Auto Follow hangs sometimes

kenji1984

Member
Hi i have the problem that when i fight with my 2 Alts they follow perfectly.
But after a fight they just stay at the corpse and wont follow me .
If i ran back to the corps they follow again.

If i click (Come2me) on The onscreen Hud they come and follow again.
 

Kannkor

Ogre
Hi i have the problem that when i fight with my 2 Alts they follow perfectly.
But after a fight they just stay at the corpse and wont follow me .
If i ran back to the corps they follow again.

If i click (Come2me) on The onscreen Hud they come and follow again.
Sounds like you're just too far away from them for them to follow. Don't run away from them... You can modify the follow distance (there is a maximum distance in-game where they can follow) on the 'Setup' tab.

Alternatively you can use Ogrefollow (see wiki for more details).
 

omgbot

Active Member
Kannkor,

I have noticed this as well, and it appears to be related to OgreBot cancelling auto-follow when they enter combat. If auto-follow mode is enabled, and none of the "move (behind|in front of|to area)" options are enabled, can you make it so OgreBot doesn't cancel autofollow when entering combat?

I'll make a bug report/feature request also.

Thanks
 

bjcasey

ISX Specialist
It doesn't break EQ2 autofollow. What does break EQ2 autofollow are: Face mob in combat, Move into Melee Range, Move behind mob, and Move in front of mob. If none of those are check, it will not break EQ2 autofollow.
 

Kannkor

Ogre
It doesn't break EQ2 autofollow. What does break EQ2 autofollow are: Face mob in combat, Move into Melee Range, Move behind mob, and Move in front of mob. If none of those are check, it will not break EQ2 autofollow.
That is generally the one. If you uncheck it, be warned there are negative effects. (Possible some of these were fixed, but more than likely not).
I believe shield ally requires you to be facing the mob in order for it to work.
Abilities that are frontal cone, will 'miss'.
 
Top Bottom