12 bot realistic goals

Gorrok

Active Member
Hi all

Realistically how much of the content can be done with a 12 man team.. would you say.

PoW Boar Maybe ???
new COE content?
Drunder / SS EM/HM

I am definitely up for a challenge but if a fight requires a massive DPS check that cant be done by a 12 bot team then it would be good to know where the boundaries are.
Some fights will no doubt be done just for the achievement where others you would like to Farm, also not all bot team are equal :)
 

Kannkor

Ogre
Hi all

Realistically how much of the content can be done with a 12 man team.. would you say.

PoW Boar Maybe ???
new COE content?
Drunder / SS EM/HM

I am definitely up for a challenge but if a fight requires a massive DPS check that cant be done by a 12 bot team then it would be good to know where the boundaries are.
Some fights will no doubt be done just for the achievement where others you would like to Farm, also not all bot team are equal :)
PoW boar - I'd say no. You'd need some serious gear to 12 box it. At least full PoW+ gear more than likely.

Majority of CoE (EM) content can be 2 grouped.
Drunder EM - I'd guess all can be 2 grouped.
Drunder HM - Most can be 2 grouped, some I suspect would pose a challenge, especially for a bot raid (Thinking Vallon).
SS-EM - all.
SS-HM - I doubt any, even at 95. Admittly though, I haven't went to SS since 92, so could be wrong.

I believe the above is doable by get-your-own-gear method (exception is pow, as I noted). So in full heroic gear, you could advance and start working through those zones as you please.
 

Garp74

Member
Realistically how much of the content can be done with a 12 man team.. would you say.

PoW Boar Maybe ???
new COE content?
Drunder / SS EM/HM
I 12-box every single day. I keep my raid main on a 13th account.

Chains of Eternity

Altar: I can do the first four named up to Baroddas. I have to bring in a second human to do the monkey. I think I can probably do the monkey alone, but I'd rather bring in a friend so it's less of a pita.

Harrows: I can do the first three named. I havent killed Bastion yet, though before the patch last week, I was certain it was doable with adjustments and practice. (And that brings up a good point: PRACTICE is the key to successfully raiding as a 12-bot, 1 player box crew, in my experience.) Then they patched it which broke it, and I havent attempted it again. I'll try it again after they fix it and the fixes are permanent. Fitzpitzle seems like a stretch, to me, for 2 tanks and 10 others to accomplish. The final room would be hairy as all shit.

Sleepers' Unearthed: I can do the first two named. I could do the third name if I could figure out a better strategy for dealing with getting rid of the detriment on the fighters. It's doable, for sure. I fail the DPS check on Mazarine, the fourth named.

Contested: I'm farming all three X2 contesteds with no problem. The Obol Plains werewolf has a high DPS check threshold, but at 3.1mm sustained, I'm making it (admittedly, barely).

Plane of War: It's harder today in CoE than it was pre-CoE. Awful, awful place for a 12-man team :(


Skyshrine

Sleeper's Tomb: Cleared, but challenging in a fun way. At 95 it's perfect for a 12-man team, I think.
Betrayal EM: Cleared in under an hour
Betrayal HM: Dagarn is doable, but not worth the effort. There's no way I'd even attempt Ikatiar or Dozekar. I'd never ever make the DPS checks.
Sevalak EM: Cleared in 20 minutes
Sevalak of Storms: There's no way I'd make the DPS check so I dont even try
Vyskudra: Same
Contested: I've always though that Kildrukaun was doable. It'd take a really good effort, but I think it's possible at 95. I've been farming the other three X2 contesteds for months (the golem in CD, the turtle in WL, and the raptor in WL).

Destiny of Velious

Throne of Storms EM: cleared in about 20 minutes
Throne of Storms HM: cleared easily until King Tormax. I can't figure that fight out (too much going on) so I've abandoned my efforts.
Temple of Rallos Zek EM: cleared up to Statue in short amount of time. Statue is very doable. He's just buggy. And hits like a mack truck. And doesnt exactly move easily.
Temple of Rallos Zek HM: cleared up to Statue in an hour or so. Requires 2+ humans to be effective at Statue HM. Doable, but VERY challenging. And VERY rewarding if you let outsiders come in with their BLs. VERY rewarding.
Kraytocs EM: ridiculously easy.
Kraytocs HM: never tried it, actually. i bet it's very easy now.
Contested: never beat Trantor because I never quite understood his script.

Drunder: why would you voluntarily walk into Drunder. ***EDITED OUT*** Awful awful place. (bjcasey says: Don't post stupid stuff)

Hope some of that helps. On a single burn, my team does around 2.8-3.0mm DPS. On a group encounter, can spike up to 4.0-4.5mm or thereabouts.
 
