about beastlord

fizual

Well-Known Member
as a manual beastlord player, i like to burn lots of primals on trash constantly to top the parse and to move quickly through trash. if you know the hidden feral rampage buff that stacks, drains alot of savagery, if left on between trash pulls it will completely drain you out... which is why i have a macro on my hotbar.
1 button
6 commands for each stack possible
cancel_maintained feral rampage I
cancel_maintained feral rampage II etc.. for all the buffs up to VI.

so i hit that macro after combat and ta-da, im still at like lvl 4+ savagery ready for the next set of trash to blow up.
this makes a difference of me being able to parse just 80k w/o primals or 150k+ and still maintain lvl 4 or higher on trash.

as a side note
i have never seen this idea written on eq2flames or anywhere since the release of beastlords, i have no idea if this has ever been thought of yet by anyone if it has.


IS There A way to insert this idea into ogre?
 

Kannkor

Ogre
as a manual beastlord player, i like to burn lots of primals on trash constantly to top the parse and to move quickly through trash. if you know the hidden feral rampage buff that stacks, drains alot of savagery, if left on between trash pulls it will completely drain you out... which is why i have a macro on my hotbar.
1 button
6 commands for each stack possible
cancel_maintained feral rampage I
cancel_maintained feral rampage II etc.. for all the buffs up to VI.

so i hit that macro after combat and ta-da, im still at like lvl 4+ savagery ready for the next set of trash to blow up.
this makes a difference of me being able to parse just 80k w/o primals or 150k+ and still maintain lvl 4 or higher on trash.

as a side note
i have never seen this idea written on eq2flames or anywhere since the release of beastlords, i have no idea if this has ever been thought of yet by anyone if it has.


IS There A way to insert this idea into ogre?
Can you be more specific? I do have a beastlord, but I certainly have never played it manually. Where possible, use exact spell names, and what (very specifically) you are trying to do, and in what situation.

IE: Would you want to cancel ALL feral rampage buffs every single time you are out of combat? Or are there times you'd want it to continue on. etc.
 

fizual

Well-Known Member
exactly, have the buff canceled when not in combat would be great.

the buff lasts for 15 seconds, when u use a primal u get feral rampage I, when u use another primal, it becomes feral rampage II and so on so u never know which one you'll be on if your not watching it. if you blast some trash and it takes 3-4 primals and its dead then ur sittin on a III or IV, the buff way still have 10 seconds left on it or so, and ur getting drained pretty bad while your making your way to the next piece of trash. anything III or higher will pretty much empty you out in 5 seconds unless you cancel it.


I have 6 commands in a macro button
/cancel_maintained Feral Rampage I
/cancel_maintained Feral Rampage II
/cancel_maintained Feral Rampage III
/cancel_maintained Feral Rampage IV
/cancel_maintained Feral Rampage V
/cancel_maintained Feral Rampage VI

not to mention, it takes a good 30 seconds of fighting just to build it back up from 0 to 6. id rather avoid that for every trash fight that i use primals on.
 
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Ali

Active Member
It's not mentioned because it's pointless to do. Since you say you read flames, spec properly, and try reading aa descriptions.
 

Orwak

Active Member
There are indeed times when you want it to stay up, more exactly whenever you're pulling something soon enough after you've finished combat. Even if you let it tick out, it's not that hard to build it up again for the next fight, so if it can be handled my a simple macro, I see it as a bigger issue to built it in than not.
 

fizual

Well-Known Member
It's not mentioned because it's pointless to do. Since you say you read flames, spec properly, and try reading aa descriptions.
haha watch out, here comes epeen Ali. cocky as shit aren't we.

Please don't waste my time unless you come at me with facts or intelligence. judging by your post, you have showed none.

pay attention ali, this is strictly for situations that i mentioned above which is using primals through trash fights without hitting 0 savagery. If YOU don't cancel the buff then YOU clearly don't use primals on every trash fight because you would see what was happening.

