Why don't people upload their VGCraftBot crafting path file?

Gameross

Active Member
I'm surprised that noone has posted their working paths they're using for crafting. I just started crafting a couple days ago and I would love to find already working pathings.

Xeon, what files are needed for people to do this?

To that end, anyone have a nice working Blacksmithing path file for Tursh Village? I'm assuming the only file needed is "Tursh Village.xml" in the Innerspace/Scripts/vgcraft/vgpaths directory.

I've tried doing my own mapping, but I'm having issues.
 

Cr4zyb4rd

Active Member
You're already using a cheat engine to play a video game for you. Make your own blessed paths.

There's no rule against posting path info here, but we more-or-less have an informal agreement not to do so. If you want to make and share paths with your friends, fine, but bots are easy enough to detect already without giving away the keys to the kingdom by having everybody moving through the exact same pathing logic.
 
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Gameross

Active Member
Wow, you're still a prick I see.

Well the craftbot seems a bit buggy when creating new paths, so excuse me!
 

spudman

Active Member
Cr4zyb4rd said:
You're already using a cheat engine to play a video game for you. Make your own damn paths.

...by having everybody moving through the exact same pathing logic.
Exactly! thanks Cr4zy!

If everyone posted their path files, then there would be practically no difference between everyone's bots and their pathing behavior. We'd all end up at pretty much the exact same spot around a station, we'd all get stuck in the exact same spots, we'd all be that much more detectable.

On top of that, my personal opinion is that IS/ISXVG are handing people too much on a silver platter as it is. I guess it just rolls back to the mq2 days, where the general view was that you had to work for things a little bit. There's more than enough information here to make excellent path files. Did you check out the lavishnav for vgcraftbot thread? I have utilities, instructions and lots of other info to help make and troubleshoot good path files.
 

spudman

Active Member
Gameross said:
Wow, you're still a prick I see.

Well the craftbot seems a bit buggy when creating new paths, so excuse me!
Crazy has offered more help, utilities, etc. in this and other games than you most likely ever will. Just because he doesn't want to hand you everything you want gift wrapped is no reason to start acting like an imbecile.

Now, if you really want to make a good pathfile, I suggest you start reading the lavishnav for vgcraftbot thread, since most bugs are addressed and fixes posted.

"Give a man a fish; you have fed him for today. Teach a man to fish; and you have fed him for a lifetime"
 

Gameross

Active Member
Oh, I know him...he's as big of a-hole as helpful unfortunately. There's no reason he can't be helpful only.

Truthfully, when I saw him posting on here, I dreaded ever posting because I know what kind of a jerk he is.

As for pathing, for some reason when I do it, it doesn't seem to be keeping either the pathing or the names or both. I have read all the threads and am literally following the directions step by step, but still having problems.

I can understand not wanting everyone running on the same paths though, but since people will tend to path at different times, I suspect it won't be quite as obvious as you guys seemed worried about.
 

Happyadam

Active Member
I'm struggling to find a reason to help you GR, as I find your attitude offensive.

That aside, I'll offer one piece of advice as regards to pathing. There are a couple areas I work that have doors, tunnels, etc. It seems there is a tendancy to path 'as the bird flies', which at times, of course, walks you into walls.

To get around this, I spammed the 'Add Door' button. This seemed to create more of a rail to run on. Not perfect, but good enough.

As far as posting paths, I'm not surprised people are not doing so. I am guarded over where I work. Simply put, I don't want you (or anyone else) there. People are generally lazy, and if given the choice of creating there own path or downloading one, they would, imo, choose the later. If there are 2-3 paths that are popular, those areas become risky and eventually, worthless.
 

Gameross

Active Member
Happyadam said:
I'm struggling to find a reason to help you GR, as I find your attitude offensive.
Although I could understand you having such apprehensions *IF* I start with
Cr4zyb4rd said:
Make your own damn paths.
but I didn't start with that. I remember him crapping all over people on the Macroquest forums when they would ask questions too.

He should be expected to reply with respect like anyone else, which he often doesn't. If he can't, the he should just shut up.

Just because I'm willing to call a bully out, don't blame me.

Thanks for the tip. I did make some progress, but then started having problems where it would try to run between targets, which happened when the destrination, inside or outside a building(depending if was trying go inside for WOs or outside to work) and the where very close with a obstacle in the way, like the building walls.
 
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spudman

Active Member
Gameross said:
As for pathing, for some reason when I do it, it doesn't seem to be keeping either the pathing or the names or both.
This isn't much for helpful info to help us troubleshoot your issue. I suggest you turn debugging on and give us some specifics as to what is happening. Your 'chunk' pathfile is saved in scripts\vgcraft\vgpaths\<chunk name>.xml. The stations locs, etc. are under vgcraft\save\<charname>\vgcraft-config.xml. Are you saying it's not creating a path file or storing your station name, etc or what?