Last edited by a moderator:

Kannkor

Ogre
Plane of War: It's harder today in CoE than it was pre-CoE. Awful, awful place for a 12-man team :(
I personally disagree.
PoW is easier post-CoE than pre-CoE, mostly because of new CoE abilities. Overall, the fights are around the same difficulty, except some aspects of the fights are much easier. For example: CoE had a LOT of power regen in it, so any fight with massive mana drains got quite a bit easier, not from anything other than people having power.
 

Reddo

Member
As a 1 person 12 man I have done all of Harrows EM apart from Drinal himself, All of Altar and 4 names in Sleepers: Unearthed. Cant get the queen down in Sleepers (I run with 1 tank) and therefore cannot get Drels to spawn either.
 

Garp74

Member
As a 1 person 12 man I have done all of Harrows EM apart from Drinal himself, All of Altar and 4 names in Sleepers: Unearthed. Cant get the queen down in Sleepers (I run with 1 tank) and therefore cannot get Drels to spawn either.
Reddo's 12-man team at least doubles my 12-man team's parse. I don't know how he does it, but he's the king of 12-man boxing in my book :)
 

Eyedea

Active Member
I can kill 4 of the 5 named in Altar, 3 named in HE and 1 in ST:unearthed with just my 6 man team. I'm still looking for another 6 man team to start pushing into more content.
 

larrydoyle

Senior Member
In Alter, on the first named, is there a way to slow down the adds? I'm getting a new one every 45 secs or so, and I don't have the DPS in my 12 man grp to burn them down fast enough. I know my grp is lower in DPS than others posting here, but I would need at least twice as much to burn them down and have enough firepower for named. Hoping maybe I'm missing something in the strat. I also assume there is no script for this fight (i.e., set up for ___). Thanks for any help; I could easily do most named in there if I could get past first guy.
 

larrydoyle

Senior Member
Super, thanks -- I knew I must be doing something wrong.

BTW, I did kill second name in Hollows, but it was insane the way I did it. First tanked Souls at end of hallway to handle memwipes, and then ranged her down from doorway. Big issue was powerdrain ... made fight go on forever. Her spell Weeping Widows says you can dispell it, but tried Absorb Magic and even mage debuff; nothing worked. Is there a way to reduce (or avoid) the powerdrain?
 
Last edited:

Garp74

Member
Super, thanks -- I knew I must be doing something wrong.

BTW, I did kill second name in Hollows, but it was insane the way I did it. First tanked Souls at end of hallway to handle memwipes, and then ranged her down from doorway. Big issue was powerdrain ... made fight go on forever. Her spell Weeping Widows says you can dispell it, but tried Absorb Magic and even mage debuff; nothing worked. Is there a way to reduce (or avoid) the powerdrain?
Anytime a MOB in CoE "weeps", you Absorb Magic.

So when you fight Caerina and she weeps, you press your shiny new, "AbMagic" button on your MCP ("ALL" "Absorb Magic")

When you fight Melanie Everling, everytime she weeps, you target her and press your AbMagic button.

When you fight Sarinich in the Altar X4, everytime he emotes (i think it says he drains your power), you press your AbMagic button.

Etc.

Lots of MOBs in this expansion do that.
 

larrydoyle

Senior Member
Anytime a MOB in CoE "weeps", you Absorb Magic.

So when you fight Caerina and she weeps, you press your shiny new, "AbMagic" button on your MCP ("ALL" "Absorb Magic") ...
Weird, cause I have 3 mages who are set to constantly cast absorb magic in their CAs and Named CAs. Guess I will take that out of the rotation and put on the MCP to control the timing. Thanks.
 

Taubstumm

Member
Super, thanks -- I knew I must be doing something wrong.

BTW, I did kill second name in Hollows, but it was insane the way I did it. First tanked Souls at end of hallway to handle memwipes, and then ranged her down from doorway. Big issue was powerdrain ... made fight go on forever. Her spell Weeping Widows says you can dispell it, but tried Absorb Magic and even mage debuff; nothing worked. Is there a way to reduce (or avoid) the powerdrain?
Pull the chains into the last room and kill them first. This prevents Melanie from KB'ing you around. Once you do that, run up to her left side and tell your toons to go to her right side (basically, move behind mob once you are setup) - campspot. Now the KB sends you into the bookshelves and not down the hallway.

This site is your friend: http://www.eq-raiders.com/forums/index.php
 

kilrod

Member
this new shiny absorb magic button on the Ogre mcp is this something that needs to be downloaded or created? i dont know for sure but i feel i havent seen my mcp update since i installed ogre.

any information would help.

