Baroddas

tarbasch

Senior Member
Can anyone share their strat with me on the monkey?
I have tried a few things but the lowest I got him was like 70%, i tried monkey in the middle but the agro seems to always bounce back to my main tank too often, I tried piling everyone in the middle of the water and just running my tank around them in circles, that works until my tank get root ported and then 1 shoted by named. Everything is the zone is fairly easy and this named seems fairly easy as well if I just was using a better strat :)

Also does anyone have a good Strat for the first named in HE?
or is it a gear check?
 

DaggerSplicer

Active Member
Hmm. Set your raid three camp spots. Priest in the water for knockups. Tank group 1 and 2 should pull from the East and West sides of the priest group. This allows for a straight line path for the monkey to joust back and forth on. I guess 30-45 meters is enough run to joust the monkey back and forth. You should also be mindful of members getting stuck in the trees from time to time. Also, remember on this fight every ability/spell can be cast on the run.
 

Kannkor

Ogre
Here's the two strats for EM.

1) 'Kannkor it'. Stand there, man up, and tank him! (Requires pretty high level of gear on tank/priests).
2) More realistic - pile everyone up together in the water (cause why not). Then, take 2 people and move them far away in 1 direction, then take 2 more in the opposite direction far away.
-- Lets call them Group A (2 people), Group B (2 people), and Raid.
GroupA --- Raid --- GroupB

Then you ping pong him back and forth between GroupA and GroupB while the raid kills him.
 

tarbasch

Senior Member
ahh so your saying use 4 of the wands instead of just the two, good idea, i guess that's why you get paid the big bucks :)
 

Kannkor

Ogre
ahh so your saying use 4 of the wands instead of just the two, good idea, i guess that's why you get paid the big bucks :)
Yes. You don't technically need 4, but it greatly reduces the chance of "why did I use the item and the mob didn't come", since it would have to happen twice, at the same time.

I actually put the item on every single one of my toons, incase I need more, or use different people, etc etc.
 

Taubstumm

Member
Also does anyone have a good Strat for the first named in HE?
or is it a gear check?
Don't let anyone run out of mana. If that happens, she'll randomly kill 1-2 people. Something else is happening at times. We (wife and I) were about to get a flawless, but at 17% she killed someone and everyone had enough mana. I will get a flawless!
 

Reddo

Member
Camp spot everyone, joust out. Use sprint and run around and try and keep monkey in melee range as much as possible, when he does knockup aoe use equilibrium if he is close. If any defense temps are up (tsunami etc) then you can park him and melee till it runs out when you sprint off again. With a 12 man i have killed in 6:30 ish (all scout set up too)
 

tarbasch

Senior Member
Don't let anyone run out of mana. If that happens, she'll randomly kill 1-2 people. Something else is happening at times. We (wife and I) were about to get a flawless, but at 17% she killed someone and everyone had enough mana. I will get a flawless!
Got her down last night, easily.
Have to say Templars are horrible, Mystic seems be be light years ahead on healing totally made the difference in this fight.
 

Luclore

Well-Known Member
Here's what I do with my 1 grp (6man caster crew: SK, Conj, Illy, Troub, Inq, Mystic).

Campspot in water. Tank runs in circles outside of the 4 trees that are in each corner closest to the rest of the crew. Take 'face avatar' off in ur UI. Have ur run-lock on so u have one less button to push/holddown. Dont let monkey get closer than 30 meters or u run the risk of getting one-shotted (use sprint if he gets close). On knockup, monkey roots and starts randomly targeting. Use the scepter as soon as you land. have trauma potions on ur tank and cure trauma turned on in ur profile.

My crew does about 800-900k dps on monkey this way. They are my second crew so not as well geared yet, but getting there. Not a quick fight at all (takes about 30 mins) but it works for me.
 

tarbasch

Senior Member
Here's what I do with my 1 grp (6man caster crew: SK, Conj, Illy, Troub, Inq, Mystic).

