Ok guys, I see this posted over and over so I thought that I would write up a small post about how to fix this issue, since this is a no programming experience required fix.
In your EQ2 harvest folder there is a file called Harvest.xml and when you open it up it will look something like the following:
Basically if you look through the file you will see the different zones that are already set up. If you are only harvesting "?" then your zone probably isn't setup in this file, so lets go through the steps of setting that up. REMEMBER, it is best to add this right BEFORE the
To figure out what to put in this simply open up the console in game and type "echo ${Zone.ShortName}".
This section is pretty self explanatory, but I will go over it anyways. All you have to do is find the node type for 1 - 7 and replace what you see above with the name of the node that is in that zone. In case you cannot comprehend, the following is a list of node types in order 1-7:
And of course at the end you HAVE to have the,
If you do not remember to do this, it will mess up not only the zone you add in, but every zone listed after it.
In your EQ2 harvest folder there is a file called Harvest.xml and when you open it up it will look something like the following:
Code:
<Set Name="feerrott">
<Setting Name="1">alluvium ore</Setting>
<Setting Name="2">hermetic stone</Setting>
<Setting Name="3">putrid arbor</Setting>
<Setting Name="4">musty roots</Setting>
<Setting Name="5">animal den</Setting>
<Setting Name="6">overgrown bed of greenslade</Setting>
<Setting Name="7">hatch of fish</Setting>
</Set>
Code:
</InnerSpaceSettings>
Code:
<Set Name="feerrott">
Code:
<Setting Name="1">alluvium ore</Setting>
<Setting Name="2">hermetic stone</Setting>
<Setting Name="3">putrid arbor</Setting>
<Setting Name="4">musty roots</Setting>
<Setting Name="5">animal den</Setting>
<Setting Name="6">overgrown bed of greenslade</Setting>
<Setting Name="7">hatch of fish</Setting>
- Ore
- Stone
- Wood
- Roots
- Den
- Shrub
- Fish
And of course at the end you HAVE to have the,
Code:
</Set>