Thanks.
 

Kevinshp

Well-Known Member
this new shiny absorb magic button on the Ogre mcp is this something that needs to be downloaded or created? i dont know for sure but i feel i havent seen my mcp update since i installed ogre.

any information would help.

Thanks.
You just make one yourself all the buttons are programmable by you.
 

tarbasch

Senior Member
Caerina the lost, first boss in HE x4, I'm doing something wrong and can't kill her, she kills like 4 of my guys at a time (12 man team) I read the mana not getting to zero part and turned mana burn off on my wizards and also set my toons to stop casting at 20% mana but she still seems to be wiping half my raid when she feels like it, lowest I got her on several attempts was about 80. I managed to clear everything in Alter x4 except the monkey but I just need to get my patching down on that :)
 

Gorrok

Active Member
Guess i will go and farm that then :) - just about to finish the quest line.

Any hints and tips for in there ?
Heard there is a new repeatable quest that gives an obol as a reward in there.
 

bob_the_builder

Well-Known Member
There are 4 different scales (colors) that drop for 2p and 1 Obol. They are mob dropped and you have t kill mobs to finish the quest

There are 4 or 6 different "flower pots" in the dungeon that also give a quest.

All of these are repeatable. I spent yesterday in ST:Contested and have 17 obols today (make sure you are on the quest otherwise you just get the 2p)

http://eq2.wikia.com/wiki/Sleeper's_Tomb_(Contested)
 
Last edited:

wco12

Member
Caerina the lost, first boss in HE x4, I'm doing something wrong and can't kill her, she kills like 4 of my guys at a time (12 man team) I read the mana not getting to zero part and turned mana burn off on my wizards and also set my toons to stop casting at 20% mana but she still seems to be wiping half my raid when she feels like it, lowest I got her on several attempts was about 80. I managed to clear everything in Alter x4 except the monkey but I just need to get my patching down on that :)
She also has an AE that is cast frequently that just needs to be survived. Use bdance/tshell where you can and make sure your resists are solid and wards are up constantly. For this fight I just put bdance at the top of my CA list since she does the AE so often.

All of the power drain stuff in this zone is easy to handle. When they put the buff on themselves have your guys cast absorb magic and you're good to go until they put the buff up again.

I 6-man Caerina, Melanie Everling, and the Construct and am working on Bastion (he could be done pretty safely by my group if I had the patience for it and 1-2 more snaps for the memwipes) so they should all be 12-manned with no trouble at all.

My team is:

SK (pretty much in scout gear for flurry)
Mystic
Inquis
Coercer
Troub
Wiz

Mixture of Skyshrine Doz head gear, EMx4/Advanced Solo fabled, and a couple of experimented regular mastercrafted pieces. And of course I've done a good bit of work on the profiles.
 

tarbasch

Senior Member
She also has an AE that is cast frequently that just needs to be survived. Use bdance/tshell where you can and make sure your resists are solid and wards are up constantly. For this fight I just put bdance at the top of my CA list since she does the AE so often.

All of the power drain stuff in this zone is easy to handle. When they put the buff on themselves have your guys cast absorb magic and you're good to go until they put the buff up again.

I 6-man Caerina, Melanie Everling, and the Construct and am working on Bastion (he could be done pretty safely by my group if I had the patience for it and 1-2 more snaps for the memwipes) so they should all be 12-manned with no trouble at all.

My team is:

SK (pretty much in scout gear for flurry)
Mystic
Inquis
Coercer
Troub
Wiz

Mixture of Skyshrine Doz head gear, EMx4/Advanced Solo fabled, and a couple of experimented regular mastercrafted pieces. And of course I've done a good bit of work on the profiles.

I got caerena down as well as Construct but I couldn't get Melanie, I tried pulling the 2 adds into one of the sides rooms and couldn't get them down, I only tried once though due to time, I was gonna try them again but wasn't sure if I should kill them in her room or in one of the side rooms.
 

wco12

Member
I got caerena down as well as Construct but I couldn't get Melanie, I tried pulling the 2 adds into one of the sides rooms and couldn't get them down, I only tried once though due to time, I was gonna try them again but wasn't sure if I should kill them in her room or in one of the side rooms.
The adds are rough because of the memwipe. I just piled my guys in the middle of the room and killed them as fast as I could (which isn't fast at all heh), only using snaps when they memwiped onto healers. I put bdance in my CAs for this one as well in case they had frontals. When I moved in the room I put everyone behind her against the wall except the tank (come to me/campspot). I turned her 90 degrees so when the tank got knocked back he flew into a bookcase. She also has a root sometimes when the knocks back, but my SK has a root break so it wasn't a big deal for me.

