Discussion in 'BJScripts' started by eddie43302, Dec 27, 2013.

  1. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Couple scripts ive used don't do anything at all.. haven't gotten to test them all yet but here are 2 that don't do anything..

    Set up for BJ Stompus - doesn't do anything... tried multiple times.. campspot then the setup. tried either way doesn't work..


    Set up for BJ Yothsra - doesn't do anything.. and yes I have an enchanter in group....
  2. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Stompus is broken. I have fixed it locally and will push it live soon.

    Yothsra isn't part of the command. Set up for BJ Deviator is the command. I somehow used the wrong name in the patch notes. Sorry about that. :D

    Thanks for the feedback. It is greatly appreciated. How did the rest of the set ups work for you?
  3. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Worked really well except. the malign gyro..seems my group get almost one shotted where they stand at tank is fine. even with decent gear and all adorns.. dunno so on that fight I just keep my guys by door and just put my tank 20 meters away.. and the Amalgam of Energy when you do the slow fight it leaves ur group all the way by door and your tank runs all the way to mob to tank him.. and he isn't even in range for heals and group isn't even in range to dps.. I mean its really far away... also wish you could make a script for the named in the halls that does the portals that if you don't kill the portal adds they end up turning into epics.. I still haven't been able to kill that mob yet... other than that they work great.. especially luminox prime I was never able to move out of the way of the lasers until I got your script.
  4. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    I will look at the Amalgam of Energy Slow set up. That doesn't sound like the way I intended for it to work. I'll tweak the Gyro script as well to try to make it more friendly to lesser geared groups.

    All 3 ToV heroic zones are currently being coded and will be released as soon as I can. The portal dude (Welkus) will be among them.
  5. eddie43302

    eddie43302 Active Member

    Messages:
    473
    HELL YEA... also just noticed a bug with the nurgal script in highkeep pickclaw.. seems when you campspot and then run the script my tank wants to try and run threw a wall, and to fix this is have to actually reload ogre bot..
  6. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Did you see if it auto-disabled the Bloogly script when he died? I saw that same behaviour and thought I had already fixed it. They are trying to run to the Bloogly set up. It should tell you in the console.
  7. eddie43302

    eddie43302 Active Member

    Messages:
    473
    yea it didn't.. that's what they are trying to do is run back to the bloogly fight
  8. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Seems the Set up for BJ Icon was also bugging out tonight in chamber of stasis.. keep trying to run threw wall like the nurgal script... worked fine last night don't know why it bugged today.. yea I have to camp all my guys completely out of game they keep trying to run through walls just by campspotting..
    Last edited: Dec 28, 2013
  9. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Okay, I'll take a look at it. Keep those bug reports coming so I can get this stuff fixed!
  10. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Deviator Yothsra: 3/3, the script works great (with Set up for BJ Deviator), however once she's dead and the script ends assists stay on the Coercer and don't switch back to the tank. The only way I could fix it was to end Ogre and restart it. Not a big deal, just an annoyance.

    The Guardian Icon: 3/3 had to disable bot and manual the group as I had the same issue as above, where everyone just wanted to run through the wall and did the funky chicken in the corner while the mob beat on us. Will try restarting Ogre before fighting him next time and see if that fixes it (possible 'leftover' from Ziskaya fight? I dunno)

    The Chamber Warden: 3/3 had to run tank manually as he kept trying to run through the wall with his back to the named and wouldn't do anything other than that.
  11. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Yes chamber warden still bugs out.. had to completely shut down game to get the script from bugging out.. just unloading ogre wouldn't do it..
  12. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Those are odd. I'm going through today and doing bug fixes.
  13. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Also worth noting my team is very well geared atm, and had the same issue with Maligned Gyro above. Ended up just running manual and raping him. With the script, everyone just piled in the corner with the tank and got ravaged by the first wave of adds that pop off him.
  14. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    New patch is up that should fix these issues listed above. Please patch up to version 77 and let me know how they changes work out. Thanks guys!
  15. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Thanks getting ready to roll soon.
  16. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Just wondering do you got a zone script in your scripts.. I know a lot of the doors in the new expac cant be used by ogre script and I have to manually click on the door of each toon to zone out .. pain in the ass...
  17. Kiech

    Kiech Active Member

    Messages:
    39
    Hi Hammy script seems broken just move chars too camp spot them does nothing.
  18. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Did you pull hammy?
  19. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    What do you mean by this?
  20. Kiech

    Kiech Active Member

    Messages:
    39
    Yes pulled hammy after toons moved to cs.
  21. eddie43302

    eddie43302 Active Member

    Messages:
    473
    for the hammy script to work for me.. if you get to the first box and it aint a trap then keep running it til it finds the right box by typing the setup command in multiple times for each box
  22. eddie43302

    eddie43302 Active Member

    Messages:
    473
    I mean when you zone out of an instance do you have a script for the doors to click each toon out.
  23. Kiech