YOU dont care because you already kill trash quickly with your group and you think this is pointless. well good luck to you.

and if you come at me again, please, at least post one of those aa descriptions you are talking about that have to do with getting drained from feral rampage, id love to know, /chuckle
 

fizual

Well-Known Member
There are indeed times when you want it to stay up, more exactly whenever you're pulling something soon enough after you've finished combat. Even if you let it tick out, it's not that hard to build it up again for the next fight, so if it can be handled my a simple macro, I see it as a bigger issue to built it in than not.
Hi Orwak,
Well maybe if you haul some serious ass! feral rampage VI drains 2 levels every 4 seconds. you WILL be at zero before the next set of trash. and even if you do somehow make it to the next set of trash lets say in 2 seconds, using another primal would only refresh the buff to 15 seconds again and then you would truly be at 0 in no time. 0 savagery = horrible dps from your BL.

unnecessary savagery drain is unnecessary.
 

Orwak

Active Member
Unnecessary coding is unnecessary. If your precious trash parses are all that precious, your macro is one keystroke away.
 

fizual

Well-Known Member
thats fine, ill say one last thing and im done.

if you can relate to a wizard, you know that ice comet and fusion are 2 of the highest hitting spells that a wizard has, correct? so to maximize dps, its only right to keep those abilities on refresh as much as possible.

if you can relate to a Beastlord, you know that primals are the highest hitting CA's that a beastlord has, correct? so to maximize dps, its only right to keep those abilities on refresh as much as possible.


being able to use any primal, when its up, is way better than not using one, period.


if i had it my way, id probably have it set to cut the buff off at sav lvl 3, that way if im lazy like orwak and i do just let it tick away and drain me, then it will at least get cut off at 3 and ill still be able to use primals on my next fight. instead of carelessly letting it drain away....
 

Rodent

Member
Your idea is dumb because the AA Adrenal Flow, that stops all +/- of savagery for 20 seconds after combat, also stops the drain on Feral Rampage/Spirituality buffs. And it even allows you to keep the buff for your next trash fight, and start draining savagery only after you initiate combat again (which, btw, it's easy to generate enough savagery to still be 4+ by the end of that trash fight).
 

Ali

Active Member
haha watch out, here comes epeen Ali. cocky as shit aren't we.

Please don't waste my time unless you come at me with facts or intelligence. judging by your post, you have showed none.

pay attention ali, this is strictly for situations that i mentioned above which is using primals through trash fights without hitting 0 savagery. If YOU don't cancel the buff then YOU clearly don't use primals on every trash fight because you would see what was happening.

YOU dont care because you already kill trash quickly with your group and you think this is pointless. well good luck to you.

and if you come at me again, please, at least post one of those aa descriptions you are talking about that have to do with getting drained from feral rampage, id love to know, /chuckle
You're retarded, see post above this one, proves my point for me.
 

Kannkor

Ogre
So... Ignoring all the bickering... If you are spec'ed for the savagery thing that gives you 20seconds out of combat without it dropping, this is all pointless?

Are there any other realistic AA choices? (I'm not talking about some casual scrub soloing, because... I don't really care :p), but for heroic/raiding, would someone not have this AA spec?


Off the topic... topics like this can be good for ideas, but the attacking really doesn't help much. As well as the responding to attacks. There's no one person here to blame... As most of you are guilty. I DO want people to post suggestions, and I do want discussion about if suggestions are worth my time (cause it really sucks to spend 2-10-40 hours coding something that is completely pointless). Just try to keep it on topic, and less directed to the specific person. Because come on, we all know I have more of a God complex than any of you :D
 

mistahmikey

Active Member
Attached is a script that does (I think) what you wish to do. It cancels feral rampage whenever it is up and you are not currently using savagery freeze or primal assault. I have not played around with it much, so I have no opinion of its usefulness, but you are welcome to do so and provide one. Just attach it to an MCP button, kick it off, and it will continuously run in the backgroup as you fight. The script assumes your BL is assisting another player, such as the tank. To stop it, just type "endscript autoferalrampage" in the console.

Oh, an here is the OgrePauseResume.inc include file - guess files with .inc extensions are verboten as uploads :(

Code:
function PauseOgre()
{
	if ${Script[${OgreBotScriptName}](exists)} && !${b_OB_Paused}
	{
		Script[${OgreBotScriptName}]:ExecuteAtom[TogglePause]
	}
}

function ResumeOgre()
{
	if ${Script[${OgreBotScriptName}](exists)} && ${b_OB_Paused}
	{
		Script[${OgreBotScriptName}]:ExecuteAtom[TogglePause]
	}
}
 

Attachments

Kevinshp

Well-Known Member
So... Ignoring all the bickering... If you are spec'ed for the savagery thing that gives you 20seconds out of combat without it dropping, this is all pointless?