With 12 guys you can probably just range her from a bookcase and not worry about the root. She also drains power so you need the absord stuff. Same flower icon on a yellow field. For me it was always the 3rd or 4th icon in her list so it was easy to spot.


Off topic, this made me laugh, and then cry.
Yeah. :( IMO the devs massively overvalue tiny amounts of +mit% and +block. +5 block < 3% flurry and 35-50MA to me. I still keep tank copies of items around in case I ever need them but they really just take up bag space.

Reckless SK tank best tank =P
 

tarbasch

Senior Member
I am now clearing all of Altar (including the monkey) and as of last night I have downed through Bastion in HE, he was super easy once I got my timing down with memwipes. I also have killed just the first named in ST but I haven't really worked on anything else in there yet. 12 man team prob 50/50 CoE EM gear and SS contested drops, my DPS is low compared to most people that I see here (only about 2 mil on single target named) but I do not raid other than what I can kill myself so I seem to be progressing ok by my standards. Was about to start working on Fitz soon but I'm reading he is or was bugged. Has anyone killed Drinal with a 12 man team or less? Just curious as to how hard its gonna be :)
 

Kannkor

Ogre
I am now clearing all of Altar (including the monkey) and as of last night I have downed through Bastion in HE, he was super easy once I got my timing down with memwipes. I also have killed just the first named in ST but I haven't really worked on anything else in there yet. 12 man team prob 50/50 CoE EM gear and SS contested drops, my DPS is low compared to most people that I see here (only about 2 mil on single target named) but I do not raid other than what I can kill myself so I seem to be progressing ok by my standards. Was about to start working on Fitz soon but I'm reading he is or was bugged. Has anyone killed Drinal with a 12 man team or less? Just curious as to how hard its gonna be :)
Fitz is working fine (unless he's bugged in the last day or 2?). I think the "bugs" related to fitz are from killing him EXTREMELY quickly. You won't have that issue.

Drinal is.. tricky, cause (how OgreBot) does it, it cures the curse in lots of time rather than waiting until the very last second incase something goes wrong. I believe 5 priests is minimum, 6 is preferred.

WIth 2 group setup, you'll need to eat a few curses... which may, or may not pose a problem for you.
 

tarbasch

Senior Member
Thanks, I thought I was doing pretty good for someone that doesn't raid at all in a real raiding guild haha. Still have two mobs to go before Drinal, I was just curious if it was doable, sounds like it is but will just take practice like everything else. On a side note i was curious for the EM armor sets, who drops legs and chest pieces? I can kill the mobs that drop the rest.
 

Spaztic

Member
Is there a trick to Caerina in HEx4?
Aside from dispelling when she emotes and not letting power hit 0, she randomly one shots some group members. I was just wondering if that's an AoE that I'd just need better heals for, or if I'm missing something.
 

tarbasch

Senior Member
Is there a trick to Caerina in HEx4?
Aside from dispelling when she emotes and not letting power hit 0, she randomly one shots some group members. I was just wondering if that's an AoE that I'd just need better heals for, or if I'm missing something.
I was having the same issue, for me it was just a gear issue, she is now 100% tank n spank, the only thing I do is turn off manaburn on my wizards and absorb magic if my mana gets before 50% which is like maybe once per fight now. Shaman wards help a ton on this fight just FYI if you have one.
 

Garp74

Member
So the problem for a 12 box raid isn't Drinal or Oligar, in my opinion. (Though eating curses in Drinal is a problem because you only get 12 deaths, right?)

It's going to be Fitzpitzle, isn't it? How do you deal with the last room's adds? If you're the best-of-the-best on this forum, and your bots parse better than all but the Top 5 guilds, then fine, you might be able to 12 box Fitzpitzle because you'll overcome the encounter with DPS. But for us normal folks who are trying our hardest but still only do 4mm RW with a 12-man team, I think Fitzpitzle is out of reach. There is only so long the tanks can deal with 4+ robot adds.

To the OP: There are three named you can kill in ST:U no problem, in my experience. You can kill Gloust, you can kill Silis, and you can kill Ancient Sentinel. Sorrn will be a problem because you're probably going to fail the DPS check on the adds. Same thing for Mazarine. Drels is the hardest encounter in the zone.
 

Kannkor

Ogre
So the problem for a 12 box raid isn't Drinal or Oligar, in my opinion. (Though eating curses in Drinal is a problem because you only get 12 deaths, right?)