    Kiech Active Member

    Messages:
    39
    Hi am seeing a problem with my illy char on most scripts she not moving or is moving away from group.I first noticed this in nexus on last boss illy was on opposite side from main group.
  24. eddie43302

    eddie43302 Active Member

    Messages:
    473
    did you enable bj movement on your illy screen?
  25. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    This shouldn't be needed. If it finds a pig it will kill the pig before moving on. If it finds pig feed it moves on to the next crate. It only stops if it finds a trap. 50% damage reduction is enough to kill him.

    I don't have anything yet to zone out of the instances.

    Did you have BJ Movement running? If not, you were probably using the Ogre Grind Options.
  26. Kiech

    Kiech Active Member

    Messages:
    39
    for illy everything was enabled for her to move and camp spot. Gona re-log and try again when instances reset for her.
  27. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Malign gyro a lot dam better now..
  28. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    New bug reports from IRC:

    Shazzak - Needs a new camp spot because apparently some people have issues with him breaking.

    Failed Mutation - Move CS's away from the ledge.

    Fherin - Doesn't end script if you wipe. Doesn't move to other side of the corpse is still there.

    The Experiment - Doesn't end script if you wipe. Also, scouts should wait until the mob is in camp before running out.

    Gangel - Re-write the script.

    Ziskaya - A fast option to just burn her would be nice.
    Last edited: Jan 4, 2014
  29. Kannkor

    Kannkor Ogre

    Messages:
    3,615
    +1 vote for calling it "Kannkor Mode"
  30. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Couple Scripts need fixed

    Couple scripts are not working as intended first one is Set up for BJ Flammicuum moves toons to the first position then when he casts he signature spell they do not move like there supposed to was just working fine the other day.. also Set up for BJ Deviator when mob turns into the adds there all named the same and tank is suppose to hold the one that stoneskins while the group kills the rest. but the group maybe kills 1 add then targets the mob that is stoneskining that the tank has, I had to reload ogre and just do the fight manually on the fly..
  31. eddie43302

    eddie43302 Active Member

    Messages:
    473
    The failed experiment toons are not moving when he drops the blood pools.. also on fherin my mage group was to far away from the planeshifter to hit it (first one). also might I add on the welkus fight when your group runs around to get the portals would be faster if tank targeted himself while running.
  32. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Been super busy and haven't had much chance to try these out until now:

    Deviator Yothsra: Same issue. Still have to kill Ogre and reload it else the group stays on the 'alternate' assist.

    The Guardian Icon: Works great now

    The Chamber Warden: Works fine, I guess. I was able to run tank manually before and smoke this guy repeatedly. Now, I can't beat him if I use BJ on any toon, he (and adds) just rape me. If I run manual, I can beat him fine. Not sure what's going on here, so I'll investigate further. Could be a PEBCAK error, just not sure at this point.
  33. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Oh, and on Chamber Warden, if you wipe and revive, all the toons run off the ledge to their deaths unless you restart Ogre before reviving, heh.
  34. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    Hit lets go before you revive.
  35. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    The Failed Experiment will be fixed shortly. The camp spots are too close to the ledge so smaller races can get stuck under them.

    Deviator Yothsra should have been fixed with the previous patch. I'll take a look at it.
  36. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Heh. Didn't even think of doing that, lol (thanks brainfart). Thanks Bj!
  37. thg

    thg ISX Specialist

    Messages:
    15
    I think you touched on it with another but some issues I've had and wondered if they're bugs, or me not setting things up correctly that can be scripted against:

    Welkus in halls. I kill nurgal, I go to captain, use ogre for the script on captain (broadcast grind options through uplink), do Grendish stuff. Then when I get to welkus 2 of the group inevitably run part way down the hallway and just sit there fat stupid and happy till they die. Kill all of EQ (just reloading ogre doesn't seem to do it and I don't know all the commands to stop the various scripts) and reload in. Drop down, camp spot, fire off welkus script and poof...he's dead in nothing flat.

