Recent content by benrangel

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    EQ2Bot Tank&Assist mode doesn't fight unless auto-pull is on

    Quick fix if you are running character without a pet is to set 'PULL WITH PET'. Im running my berserker like so, that way I can manually pull and then the bot does the rest. //b
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    berserker.iss typo

    Im sorry if this became double post, I accidentally posted in the 'Scripts Releases' forum. Anyways, there is a typo in the berserker.iss that cripples all defensive stuff at line 279 in latest SVN. if ${DeffensiveMode} Remove an 'f' from DeffensiveMode and all defensive skills fire...
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    Troubador.xml typo

    With the latest SVN, troubador.xml have a typo wich is why 'Buff Haste' on Class tab isn't working when you are lv56+. Line 122, mis-spelled spell. Attaching corrected troubador.xml //b
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    Anyone having problems with Named ??

    Im on a NON-PVP server. Anything else that will help you narrow it down?
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    Anyone having problems with Named ??

    No, I didn't have ignore checked. The only checked boxes I have are Automatically Pull, Engage in Melee Combat and the Loots boxes. There is some weirdness going on about botting 'some' of the Nameds, this is happening across my 2 friends computers as well (in same group). Bots just...
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    Anyone having problems with Named ??

    Bot does nothing against Broog, the Banished in SS. Anyone got some idea whats doing this?? //b
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    Anyone having problems with Named ??

    Please make a separate thread for the looting you described. No need to mix bug threads up! :) //b
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    Updated CustomWrits.xml?

    Does anyone have updated versions of CustomWrits.xml that they like to share? I just realized it would take a few hours at least to go through all my crafters and update the custom writ file manually... //benrangel
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    Anyone having problems with Named ??

    I can second this with my Berserker MT. Tried with Siphon as well. Only uses melee, no skills are used automatically, I have to manually click them. This behaviour is not for all the named, but for some, but right now I can only recall one other that the bot doesnt react to and that is...
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    Optimal PoF harvesting

    Mmm yeah, I used another bot a long time ago. Their path coding looked something like this, with the third value being roaming distance for that waypoint. Worked really good, actually. waypoint1 = 906, -562, 35 waypoint2 = 952, -562, 35 waypoint3 = 996, -575, 45 waypoint4 = 1014...
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    Updated Radar Window!

    Thank you thank you thank you. Any way to remove the 'border'? I think this superscript has been long overdue for an update. *applause* //benrangel
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    Craft 6.3

    After upgrade to 6.3 and isxeq2 'B' version I get some odd behavior on the craftbot. If I try to add more than 1 recepie at a time, it hangs on 'Processing recepie...' and starts to close my open windows one by one with a second delay. Like bag6, paus, bag5, paus, bag 4 etc etc.... like its...
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    Craft 6.3

    I'm no expert on SVN, in fact I suck utterly and have never had much luck figuring out any versioning software, (it looks simple enough, and I think I understand the theory...in practice I just never seem to be able to set things up right) but shouldn't you be using a branch or a fork or a prong...
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    Assassin Class File

    Hello, just adding my personal clarification of this problem, hope it helps you sort it out, Pygar! Scenario: 1 Berserker-bot, 1 Assassin-bot, 1 Troubador-bot plus 2 other bots with varying classes. When the Berserker-bot initiates with melee instead of pulling with arrow, fight goes as...
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    Forced patch?

    Hello, has there been a new forced patch today that require us to wait for a new modified everquest2.exe? Cause mine stopped working today :eek: //b
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