It's going to be Fitzpitzle, isn't it? How do you deal with the last room's adds? If you're the best-of-the-best on this forum, and your bots parse better than all but the Top 5 guilds, then fine, you might be able to 12 box Fitzpitzle because you'll overcome the encounter with DPS. But for us normal folks who are trying our hardest but still only do 4mm RW with a 12-man team, I think Fitzpitzle is out of reach. There is only so long the tanks can deal with 4+ robot adds.

To the OP: There are three named you can kill in ST:U no problem, in my experience. You can kill Gloust, you can kill Silis, and you can kill Ancient Sentinel. Sorrn will be a problem because you're probably going to fail the DPS check on the adds. Same thing for Mazarine. Drels is the hardest encounter in the zone.
Don't think fitz should be a real issue for a 12 man team. I suspect the issue will be maintaining aggro/keeping people alive from the adds, especially if you only run 1 non-aoe tank. This is where a zerker really shines.
 

tarbasch

Senior Member
I have not attempted Fitz yet but my initial strat was going to be trying to offtank or kite around the adds in the final room with my SK while my raid kills Fitz or maybe the 1 or 2 adds that end up on my main Zerker tank.
 

Eyedea

Active Member
So the problem for a 12 box raid isn't Drinal or Oligar, in my opinion. (Though eating curses in Drinal is a problem because you only get 12 deaths, right?)

It's going to be Fitzpitzle, isn't it? How do you deal with the last room's adds? If you're the best-of-the-best on this forum, and your bots parse better than all but the Top 5 guilds, then fine, you might be able to 12 box Fitzpitzle because you'll overcome the encounter with DPS. But for us normal folks who are trying our hardest but still only do 4mm RW with a 12-man team, I think Fitzpitzle is out of reach. There is only so long the tanks can deal with 4+ robot adds.

To the OP: There are three named you can kill in ST:U no problem, in my experience. You can kill Gloust, you can kill Silis, and you can kill Ancient Sentinel. Sorrn will be a problem because you're probably going to fail the DPS check on the adds. Same thing for Mazarine. Drels is the hardest encounter in the zone.
A buddy and myself have cleared AoA and HE with 2 groups. We do have access to 2 extra healers for the drinal fight, makes life so much easier. Fitz on the other hand is a major PITA, I'd like to figure out what causes him to port around the room. Sometimes we never have more than 1 or 2 adds up at a time and others we get over ran and wipe.

As for ST, I can 6 man the first three named. Sorrn is easy if you have a brawler ;-). We're going to have to try Sentinel, I just assumed you had to kill the Queen and Drels before Sentinel. We are currently working on Drels and I'm certain he will be dead soon. We got him down to 23% yesterday before our raid time was up. We run two scout groups so we lack a mage or two to keep the sorcerers down.
 

Garp74

Member
A buddy and myself have cleared AoA and HE with 2 groups. We do have access to 2 extra healers for the drinal fight, makes life so much easier. Fitz on the other hand is a major PITA, I'd like to figure out what causes him to port around the room. Sometimes we never have more than 1 or 2 adds up at a time and others we get over ran and wipe.
The ports are on a timer. He goes around to one of the eight inert robots and attempts to activate them. Sometimes he's successful, and the robot becomes an add for you to off-tank. Sometimes he's unsuccessful and you have some free time without a new add. So there's a large luck factor for a 2 group pull. You could have anywhere from 0 to 8 adds up at a time.
 

Reddo

Member
Its to do with the direction he faces when he ports. If he is facing inactive robot then a skull ghost comes down from above and activates it, if you can reach him in time and turn him away then the skull goes back up and robot stays inactive.
 

pz

Active Member
i've gotten as far as 6 adds on fitz (1 group) before exploding cuz i can't keep up anymore. lock on fitz w/ group assisting, sk trying to hold the adds. now w/ reddo's comment i am going back to kill him!
 

tarbasch

Senior Member
Its to do with the direction he faces when he ports. If he is facing inactive robot then a skull ghost comes down from above and activates it, if you can reach him in time and turn him away then the skull goes back up and robot stays inactive.
Made it to the 4th room, no idea how to turn him fast enough before the robots activate, he seems to activate them almost instantly. After many wipes attempting to learn and figure out any way for me to do this fight, I came to the conclusion the best way is to kill the adds just outside of his room, I actually got 3 down before i get overwhelmed, just need some more gear and up my DPS, however those of you that are pulling 3 mil+ DPS should have no problem with this strat. Good Luck!!
 
