Love Ogrebot, worth every penny.. Still makes me smile seeing it work.. yes, takes some tuning, yes, wish there were more good cast-stack-profiles, but he had to leaves SOMETHING for you to do yourself....
Anyway, question for the long timers... Using AOM as your base, what was your single group progression? I find myself stuck, un-able to get beyond a certain point, and am both hoping for advice, and to help the 'newer' group ogre users with suggestions on how to progress.
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Here was my progression, appreciate any advice people can share:
1. Level toons to 100, using <favorite zones>. 1 tank, 2 healers, 1 bard, 1 dps, 1 enchanter.
2. Make all mastercrafted armor/weapons for full group. White adorns for Crit Chance. White adorns for resists on all (6) spots. Ears, Wrists, Fingers.
Time to collect jewelery for resists, and blue/green armor to replace the MC'd.
Read this thread often : https://www.isxgames.com/f/threads/altar-of-malice-heroic-instances.7376/
1. Start with Brokenskull Bay : Bilgewater - keep at it till I could kill the first named. (Barnacle). Second named takes better gear/healing (good mage). Third Name is first serious healing check. By the time you can take the last named, you're ready to move on.
2. Try Zavith'Loa - The Hidden Caldera. Get past Petrotrainer (brutal at first, even with 2 healers, till your DPS is high enough)
3. Try Zavith'Loa - The Lost Caverns. Takes good healing
Go back to the thread - make sure I've mastered/harvested everything from the 1/7 & 2/7 zones.
ok, time to work on a 3/7.
Broken Skull : Yellow Jack isn't a 3. Should be a 4. Give it a shot, but don't be too disappointed when you get eaten.. come back to it.
Castle Highhold: Not bad, except for Sa'Dax Senshali - hate his mana-sucking pads.
Zavith'loa : The hunt - takes some really good healing, or high dps.. One of favorites, because it drops (3) pieces of jewelery pretty much every time.
Keep progressing up the thread, gearing up as you go.. Couple of notes:
Brokenskull: Boson's Private Stock - Mislabeled as a 4. Should be a 5. All your group members need 1M HP, and good healers to try this one.. the named locks the tank, then swarms arrive, and tank can't taunt off for 10+ seconds. Lots of group death.
Ssra Temple: Should also be a 5. The trash (temple stonecutters) drop a +1M pt hit that will 1-shot individual group members, unless there's a big ward up.
Keep gearing up, transitioning from 4/4 blue to 4/4 green... Til you can run all the 5/7' with no issues.
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which brings me to my question.. Once you can run all the 5/7's.. what then? the 6/7 & 7/7's are out of reach, as is raid content. What do most people do then?
Anyway, question for the long timers... Using AOM as your base, what was your single group progression? I find myself stuck, un-able to get beyond a certain point, and am both hoping for advice, and to help the 'newer' group ogre users with suggestions on how to progress.
------------------
Here was my progression, appreciate any advice people can share:
1. Level toons to 100, using <favorite zones>. 1 tank, 2 healers, 1 bard, 1 dps, 1 enchanter.
2. Make all mastercrafted armor/weapons for full group. White adorns for Crit Chance. White adorns for resists on all (6) spots. Ears, Wrists, Fingers.
Time to collect jewelery for resists, and blue/green armor to replace the MC'd.
Read this thread often : https://www.isxgames.com/f/threads/altar-of-malice-heroic-instances.7376/
1. Start with Brokenskull Bay : Bilgewater - keep at it till I could kill the first named. (Barnacle). Second named takes better gear/healing (good mage). Third Name is first serious healing check. By the time you can take the last named, you're ready to move on.
2. Try Zavith'Loa - The Hidden Caldera. Get past Petrotrainer (brutal at first, even with 2 healers, till your DPS is high enough)
3. Try Zavith'Loa - The Lost Caverns. Takes good healing
Go back to the thread - make sure I've mastered/harvested everything from the 1/7 & 2/7 zones.
ok, time to work on a 3/7.
Broken Skull : Yellow Jack isn't a 3. Should be a 4. Give it a shot, but don't be too disappointed when you get eaten.. come back to it.
Castle Highhold: Not bad, except for Sa'Dax Senshali - hate his mana-sucking pads.
Zavith'loa : The hunt - takes some really good healing, or high dps.. One of favorites, because it drops (3) pieces of jewelery pretty much every time.
Keep progressing up the thread, gearing up as you go.. Couple of notes:
Brokenskull: Boson's Private Stock - Mislabeled as a 4. Should be a 5. All your group members need 1M HP, and good healers to try this one.. the named locks the tank, then swarms arrive, and tank can't taunt off for 10+ seconds. Lots of group death.
Ssra Temple: Should also be a 5. The trash (temple stonecutters) drop a +1M pt hit that will 1-shot individual group members, unless there's a big ward up.
Keep gearing up, transitioning from 4/4 blue to 4/4 green... Til you can run all the 5/7' with no issues.
--------------------------
which brings me to my question.. Once you can run all the 5/7's.. what then? the 6/7 & 7/7's are out of reach, as is raid content. What do most people do then?