    Another issue I had because it was the first time I'd gone in there goofing around, on Shazzak. If my guys have "move behind mob" and "move into melee" range checked, when Shazzak ports out, they run off to their deaths. Other scripts seem to overwrite those values to keep them in place. Perhaps an oversight, or something I need to be aware of and un-do on all of them manually before that fight?
  38. eddie43302

    eddie43302 Active Member

    Messages:
    473
    welkus works fine for me might be your setup..i just wish your tank targeted himself when running to the portals.. the shazzrak I have no clue about that my toon just stay in the same place along the wall..do you got move to mob checked on ogre that could be it?
  39. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Also on the fherin fight you might wanna make the bard or enchanter loot the dead body of the plane shifter or they will not move to the otherside to the other one.
  40. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    I don't have either of these issues. Both fights work great for me (except for the occasion where Shazzak puts himself between my tank and the corner of the wall so I don't have line of sight from the tank :p)
  41. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Ran it again last night. Here is what I found:

    Technically, the script stops after the Deviator fight (or so the console says). However it doesn't seem to disable Auto Target. If I go in after the fight and manually turn off auto target on all the toons, things continue fine. If I don't, they continue to target the Dirge instead of the tank after the fight.
  42. zpq11

    zpq11 Member

    Messages:
    7
    anyone have issue with the Captain script in Halls? for me i hit campspot, then set up for captain, all my toons will stand in one spot. the name kills my team. I hit I R, then they all move into possition like they were supposed to when i started the script. I was just wondering if there was a way for me to skip the death part to make it work consistantly.
  43. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    I don't have a Captain script that is live. Mine is currently being tested by my testers. You are using is Kannkor's script if you are typing that into group chat. All of my set up commands have BJ in them. Look for mine to be public later this week.
  44. zpq11

    zpq11 Member

    Messages:
    7
    thanks, ill see if anyone in ogre has any ideas.

    patiently waiting for your script..
  45. eddie43302

    eddie43302 Active Member

    Messages:
    473
    The Failed Mutation does not work right.. all the toons do not move to the same place at the same time.. some stay 1 step back and group is getting curse and wiping.. I have to do manually.
  46. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    What size are the characters that are staying behind?
  47. eddie43302

    eddie43302 Active Member

    Messages:
    473
    erudite and gnome.. all diff sizes really..dark elf..
  48. Lorgalis

    Lorgalis Active Member

    Messages:
    71
    Did Failed last night and this morning. No issues at all. I do have small races, and a mixture.
  49. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    This should have been fixed in patch # 81 which was done early afternoon EST yesterday. I'm glad that you are reporting it is now functioning correctly.
  50. peternov01

    peternov01 Member

    Messages:
    37
    First let me say your stuff is great! I got your stuff and recommend it to everyone I know.

    My question is do you have any plans of scripting the new fabled lab of vim x4? I run six toons and can get a extra 4-6 if I have too and know I could kill a few names there but my pathing on the first name is killing me in that small room.

    thanks again, peter
  51. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    I'm glad you are enjoying it. I have run through Labsx4 a few times now and didn't see any mobs that would require any special coding. For the most part it is all just tank and spank/survive the aoe. What specifically are you having trouble with?
  52. peternov01

    peternov01 Member

    Messages:
    37
    just the first named and it is the fire aoe on the ground, when I move my group they don't move too well in there. I may have to just bite the bullet and get a better computer for the second group due to the lag they have.

    Peter
  53. eddie43302

    eddie43302 Active Member

    Messages:
    473
    problem with the first named lab raid is that he throws out 3x curses a minute and theres no way to cure these unless you got 3 healers.. if not cured its an insta wipe..
  54. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    I've never shortgrouped it so that could explain why I've never seen that. I always have at least 7 healers in raid.
  55. Yahaoola1

    Yahaoola1 Member

    Messages:
    17
    Re: Scripts ; Fherin Where to start

    Unless I start way off to the west, sometimes right where the trim point sticks out into the floor (1809, 119, -1140 AND hold my tongue touching just the right place in my mouth, my scouts damage to the captured planeshifter just keeps healing. So the health goes from 100 to 97 them back to 100. Same deal if I start in front of him. So each time I run this zone I end up hitting pause an letting them all die and come back in search of the sweet spot to start from.

    assassin, dirge, coercer doing about 2.1 mill on the changer. Two healers so this can go on long enough for me to type a forum post., (like this one) :)

    is there a loc to put the tank before I hit send, please, so I can run this encounter just once. When it works it is really sweet. When it does not, well, we have all been there.
  56. bjcasey

    bjcasey ISX Specialist

    Messages:
    1,421
    If you are having issues, I would suggest that you ensure that you have aggro on your tank so the named doesn't move much. This should place everything where it needs to be.
  57. Yahaoola1

    Yahaoola1 Member

    Messages:
    17
    I will check that. I did play the encounter from the mystic and made sure the dirge did not die and that attempted worked!! So my running them all the way to the west probably is not necessary, just making sure the tank keep agro? ( and the dirge does not die). It really is a thing of beauty when I get it right.

    So the magic is NOT is the start place, its in the tank agro?? Lazy zerker

Share This Page