Last edited:

mistahmikey

Active Member
For Fitzpitzle 12-box final fight, I do the following:

1) Have everyone in both groups assist the OT. Have the OT autotarget Fitz. In my case, since I only have one coercer, I have him assist the MT (so both groups can be mana flowed).
2) Do the "set up" so that everyone runs to campspot.
3) Have the MT (being played manually) tank all the adds about 20m in front of the campspot (about where Fitz starts). The adds are simply held in this spot.
4) Group ranges down Fitz as he flits about the room (takes quite a while.)
5) MT uses OSA to target adds as they drop aggro. Normally only takes a ranged attack to get them back. With a decently geared/warded MT, you can easily tank all 8 adds. Have to be on your toes for the multi-drops.
6) Bonus: if you are lazy about using OSA, and have any scripting skills, you can create a script that automatically causes the MT to target adds when they drop aggro, which greatly simplifies the fight.
7) Collect your treasure chest :)
 

Garp74

Member
Thank you for the strategy. I will try it. I'm concerned about my ability to tank 8 adds. It's a lot of incoming damage.

Quick tip:

1) Have everyone in both groups assist the OT. Have the OT autotarget Fitz. In my case, since I only have one coercer, I have him assist the MT (so both groups can be mana flowed).
If you use a ManaFlowTarget alias, and Mana Flow is set to honor the alias, then you just change the alias to the MT for this fight and have the Coercer burn through the OT.
 

Eyedea

Active Member
Anybody else getting screwed on Fitz? We lag out everytime the first add gets to 0%, kicks us all from zone and totally resets the encounter back to main room.
 

tarbasch

Senior Member
what are peoples strat for Bastion in harrow's end?
I put my raid on the steps with my melee's at the bottom of the steps and CS them there, I play my tank and move him as needed, however I always make sure he is at the far end (blue) of the bridge when he is about to memwipe and I wait to snap him until I see one of my other toons in his target window. I loose a little DPS by keeping my toons on the steps but this fight is about control and patients not DPS in my opinion.
 

tarbasch

Senior Member
For Fitzpitzle 12-box final fight, I do the following:

1) Have everyone in both groups assist the OT. Have the OT autotarget Fitz. In my case, since I only have one coercer, I have him assist the MT (so both groups can be mana flowed).
2) Do the "set up" so that everyone runs to campspot.
3) Have the MT (being played manually) tank all the adds about 20m in front of the campspot (about where Fitz starts). The adds are simply held in this spot.
4) Group ranges down Fitz as he flits about the room (takes quite a while.)
5) MT uses OSA to target adds as they drop aggro. Normally only takes a ranged attack to get them back. With a decently geared/warded MT, you can easily tank all 8 adds. Have to be on your toes for the multi-drops.
6) Bonus: if you are lazy about using OSA, and have any scripting skills, you can create a script that automatically causes the MT to target adds when they drop aggro, which greatly simplifies the fight.
7) Collect your treasure chest :)
I killed Fitz last night for the first time with my 12 man team using this strat, worked great!!
Had to make a couple adjustments like pausing everyone, setting them to attack at 100%, and setting the "set up for Fitz" command before hitting resume. Thanks :)
 

pz

Active Member
you set your group on the edge of the walkway lets call it the left lane and run tank back and forth in the right lane?
im just running back and forth in the center, not really stayin to the right necessarily. i like everybody being melee range to him, one group, i need all the deeps i can squeeze out so i dont fall asleep.
 

Gorrok

Active Member
I killed Fitz last night for the first time with my 12 man team using this strat, worked great!!
Had to make a couple adjustments like pausing everyone, setting them to attack at 100%, and setting the "set up for Fitz" command before hitting resume. Thanks :)
I tried Fitz again the other night but found that playing the tank manually is a bit of a problem because where everyone joust as they get the curse - I as the tank being played manually dont have that luxury :(.

Is there a way to play the tank manually and still have him joust automatically ?
Was messing with creating an ACT trigger and just gave up a little while later.

Just occurred to me that if i tank the adds far enough away from the group then i will in essence will always be jousted out for the curse.
Anyone know if this would work ?
 

Dylan2001

Member
Gorrok, that is sorta the way my brother and I kill him with 12 toons.

- I play the mage group and he plays the tank group.
- He targets the adds while his group assist him and he is at max range.
- I target Fitz while my group assist me.

We only have one tank so his main job is to just keep the adds on him while my mages kill fitz. Now once there were around 5 adds up I'd help him with adds just to keep it manageable.
 