Are there any other realistic AA choices? (I'm not talking about some casual scrub soloing, because... I don't really care :p), but for heroic/raiding, would someone not have this AA spec?


Off the topic... topics like this can be good for ideas, but the attacking really doesn't help much. As well as the responding to attacks. There's no one person here to blame... As most of you are guilty. I DO want people to post suggestions, and I do want discussion about if suggestions are worth my time (cause it really sucks to spend 2-10-40 hours coding something that is completely pointless). Just try to keep it on topic, and less directed to the specific person. Because come on, we all know I have more of a God complex than any of you :D
Lord Kannkor has spoken! :)
 

Orwak

Active Member
a) If you are spec'ed for the savagery thing that gives you 20seconds out of combat without it dropping, this is all pointless?

b)Are there any other realistic AA choices? c)(I'm not talking about some casual scrub soloing, because... I don't really care :p), but for heroic/raiding, would someone not have this AA spec?
a) Yes
b) No
c) No matter of the playstyle, if you don't have it, you've failed.
 

fizual

Well-Known Member
Your idea is dumb because the AA Adrenal Flow, that stops all +/- of savagery for 20 seconds after combat, also stops the drain on Feral Rampage/Spirituality buffs. And it even allows you to keep the buff for your next trash fight, and start draining savagery only after you initiate combat again (which, btw, it's easy to generate enough savagery to still be 4+ by the end of that trash fight).


when I test this, adrenal flow does NOT overwrite feral rampage on my maintained window when combat is over.. feral rampage continues to tick away even after combat. hence me having to cancel it. now if im just building savagery up and dont use a primal, then yes adrenal flow will appear as a 20 second buff in your maintained window and delay the degredation of savagery.
 
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fizual

Well-Known Member
Attached is a script that does (I think) what you wish to do. It cancels feral rampage whenever it is up and you are not currently using savagery freeze or primal assault. I have not played around with it much, so I have no opinion of its usefulness, but you are welcome to do so and provide one. Just attach it to an MCP button, kick it off, and it will continuously run in the backgroup as you fight. The script assumes your BL is assisting another player, such as the tank. To stop it, just type "endscript autoferalrampage" in the console.

Oh, an here is the OgrePauseResume.inc include file - guess files with .inc extensions are verboten as uploads :(

Code:
function PauseOgre()
{
	if ${Script[${OgreBotScriptName}](exists)} && !${b_OB_Paused}
	{
		Script[${OgreBotScriptName}]:ExecuteAtom[TogglePause]
	}
}

function ResumeOgre()
{
	if ${Script[${OgreBotScriptName}](exists)} && ${b_OB_Paused}
	{
		Script[${OgreBotScriptName}]:ExecuteAtom[TogglePause]
	}
}




thanks mistahmikey ill try that out
 

fizual

Well-Known Member
so after some more observation, I do see that adrenal flow does proc and hold the buff, but it doesn't work every time, only maybe 50% + or - 20% (it doesn't seem to proc if your killing stuff fast or if the BL decides to primal close to the last second)

having said that doesn't change the fact that if my profile is set to cast primals at lvl 6 then here is what happens for me (without the script running to cancel the buff)

primal 1
bot builds back up
primal 2
bot builds back up
primal 3
now the drain is too much to build back up and half my primals don't ever get used when they could have been.

overall, i have seen better dps from by BL when running the script so far.
 

Ali

Active Member
so after some more observation, I do see that adrenal flow does proc and hold the buff, but it doesn't work every time, only maybe 50% + or - 20% (it doesn't seem to proc if your killing stuff fast or if the BL decides to primal close to the last second)

having said that doesn't change the fact that if my profile is set to cast primals at lvl 6 then here is what happens for me (without the script running to cancel the buff)

primal 1
bot builds back up
primal 2
bot builds back up
primal 3
now the drain is too much to build back up and half my primals don't ever get used when they could have been.

overall, i have seen better dps from by BL when running the script so far.
If you're canceling it mid combat, you're costing yourself a significant chunk of dps. I'd take a look at cast order, and play around with advantages/ca's with ID/M tag. Also, I'd suggest reforging into some cast speed.
 
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