Discussion in 'General Discussion' started by Kannkor, Oct 13, 2010.

  1. Kannkor

    Kannkor Ogre

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    3,620
    Thought I would start a thread about the new zone.
    I've given some basic information that I have about the zone. I've ranked them on a scale of 1-10. 1 Being easy, 10 being hard.
    If you kill the first namer on easy mode, all other namers will be easy mode. I couldn't kill him on hard mode, so here are the easy mode details.
    Disclaimer:
    While I found easy modes VERY easy, this doesn't mean you're going to come into the zone with 4 people with RoK gear and clear it. If you are trying to do this with complete scrubs, then this won't be as easy as I found it.


    First namer: Rhee'Gor
    Hard mode:
    Scale: 10 (luck based).
    Information 1: (6 individual players)
    First named: the trick here is really just dps. I would say 160k is a minimum in order to realistically expect to kill it. The 3 times i've killed it so far with a group we had 185k, 200k, and 225k dps. It died in ~1:30.

    Information 2: (bot group)
    Hits VERY hard with a frontal. Memwipes, if your tank doesn't get aggro on him ASAP, he'll 1 shot most of the people in your group with his frontal (30k average hit on my group).
    He curses every once in a while, it seems to be interuptable. The curse just reduces healing received by 60%.
    He does an axe throw which puts a nox on a random target. Reverse Axe throw. Inflicts massive slashing/disease damage over time. Does around 25-50% of your health every 5 seconds, so you want it cured (can be done with cure pots or 1 person since it's 1 at a time) easy.

    So far my best pull on him was getting him to 1/2 health (85k DPS when I died). Just ran out of rescues, or the very second he mem wipes he would turn and attack before being able to do anything at all.

    Okay, just did another pull, lasted 2 minutes 20 seconds or so, he only mem wiped twice. So there is more going on here!

    Another pull around 2 minutes.. this time he chained mem wiped, I bet 6-8 times.

    Either I'm missing something, or we have another "luck or kill it with gear" type of fight. If he memwipes and his auto attack is 0.1s from attacking, he'll end up killing multiple people in your group.
    In my group setup I have 3 people under 25khp (lowest is 22k), and those 3 get 1 shotted every single time. Some times this happens at 30s, other times at 2 minutes.
    I'm hoping I'm just missing something about this fight, but as-in, good luck botting it.. :)

    I burned through 200% of gear (1 mender bot) and my best pulls were 50% (around the 2 minute mark doing around 85k dps each time).
    Killing him on easy mode and will continue...

    Easy mode:
    Pull and afk.. no memwipes nothing.
    Hits relatively hard.
    Scale: 1.

    Second namer: Treskar throatpuncher
    Hard mode:
    Second named: Again heavy dps check. This fight is very similar to the easy mode but now the add (~2 million hp) heals the named if its not killed within around 20 seconds. On top of that he does a focus damage percentage (90% iirc) based aoe. The aoe really needs to be jousted. Did this fight in 7.5 minutes with ~100k dps.

    Easy mode:
    He chain stuns/stifles/fears/knock backs the tank.
    He spawns mana souls. If you leave them up too long, they heal him for 20%. They take quite a while, so if you are lazy like me, just keep burning the named.
    He seems to do some mana drain where it takes you to 33% mana or so. So you have to be able to maintain mana around 33%.
    Scale: 2. Would have got a 1 but the stuns/stifles/fears make it a 2!

    Third namer: Anathraxxis Fetidspine
    Hard mode:
    Third named: This is the toughest fight in the zone imo. Has a hard hitting trauma/disease based aoe. At 90% or so he starts spawning goos on the ground which knock you up every 2 seconds. There are 2 ways to combat this. Either move (and you need to move pretty far) every time one spawns, or bring a couple of aoe auto attack type classes. AoE auto attack appears to be the only way to kill the goos as normal free AoE's do not affect them.

    At 40% he starts spawning an add about once every 10 seconds or so until he is killed. At 15% he stops spawning goos. Killed this named in 6:18 with ~120k dps. The adds do not despawn when the named dies. We had around 10-12 up by the time we killed it. We used 2 healers for this fight.