Eyedea

Active Member
I can kill 4 of the 5 named in Altar, 3 named in HE and 1 in ST:unearthed with just my 6 man team. I'm still looking for another 6 man team to start pushing into more content.
Just an update, I run 12 man crew now and can clear all of EM CoE. Hardest fight is queen in ST, there is a lot going on for one person to manage without a script. MCP saves the day!
 

Gorrok

Active Member
Finally managed to down Fitz - will say that he seemed to have bugged out a bit and stopped summoning more clockworks.
So got cut a bit of slack there but did managed to burn him down.

Dropped a wonderful scout shield :evil:

Got to Oligar and just did not have enough ranged DPS to burn the sentinels (Red and white) down in time before they were back up.
And he is a pig to control the agro of with just one tank.
Did use the "set up for Oligar" hence the range only to the perma-rooted sentinels.

Seems a simple fight - Tank Oligar and joust the red message with either the automated move to area or manually for the tank.
When Sentinels spawn kill the red one to stop Oligar memwipe, kill one of the white Sentinel and then get some burn time on Oligar.
Rinse repeat till dead.

Any hints and tips here would be useful.
 

Eyedea

Active Member
Finally managed to down Fitz - will say that he seemed to have bugged out a bit and stopped summoning more clockworks.
So got cut a bit of slack there but did managed to burn him down.

Dropped a wonderful scout shield :evil:

Got to Oligar and just did not have enough ranged DPS to burn the sentinels (Red and white) down in time before they were back up.
And he is a pig to control the agro of with just one tank.
Did use the "set up for Oligar" hence the range only to the perma-rooted sentinels.

Seems a simple fight - Tank Oligar and joust the red message with either the automated move to area or manually for the tank.
When Sentinels spawn kill the red one to stop Oligar memwipe, kill one of the white Sentinel and then get some burn time on Oligar.
Rinse repeat till dead.

Any hints and tips here would be useful.
Grats on Fitz, Oligar isn't so bad with a single tank. Healers target through Oligar, have everybody assist your MA and have autotarget enabled for the MA. I set up my team in the east entry way where the "Magic Ethereal Malformation" spawns. Camp spot them and pull Oligar turn and burn until they spawn. At which point the MA should turn to the magic malformation. Next they should target the "Harnessed Ethereal Malformation" this is the one behind where Oligar starts. I hit lets go, and move everybody to the steps and let the dps burn down the second one while I maintain control of Oligar. Then its just a straight burn on the named. As long as you dont kill the memwipe mob the Malformations will not respawn. Hope thats helpful...
 

tarbasch

Senior Member
Anyone having any luck boting the new raids with 1 or 2 groups? They sound pretty hard for a bot group.
 

uiyice

Active Member
Any hints and tips here would be useful.
I think we're in the same boat. I can *sometimes* get Fitz down. But some days it just doesn't happen - it's a borderline fight. My team falls sortof on the lame side of the spectrum...

But if you can barely clear Fritz, when you come to Oligar:

1) Set all healers to heal though Oligar. This gives whomever he memwipes to a good fighting chance, and gives the tank(s) more time to recapture.
2) Only kill the white elemental on the center pillar. It will stay down. If you're borderline, then there's just not enough time to keep them both burned.
3) Suck up (manage) the memwipes. Get em back when you can. When you can't, trust that you have 4 healers pumping heals into Oligar's target...

Oligar never fails me. Still need to find a way to get Fitz that isn't a crapshoot...
 

Cheesy

Well-Known Member
Anyone having any luck boting the new raids with 1 or 2 groups? They sound pretty hard for a bot group.
New raid zones would be a pain on the whole I think, maybe if you had 3 or 4 people botting in the raid.

1st named is probably easy enough to do with 2 people, possibly 1 if you have amazing dps and 24 toons.
2nd Named would be a total pain to deal with if you didn't have atleast 3 people actively playing tanks, but see no reason if you had that you couldn't kill it.
3rd Named should be easy enough with 2 or 3 capable tanks and possibly some scripting.
4th Named would require total scripting which I'm going to assume Kannkor won't do/release any time soon.
 

MrObvious

Senior Member
For those that one-group HEx4, what is your strategy for the last room with Fitz. I get overwhelmed with adds. Not sure if I should burn them all, or if my positioning is off or what. Any tips would be appreciated.

Thanks,

Mr. O.
 

Gorrok

Active Member
As mentioned before you can only get a maximum of 8 adds to deal with.
And the adds to memwipe from time to time.

That is in essence the toughest part of the fight.
Generally a good geared tank and hold them, but itis dealing with 8 memwipes that is the pain.

