Anyone else notice if you...

alphazero

Active Member
If you tab thru your chat tabs, and hit where the output goes from the crafting process, sometimes you can do two things, freeze the items used. Mainly its the primary item, this also makes that stack unusable untill you zone, and two, you can make the items value more, double to tripple the normal value i have gotten it to 9 times the value.

What it does, is it almost resets the process, and makes another, on top of what it does, and if you keep doing it it crafts 2-3-4 times or faster. It makes horrible quality, but yeah heh.

Problem is, i was transmuting, and it did this, and made my powders unusable. Is it just me? Or have others noticed this as well?

I normally notice this on transmuting, even if i leave it alone. Also, the new recipies that are given to alch's make it happen as well.

Again, just me? Or you guys getting this too?
 

Cr4zyb4rd

Active Member
This is a well-known issue. Changing chat tabs causes all chat-based triggers to re-fire, and this includes responding to crafting counters. The net result is that the craft bot "goes a bit nuts". The behavior you're getting isn't much different than if you were pseudo-randomly spamming your crafting buttons, the bot's just a lot better at spamming than you are ;)
 

Amadeus

The Maestro
Staff member
From June 18:

Code:
June 18, 2007 -- By Amadeus
[ISXEQ2-20070607.0059]
* Added new EVENTS:
  1. EQ2_onIncomingChatText(int ChatType, string Message, string Speaker, string Target, string SpeakerIsNPC, string ChannelName)
  2. EQ2_onTellIgnored(string Message, string Speaker)
  ~ NOTES:
    1. First, these events are MUCH better and reliable than the current chat triggers (which I won't change).  [COLOR=darkred][B]They only will fire when[/B]
[B]      first received, and will not 'refire' when you switch chat tabs.  However, please understand that this is ONLY for 'chat' type[/B]
[B]      text (ie, anything that originated from an NPC or PC), not other text that comes through the chat window such a skillups, etc.[/B][/COLOR]    
    2. The "Type" is an integer representing the 'type' chat you're receiving.  For example, "Say" is 8 and "tell" is 27.  The community
       can post a list of types, or you can experiment to discover the ones you need if you want to differientiate between chat types.
    3. If the "Target" isn't known (or if the chat doesn't have a target, like a 'say'), then it will be an empty string
    4. If the chat is not from a custom chat channel (ie, "Level_20-29"), then the "ChannelName" parameter will be an empty string
    5. 'SpeakerIsNPC' will be either "TRUE" or "FALSE"
    5. The "EQ2_onTellIgnored" EVENT is sent to you when ISXEQ2 automatically filters a tell for you.  In other words, if you want to know
       when gold farmers are spamming you, then you can use that event. (Or, if you want to know if anyone is trying to impersonate a gold farmer.)
 
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