    Easy mode:
    General information:
    Ooze spawns, if let alive, it will knock back anyone within a pretty large radius every 2 seconds. This makes it extremely difficult to cast spells.
    Method 1:
    Tank and spank. To do this, everyone has to be within melee range of the mob. You MUST have at least 1 person with some kind of AE auto attack. The ooze will die to AE auto attack. Doing the fight this way results in a very easy kill.
    Scale: 1

    Method 2:
    Joust the ooze. When the ooze spawns, move away from it. You have to move pretty far, so this isn't ideal, and is much more difficult.
    Scale: 5

    He does something with ooze or something, but I couldn't tell if it was doing anything so I ignored it.
    Others have reported a nasty AE or frontal when pulling him or something with the ooze. I recommend being prepared for the fight when you pull him (wards/reactives up etc).
    Scale: 1

    Fouth namer: Deathbone Lord Krasick
    General information:
    When portals spawn, standing near them will result in taking massive damage.

    Hard mode:
    Fourth Named: Not too hard with 2 healers. He spawns adds at various percentages.. a total of 5 times i believe. The adds heal themselves and all aoe auto attack. As the fight goes on, large red circles start appearing on the ground where a meteor will come flying down and knock you away, do ~10% of your health in damage, and stun you if you do not move out of the circle. These occur with increased frequency as the fight goes one and by the time you get the named to 10% they are occuring every few seconds. Portals will also spawn around the room that deal damage if you stand in them.

    The fight is very easy until about the last 10%. Once the named hits this threshold, he spawns more adds (4) but instead of going immune and rooting himself, he continues to attack you. The adds + the named will cause an incredible amount of incoming damage on the tank which would not be such a big deal except you have to constantly be moving out of range of the meteors by this point. All the moving makes it very difficult to sustain high dps on the adds.

    Every kill has lasted ~15+ minutes for us on this fight with ~60k dps.

    Easy mode:
    Tank and spank. When he goes immune, he spawns adds, kill them and he becomes killable. I believe it's every 20% the adds come.
    Scale: 1 (I'm actually writing this while I'm killing him.. zzzz).


    That's it..
    Easy mode of this zone seems to be an entry level zone. MUCH easier than cella, palace, vig's etc.
    Hard mode - So far kicks my ass.

    Special thanks to Quigly4000 for the hardmode information.
    Last edited: Oct 17, 2010
  2. eddie43302

    eddie43302 Active Member

    Messages:
    473
    yea im interested to try the zone my first and top group are all sportin fullsets underfoot/ hardmode loot so we will see how many times i die lol... couldnt last night since the bot crashed when loaded gotta check that now see if its working yet..
  3. Kannkor

    Kannkor Ogre

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    3,620
    I'm very interested in how you do on the first namer. Make sure you are fighting in hard mode (let him channel his spell so he converts to hardmode).
  4. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Well tried first namer got owned.. but this realised only 2 of my bots were casting lol... the eq2bot is bugging out.
    Where can i try your bot for free on my pcs to see if i like it before i buy... this eq2bot being down is getting to be a pain.
    Also does your bots have an option like eq2botcommander controlling all aspects of the bot from the main pc...

    Edited by Kannkor
    Please try to keep this thread on topic. If you have questions about OgreBot please post in those forums.
    Last edited by a moderator: Oct 13, 2010
  5. eddie43302

    eddie43302 Active Member

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    473
    Where can i try your bot for free on my pcs to see if i like it before i buy... this eq2bot being down is getting to be a pain.
  6. eddie43302

    eddie43302 Active Member

    Messages:
    473
    Also does your bots have an option like eq2botcommander controlling all aspects of the bot from the main pc...
  7. bob_the_builder

    bob_the_builder Well-Known Member

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    675
  8. Quigly4000

    Quigly4000 Active Member

    Messages:
    96
    I've never attempted boxing anything in this zone (seems waaaaay to difficult to attempt.. especially since the first named is by far the easiest).

    First named: the trick here is really just dps. I would say 160k is a minimum in order to realistically expect to kill it. The 3 times i've killed it so far with a group we had 185k, 200k, and 225k dps. It died in ~1:30.

    Second named: Again heavy dps check. This fight is very similar to the easy mode but now the add (~2 million hp) heals the named if its not killed within around 20 seconds. On top of that he does a focus damage percentage (90% iirc) based aoe. The aoe really needs to be jousted. Did this fight in 7.5 minutes with ~100k dps.