I can understand not wanting everyone running on the same paths though, but since people will tend to path at different times, I suspect it won't be quite as obvious as you guys seemed worried about.
It isn't just the actual pathing, as in moving. It's where the bots end up as well. Like I said, I can imagine 3 bots all standing in the exact same place around a station all crafting on top of each other. Now that wouldn't be obvious at all, would it? Don't think there are three people botting at the same time/place? Think again. Being a botter, I know exactly how to spot them and some people let their bots run rampant and stupid. And I've had times where I've seen more than a few bots running several times. I purposely try to go to places that are hard to path for, since most other people are to lazy to take the time to make a good pathfile in those places and I figure I'll most likely be the only botter at a given time.

It's also what I've already said. Posting path files opens things up even more to the masses. The more masses, inevitably the more ignorant/stupid people we get who don't watch what they are doing and bring unwanted attention to those that do.

If you want further help with your pathing, either post in the vgcraftbot thread or the lavishnav for vgcb thread. If you manage to get people to share their path files, more power to you.
 
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spudman

Active Member
Happyadam said:
People are generally lazy, and if given the choice of creating there own path or downloading one, they would, imo, choose the later. If there are 2-3 paths that are popular, those areas become risky and eventually, worthless.
Lol, I just had a great idea. We should post a few path files that end up walking you out into aggro territory on the way to any given station so that when they run the bot using a premade path file, they end up getting slaughtered. :evil:

I can hear the screams now "This damn bot gets me killed every time I run it!".
 

spudman

Active Member
Just had another thought on your original question, Gameross, I'd suggest just taking off 'full auto' bot and just manually get supplies/WO's in tursh until you are lvl 11 or so and do your specialization/tier quest. Then go to an outpost and set up full auto bot. Get out of villages asap, since you only get 1 faction per work order instead of 2 and later on you need the faction.

Tursh actually is a fairly difficult place to path for. I've done it, but not since all the changes of wandering taskmasters, etc. and if I'm not mistaken one of those guys keeps getting stuck in walls, etc. If you absolutely want to do full auto, try Halgarad pre 11. It's somewhat near a riftstone and the pathing is pathetically easy to accomplish. Everything is inside one building, only one taskmaster moves (and only a few yards at that) and it's mostly open space. I do recommend you get to an outpost asap though.
 

Gameross

Active Member
spudman said:
Just had another thought on your original question, Gameross, I'd suggest just taking off 'full auto' bot and just manually get supplies/WO's in tursh until you are lvl 11 or so and do your specialization/tier quest. Then go to an outpost and set up full auto bot. Get out of villages asap, since you only get 1 faction per work order instead of 2 and later on you need the faction.

Tursh actually is a fairly difficult place to path for. I've done it, but not since all the changes of wandering taskmasters, etc. and if I'm not mistaken one of those guys keeps getting stuck in walls, etc. If you absolutely want to do full auto, try Halgarad pre 11. It's somewhat near a riftstone and the pathing is pathetically easy to accomplish. Everything is inside one building, only one taskmaster moves (and only a few yards at that) and it's mostly open space. I do recommend you get to an outpost asap though.
Actually, I'm already level 14 from pausing and manually getting and completing work orders. Having put my time in doing that as well as a fair number of manually done ones, I am more than ready to do full automation!

Where would you suggest I go from here? I don't know this region or what outposts nearby have everything needed for blacksmithing.
 

spudman

Active Member
Gameross said:
Actually, I'm already level 14 from pausing and manually getting and completing work orders. Having put my time in doing that as well as a fair number of manually done ones, I am more than ready to do full automation!

Where would you suggest I go from here? I don't know this region or what outposts nearby have everything needed for blacksmithing.
I think southwatch seems to be a typical place for a lot of people to go after their initial city. The one nearest tursh is fisher's pen (north of the mountain range there). Veksal's Exchange looked easy to path when I was there once, but I never did it. There are lots of outposts. If you're high adv level you may want to check a lot of them out and see what ones you think would be easiest to make paths for. There are the other 2 continents as well if you're not worried about faction (needed for house and ship quests and their component quests).
 

don'tdoit

Active Member
i've known cr4zy for years now (mq2/is/isx* forums/irc)... i've never had him rip into me... never really witnessed him going off on somebody who didn't deserve it. I read this after his edits, so at least he's attempting to appease you even after all you've said. (not a personal attack, just an observation ->) maybe if you'd have thought about it a tad more before asking the question you'd have come to the same conclusion as we all did (almost silently)... posting paths is bad!

instead of asking for paths, ask for help in creating yours so that it has no errors.
 

Cr4zyb4rd

Active Member
I read this after his edits, so at least he's attempting to appease you even after all you've said.
pfft, all I did was change "damn" to "blessed", since it was so terrible :halo:
 
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