Possible issue with Death Saves?

superslam

Active Member
I've noticed that when I use "Unyielding Will" (on death, heals caster for 40% of max health) with my guardian, I die and it never triggers. Has anyone else noticed this, or it is just my imagination?

Thanks,
SS
 

bjcasey

ISX Specialist
The warrior death save is more like a death delay. While that buff is active if you "die" you will be healed to 40%, but die for good in 36 seconds. Berserkers have an AA ability that gives them a chance to avoid the "second" death, but Guardians do not have anything to save them and will die if the death save triggers.
 

superslam

Active Member
I understand that, but what I'm saying is: it doesn't seem to be triggering at all (maybe this is PvP related?).

Also, on the Guardian note, if you can manage to zone before Death's Door goes off, then it won't kill you as a Guardian.

SS
 

superslam

Active Member
I guess that I am just curious, because I've noticed that some other buffs that appear to be processed on the client (such Water Breathing and Fish Eyes) are changed when ISXEQ2 is loaded. For instance, if you have the Fishbone Earring buff on, and you're underwater, you'll see the breath gauge ticking down, but if you remove enduring breath buffs, then the breath gauge goes away.

My question is: would ISXEQ2 do anything that would affect death saves (such as Unyielding Will) from triggering on death? I assume it is triggered from the client, and sends an OpCode to the server, but I don't have a very deep understanding of what all ISXEQ2 does by default, so I thought I would ask.

Thanks,
SS
 

Valerian

ISX Specialist
I guess that I am just curious, because I've noticed that some other buffs that appear to be processed on the client (such Water Breathing and Fish Eyes) are changed when ISXEQ2 is loaded. For instance, if you have the Fishbone Earring buff on, and you're underwater, you'll see the breath gauge ticking down, but if you remove enduring breath buffs, then the breath gauge goes away.
This is actually an EQ2 "feature" when more than one Enduring Breath effect is in effect. It has absolutely nothing to do with ISXEQ2, other than the fact that ISXEQ2 can put another EB effect into effect. You can see this exact same result without Inner Space or ISXEQ2 if you use the Fishbone Earring buff and actually have an Enduring Breath effect on. The gauge is visual only, and you will not drown when it expires.

<edit>
In retrospect, it seems that the game may be using something along the lines of
Code:
if (NumEnduringBreathEffects != 1) // We don't have enduring breath!
{
	DisplayBreathGauge();
}

if (NumEnduringBreathEffects == 0 && BreathGauge == 0) // We don't have enduring breath and we're out of air!
{
	WeAreDrowning();
}
 
Last edited:
Top Bottom