    Third named: This is the toughest fight in the zone imo. Has a hard hitting trauma/disease based aoe. At 90% or so he starts spawning goos on the ground which knock you up every 2 seconds. There are 2 ways to combat this. Either move (and you need to move pretty far) every time one spawns, or bring a couple of aoe auto attack type classes. AoE auto attack appears to be the only way to kill the goos as normal free AoE's do not affect them.

    At 40% he starts spawning an add about once every 10 seconds or so until he is killed. At 15% he stops spawning goos. Killed this named in 6:18 with ~120k dps. The adds do not despawn when the named dies. We had around 10-12 up by the time we killed it. We used 2 healers for this fight.

    Fourth Named: Not too hard with 2 healers. He spawns adds at various percentages.. a total of 5 times i believe. The adds heal themselves and all aoe auto attack. As the fight goes on, large red circles start appearing on the ground where a meteor will come flying down and knock you away, do ~10% of your health in damage, and stun you if you do not move out of the circle. These occur with increased frequency as the fight goes one and by the time you get the named to 10% they are occuring every few seconds. Portals will also spawn around the room that deal damage if you stand in them.

    The fight is very easy until about the last 10%. Once the named hits this threshold, he spawns more adds (4) but instead of going immune and rooting himself, he continues to attack you. The adds + the named will cause an incredible amount of incoming damage on the tank which would not be such a big deal except you have to constantly be moving out of range of the meteors by this point. All the moving makes it very difficult to sustain high dps on the adds.

    Every kill has lasted ~15+ minutes for us on this fight with ~60k dps.

    If you can clear this zone on hardmode, you are guaranteed 4 fabled drops some of which are currently the best in slot in the entire game. Its quite a cool zone and if anyone is able to box it.. i would be incredibly impressed.
  9. Kannkor

    Kannkor Ogre

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    3,620
    Thank you for the information Quigly4000!

    Oh I'll bot this zone at some point, it may be a few months, may even be once the expansion comes. Once I get more gear to live/do more DPS, I'll bot this zone :)
  10. canoppener

    canoppener Active Member

    Messages:
    84
    I've 2 boxed in groups doing it on hard a few times and it hasn't been too bad. I think it wouldn't be too bad to 6 box but all the toons would have to be pretty well geared and controlled.

    I'm wondering if the first nameds mem wipes might have something to do with how much dps the tank does.
  11. Kannkor

    Kannkor Ogre

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    3,620
    Implying.. the tank should do a lot or a little to maintain aggro?
  12. canoppener

    canoppener Active Member

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    84
    I'm wondering if the tank should do as little as possible. Just taunt and be a meat shield.

    I don't really have much basis for this assumption, just that it has seemed to mem wipe a lot on our high dps tanks.
  13. Kannkor

    Kannkor Ogre

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    3,620
    Interesting. Next time I have spare time I may try to test this, maybe see how long I can do the fight with my tank doing nothing at all (I have quite a bit of transfer/trak shield etc, plus bard dehate). See if I can tell a difference.
  14. Pygar

    Pygar EQ2Bot Specialist

    Messages:
    907
    I believe we're missing something on the first named.

    I honestly don't think its a dps check intentionally, as if you look at different pulls, the frequency and timing of the aggro dumps very tremendously. With any fight centered around aggro dumping, the faster you kill it the easier it is. But I think it may be managed some other way as well.

    It indicates to me, we're missing something, or what we're missing is currently broken in his script.
  15. canoppener

    canoppener Active Member

    Messages:
    84
    Pretty sure it is interrupts. What exactly it is that needs to be interrupted? I have no idea.
  16. flatlined

    flatlined Active Member

    Messages:
    39
    If you look at his buff, that he gains when he enters hard mode, you will see among other things it includes a 100% increase in crit chance. This is the gear check. If you don't have 100% crit mit, or higher, IF his frontal autoattack hits, it is going to crit on you. And it's very high. As a result of this I tend to ignore folks posting with no indication of their crit mit, saying "he's huge dps" etc, cos it's not useful.

    My take on the fight was that he has a "berserk" mode.
    That mode activates from 2 conditions I have seen. The first condition was the mob hitting 30% health. The second condition was the fight reaching 90 seconds.
    If either of those conditions is met the mob enters berserk mode and begins memwiping and healing-on-hit. The 30% may not be totally accurate as our dps might not have varied enough I suppose, altho we did swap toons and so on.

