VGCraftbot -- Feedback Thread

Xeon

Active Member
You should use this spreadsheet to get the right blend of Skills and Attributes:

http://www.vanguardcrafters.com/forum/showthread.php?t=22357

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Please post comments, suggestions, bugs, etc on this thread for VGCraftBot

Get release from here:

http://www.isxgames.com/forums/showthread.php?t=711

Code:
 * Version 0.994 -- March 28th, 2007
	UI now supports different Quality settings for each Recipe AP level
	Enabled support for the actionStore
	Misc bug fixes
	Will now clear Complications with a Bonus but more bad stuff than good

 * Version 0.993 -- March 26th, 2007
	Massive change to Crafting Action selection AI
	Changes to movement code to use Collision Detection
	Added Trade Invite reject
	Slow Turn while moving will NOT stop at each waypoint

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Feature Requests:
  • Option to request Work Order Batches first
  • Drop Down select list of Work Order skill requirements
  • Put a timer on how long it crafts (have it go for 2-3 hours then stop)
  • When in KickStart mode, try /craftingselectstep # instead of Use method -- DONE
  • Fix problem with 'pause' and 'auto add items'
  • Set up an option to path out to a general goods person to do repairs.


AI Improvements I want to work on:
* Add in Complication penalties to allow better computation of Action cost:
1. AP cost penalty multiplies the action AP cost by:
very low penalty: 1.1
low: 1.2
moderate: 1.3
high: 1.4
have not seen very high, wild guess it will be 1.5
2. If there more than one action cost penalty up, the penalty adds up. For example 2 moderate AP would make the action cost 0.3+0.3 - 60% higher.

* Using Tool actions to increase Quality is a good thing at higher levels as you get 2/1 progress+quality
-- However, at lower levels, doing that will get you into trouble

Check out this thread
Digest the info at this URL to see if I can optimize anything else.

Skill/Attribute Build notes:
8/10/10 Station/Tool/Utility skills
10/10/8/8 to PS/Ingenuity/Finess/Reasoning attributes

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