You can try and have everyone use singular focus (appart from the tank)
That way there is alot less hate build and less for the tank to try and win back with just CA or Melee when you run out of snaps.
(i have not tried the singular focus part yet myself)

Hope that helped
 

MrObvious

Senior Member
Bastion in HE x4

Code:
       GROUP!
         v
    -----o-----
RED! <--ME!--> BLUE!
    -----------
So I used this positioning with great success twice, and now I can't kill him. Either my snap doesn't work (or I time it wrong) and he is on my group in half a second smashing them, or while I am moving him from pillar to pillar he turns and wipes the group.

I have tried snapping him after he emotes the memwipe before he changes targets, and that sometimes works. Other times he goes right after the group.

I have tried waiting until another character is in his target window, which is often too late or he is out of melee snap range too quickly. I try jumping after him to snap him while in midair, and that works sometimes.

I have tried timing pummeling so he doesn't stop to cast it while moving him. If he casts while moving, he using turns and whacks the group.

I have a mental block or I am doing something stupid. I have tried stopping all DPS before the memwipe, which sometimes prevents the change of target.

Any tips on exactly when to snap the aggro back on the memwipe and where to be positioned to do so effectively? Any tips on moving him to prevent an aggro shuffle? It all seems to so random and it is hard to do everything perfectly during a long one-group fight.

Please spell it out for me and use small words because I am apparently retarded when it comes to this encounter. Any video of the fight would be helpful! :)

Thanks
 

larrydoyle

Senior Member
6) Bonus: if you are lazy about using OSA, and have any scripting skills, you can create a script that automatically causes the MT to target adds when they drop aggro, which greatly simplifies the fight.
I thought I saw someone post a script for a tank to keep aggro a while ago, but now can't find it. Can someone point me to it, or post such a script? Thanks!
 

Luclore

Well-Known Member
Re: Bastion in HE x4

So I used this positioning with great success twice, and now I can't kill him. Either my snap doesn't work (or I time it wrong) and he is on my group in half a second smashing them, or while I am moving him from pillar to pillar he turns and wipes the group.

I have tried snapping him after he emotes the memwipe before he changes targets, and that sometimes works. Other times he goes right after the group.

I have tried waiting until another character is in his target window, which is often too late or he is out of melee snap range too quickly. I try jumping after him to snap him while in midair, and that works sometimes.

I have tried timing pummeling so he doesn't stop to cast it while moving him. If he casts while moving, he using turns and whacks the group.

I have a mental block or I am doing something stupid. I have tried stopping all DPS before the memwipe, which sometimes prevents the change of target.

Any tips on exactly when to snap the aggro back on the memwipe and where to be positioned to do so effectively? Any tips on moving him to prevent an aggro shuffle? It all seems to so random and it is hard to do everything perfectly during a long one-group fight.

Please spell it out for me and use small words because I am apparently retarded when it comes to this encounter. Any video of the fight would be helpful! :)

Thanks
With my Guard/melee crew I flawless this fight just about every time. On my SK/caster crew it is dicey cause SK's suck at snaps. I do exactly what Primalz noted in his little pic. The memshuffle timer is included in the mob/info display area, so I cast my snaps (know what snaps have a better chance of landing than others. hint: not all of them are the same) after it lands cause there is a second or two delay usually when the named changes targets. The memshuffle is regardless of any actions by your guys, so dont have them stop dps'ing. Also, try not to drag the mob thru your crew going between red/blue spots. Good luck
 

MrObvious

Senior Member
I have been looking at the number of positions changed by each snap. On the timing, do you wait until he changes targets to a group member, or pop it after he says "you stay here ..."?
 

Ebofu

Well-Known Member
Mem shuffles follow an odd mechanic, the shuffle is not instantaneous is the only way I can describe it,.
If you start positionals as he 'emotes' you can actually maintain aggro without it ever changing target but it comes at a cost, if you are slightly late you lose that snap.

Safe bet is to just snap it quickly after target change.
 

amyglyn

Active Member
I personally wait until his target changes.
That's what I've been doing as well. I run him over to the far side away from the group so if my shortest cooldown taunt doesn't hit i can hit equilibrium or something just incase, it's such a short cooldown so if you are low on taunts or some resist or something just equilibrium then grab it back, no biggie. I park group up by the stairs and then 'sploit him by putting him in a spot where neither bar goes down so you don't even need to worry about that LOL. Haven't tried fitz yet as i'm only one group (see my looking for another group on crushbone post). Wish I had the cash for a 3rd pc for another group. ^_^
 

amyglyn

Active Member
Nevermind, the next time that I did him he went immune if he's not draining one of the pillars. Weird that he didn't the first time, must have been bugged.
 
Top Bottom