    We tried high dps, low dps, low dps followed by a burst to try and spike once he was inc to zerk mode, etc. We also tried using some different tank types.

    He still had a fixed-time memwipe [as well as berserk mode] so far as we could see, and just had a tank rescue etc back - or interrupt, stun, etc.

    I wonder still if there is some way to avoid berserk mode totally. The minimal memwipes he does when /not/ berserk are easy to cope with, it's the switch when he goes nuts that's the issue.
  17. Pygar

    Pygar EQ2Bot Specialist

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    907
    It is these kind of comments that irritate me. In dozen or so pulls, every time I've seen him start mem wiping, he continues to do so multiple times. Nothing as simple as 'using rescues' etc is going to buy more than 5-10s in that fight, and that is honestly on the optomistic side, as I find most of the time once he starts, he continues to drop targets ever 1-3s.

    I do agree he doesn't hit hard at all on tanks running 100+ crit mit.
  18. Kannkor

    Kannkor Ogre

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    3,620
    I'm with Pygar on this one. If it was a 90 second mem wipe, that wouldn't be THAT much of an issue. But I could burn through all 5 of my rescues when he started mem wiping in a matter of 10-15 seconds.
    While he doesn't hit "all that hard" on tanks with 100+ crit mit, he destroys casters even with 110 crit mit. When he started his mem wiping, having only 1 instant rescue, after the first one, good luck not having his mem wipes on the same timer as an auto attack that frontals and rapes the group.
  19. flatlined

    flatlined Active Member

    Messages:
    39
    In several of our attempts, we burned happily. He did a spoken trigger memwipe at say 20s, and another at some other point, and then started triggering them like nuts at 90 seconds.

    Sorry if you find this annoying, but I have seen it happen several times exactly like that.

    Maybe at those points our dps spiked him into berserk mode and he dropped out again immediately. Maybe whatever it is that pushes him in started and stopped, but he did not go on the healing/wiping mode, he tried to, and turned back, and the fight carried on. Until he hit the 90s point and then constantly wiped.

    I agree when he's berserk mode you don't have much hope of "rescuing" it cos it keeps happening.
  20. flatlined

    flatlined Active Member

    Messages:
    39
    I didn't say anything like "all that hard". I was saying ignore reports of people who don't have 100+ crit mit cos they are gonna take it so much harder it's not worth considering in the data.
  21. pr517

    pr517 Active Member

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    118
    You need to interrupt his one ability that takes him about 2 seconds to cast. Don't go easy on the DPS or you just make the fight longer unnecessarily.
  22. Pygar

    Pygar EQ2Bot Specialist

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    907
    What I'm seeing is when he goes into that 'beserk' mode is very random timing.
  23. macker0407

    macker0407 Active Member

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    270
    For what it's worth, Anathraxxis Fetidspine on easy mode appears to be a gear check, depending on group makeup. He has a high damage AE(Spewbile) that will instagib characters if allowed to crit. I didn't notice it with my main group(raid/fabled geared), but when I ran the alts through(instance legendary with some t2 mark gear), anyone with less than ~50 crit mit was getting hit for over 100% HP damage.

    Alternatively, you can use a coercer/illusionist in chain stun/mez mode to stop the AE from occuring, but resists can make this strategy a bit variable.
  24. Pygar

    Pygar EQ2Bot Specialist

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    907
    Take another look at it. This isn't a CM check, but it is sort of a gear check.

    Spew Bile double hits for Slashing and Disease damage (yet has elemental icon)

    It will hit for ~10k Disease and 7-11k Slashing simultaneously, then tick 10k Disease every 3s if not cured.

    If your healer lacks 20k HP, it may fall down and die in one shot. Bringing a guard for HP buffs, or stacking 2 healers, or having lots of good gear is needed.
  25. macker0407

    macker0407 Active Member

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    270
    I know how much it hits for base and the majority of my alt group have over 20k HP. However they're mostly in instance legendary/fabled and only have crit mit in the 10-20's. If the AE is allowed to crit, it hits in the 22-28k region for each damage type. No amount of HP buffing is going to get around that much incoming damage.
  26. Kannkor

    Kannkor Ogre

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