The Superhauler 0.9

tsumari

Active Member
The Superhauler Revision 'Orca'

Issue tracking page available at http://code.google.com/p/superhauler/

This hauler is based greatly off of the work of Amadeus and Teht. For it to work, you need to be in the same gang as the miner.

Create a bookmark to the station you wish to store your ore at (origin). You no longer need a bookmark for the system you are mining in.

run the script with the following syntax:
run haul origin destination

http://superhauler.googlecode.com/files/haul.rar

SVN comments:
Behold, the mighty return of the superhauler, now highly optimized for the Orca.

Pulses afterburners to warp faster.

Supports repping/tank.

Clears out cans as fast as it can, checks to see if it has caught up with the miners, and activates mindlinks if so.

Make a bookmark called Align that points to the stargate you exit the mining system from and the bot will use it to get out quicker.

Bot now has a basic GUI. Don't close it with the X on the top right for now, use the X in the top middle of the interface. I'm a GUI noob.
 

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korbas

Active Member
I was mining in a system with no station...plus i just updated today and now i get an error in evebot...i know it takes no time for them to fix, just something about an incomlete variable but i did notice that there was something in there now about a station in a different system..hopefully that will work. hard to find a system that isn't packed with people.
 

tsumari

Active Member
Because the superhauler is unbeatable =) BTW I do update the script periodically but since it is on SVN I dont post it here. Feel free to check that link or use tortioseSVN to grab an updated copy.
 

noquarter

Active Member
Lets say superhauler warps to the tank who is 160km away from the miners, will it try to burn towards the miners with the AB or just warp there?
 

tsumari

Active Member
You're the first person who has actually used the google page I made =). I did some work on the repper so that should be better and fixed a few misc issues. I can probably put in a check to see if a can is not getting closer when you try to tractor it and cause the bot to go to the next can, but no promises on a timeframe. The easiest fix is just to have one hauler per group =P
 

ZX9r

Active Member
LOL , no really LOL. Yeah i found if i watch it i can reset it. usually doing it for "fleet ops and I can run 2 haulers and watch TV then. Yeah just a check if can is not opened then x time then unlock and move on to the next. Now worried about the lost time, it just ends up sittign there now forever. I have noticed there is no "tanking" on the last build as well it use to run evebot for a basic tank.
 

dew1960

Well-Known Member
New rev, dual tractor use for the win. The file attached is current as of 5/25. Stay tuned to the SVN for more updates.

Issue tracking page available at http://code.google.com/p/superhauler/

This hauler is based greatly off of the work of Amadeus and Teht. For it to work, you need to be in the same gang as the miner.

Create a bookmark to the station you wish to store your ore at (origin). If you are mining in the same solar system this is the only bookmark you need. If you are hauling between systems, you will need a second bookmark (destination) that points to a permanent object such as a planet inside the solar system where the mining is happening.

run the script with the following syntax:
run haul/minehaul origin destination wait firstwait

Wait is the number of deciseconds the script will periodically pause for. You need at least 100 there, I tend to use 300 to 600.

Thanks to Amadeus letting me gut out his salvage library, the hauler understands how to use afterburners and tractor beams. So get to hauling!
ok, so I type run haul/mine haul origin destination 100 100 - right?

The SVN changed the path I think, now there is a superhauler folder in there.

IS there any support to make the hauler salvage wrecks at the belt before loading up the ore and hauling it off (for each trip - possibly pause hauler if wrecks are on overview, salvage and loot wrecks, then resume hauler)?

IF you could make it do that, it would be even more awesome!
 

Samum

Active Member
I cant understand how this script works.
I run it with parameters:
haul/haul DropOfStation MiningSpot
Ok, orca warp to system, where miner works, warp to him, loot all containers and waiting till cargo full. But ~ at 75-77k (my cargo is 81558) orca dont loot new cans. And dont return to station for dropoff.

Autopiloting to bookmark
1 Miner Pilot
2 Orca Pilot
Is pilot on overview? TRUE
Activating mindlinks!
1 Miner Pilot
2 Orca Pilot
Autopiloting to bookmark
- Warping to NULL
- Docking with NULL
- Acquiring Information about your ship's modules...
checking Small Tractor Beam I groupid 650
Adding Small Tractor Beam I to 'TractorBeams'
checking Invulnerability Field I groupid 77
checking Invulnerability Field I groupid 77
checking Mining Foreman Link - Mining Laser Field Enhancement groupid 316
Adding Mining Foreman Link - Mining Laser Field Enhancement to 'Mindlinks'
checking Mining Foreman Link - Laser Optimization groupid 316
Adding Mining Foreman Link - Laser Optimization to 'Mindlinks'
- Your ship has 1 Tractor Beams, 2 mindlink, 0 Salvage Modules, 0 reppers, 0 sensor boosters, and 0 Afterburner.
Autopiloting to bookmark
1 Miner pilot
2 Orca pilot
Is pilot on overview? TRUE
Activating mindlinks!
- Acquiring Information about your ship's modules...

etc...
 

kidvid

Active Member
POS support?

Would you consider adding the capability to pickup from a set of corporate hangar bookmarks instead of a station? My corp really could use this functionality.
 

zlhu32

Active Member
questions for some details

hmm, I wonder if the orca will stay with the mining barge as if both are in a gang(so the mining barge can get some bonus from orca and orca can launch drones to protect hulk)? Will be nice if so, and when the orca's cargohold reached its maximum capacity, it'll dock in the destinated station and unload stuff, then warp back to the gang member as soon as it undocks, btw I'm planning to mine in a 0.7 system. (Evebot doesn't have a proper feature for hauling ores from jet cans, it repeatedly warp back and forth and really acts like a bot to most ppl...hope it'll get some improvements). :D
 

Myselve

Active Member
Hmm, Just wnat I need, Almost..

Im wondering if tsumari might consider a modification of this for me, for Isk of course.

1: use Orca new Ore Bay, and or Rorq Ore Bay, as well as cargo.
- Im told this cant be done yet, its not in ISXEve

2: Be able to drop at either a corp hangar array, or a Large Ship Assembly array (Corp hangars are too small for real volume)
-- I got this working, kinda. - Ill send you my bastardized version after I get it cleaned up a bit.
-- Note to all, CT, Snippa, et all in the IRC are great people.



Ill check here as often as I can.

Myselve.
 
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D'oh!

Ok.. Seems I'm a bit rusty.. :eek:

In which folder do i need to place the script?

The ones I've tried so far resulted in "haul.iss does not exist!"
 

Thiago001

Active Member
Options

could you make an option to input can name for pickup, so you don't pickup anyone else in the fleet?


Great work
 

Akku

Active Member
I am the only one where this script only takes 1 run and then stops after undocking and does nothing ?
 
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