Campspot in water. Tank runs in circles outside of the 4 trees that are in each corner closest to the rest of the crew. Take 'face avatar' off in ur UI. Have ur run-lock on so u have one less button to push/holddown. Dont let monkey get closer than 30 meters or u run the risk of getting one-shotted (use sprint if he gets close). On knockup, monkey roots and starts randomly targeting. Use the scepter as soon as you land. have trauma potions on ur tank and cure trauma turned on in ur profile.

My crew does about 800-900k dps on monkey this way. They are my second crew so not as well geared yet, but getting there. Not a quick fight at all (takes about 30 mins) but it works for me.
That's pretty much what I do except with 2 groups, excellent strat :)
 

Taubstumm

Member
1) 'Kannkor it'. Stand there, man up, and tank him! (Requires pretty high level of gear on tank/priests).
I saw a video of some japanese/korean guild doing this. I wasn't sure if I was seeing things correctly (or if there was a catch). Is this a possiblity for real?


Also, for those of you who run. Use your dirge, turn your shaman water walk on, and spam the shite out of the wand. (turn your tanks off though, you don't want them stealing aggro). When he knocks up, he self roots - that's why he targets the pets. This gives you a chance to correct your pathing.
 
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Kannkor

Ogre
I saw a video of some japanese/korean guild doing this. I wasn't sure if I was seeing things correctly (or if there was a catch). Is this a possiblity for real?
That really is how I do that fight... just stand and tank him in the water on top of the raid. You won't want to do it with just 1 tank, cause every once in a while if not paying attention, someone is going to die. Ideally you want aggro to be bouncing between your tanks, so when they get hit hard and go red, the other tank can take it while wards get re-applied to the other one.

I personally use 2 guardians, so when each one has aggro I can use some stoneskins, and I can recapture if I want it on the other one.

This really does require some decent gear to do, so if you are heroic geared, more than likely this strat won't work. Although it may be different now... because I was able to do this the first week of launch.
 

Taubstumm

Member
This really does require some decent gear to do, so if you are heroic geared, more than likely this strat won't work. Although it may be different now... because I was able to do this the first week of launch.
I have a question about this - slightly off topic. Does it matter if your tank is in Heroic Gear, AoA/HE raid gear, or PoW gear if (s)he has maxed Mitigation, Block and Resists? I mean, you aren't going to get above 75% mitigation, resist and avoidance right?

I feel like my characters are set with the x4 CoE gear when it comes to most stats, as they are meeting the caps. Getting gear upgrades seems like I'm just helping my toons cap other things. I mean, it's just math right? If I wear an HEx4 helm and a treasured BP, but I'm at 75% mitigation, it doesn't make a difference, right? The game is just looking at the math?

Potentially, you are saying "capped stats" when you say decent gear? Or am I way off in my thinking?
 

macker0407

Active Member
The defensive stats in your character window are weighted against something the same level as you(so 95 if you're capped). 75% mitigation against a level 101 mob requires significantly higher figures, and the same applies for block and other defensive stats. After that, total HP also matters, along with potency/cb/mod of your warding healers as every ward is essentially an HP "buffer".

So no, being in heroic gear doesn't come even close to capping you.
 

Kannkor

Ogre
The defensive stats in your character window are weighted against something the same level as you(so 95 if you're capped). 75% mitigation against a level 101 mob requires significantly higher figures, and the same applies for block and other defensive stats. After that, total HP also matters, along with potency/cb/mod of your warding healers as every ward is essentially an HP "buffer".

So no, being in heroic gear doesn't come even close to capping you.
To add, that "max mit" is against the same level mob with NO modifiers. IE: no ^^ arrows, not heroic, not epic, etc etc.
So by the mob being a higher level (101), and it being a X4 drastically increases the requirement. Unfortunately, there's really "no way" of knowing what you need, so for some people like me, I just try to obtain the absolute max possible. If I could, I'd have 100k+resists on my tanks.

It's also more than just the tank, it's everyone. Lets say everyone in your group has 50k hp and take 25k from an AE each. Your shaman has a gward of 100k.
So an AE hits...
100k damage will be eatten by the ward, and 50k will still hit the group.
Now, lets say you increase everyones resists, so now they only take 15k damage each. Now when the AE hits, the gward eats only 90k (all the damage) and there's still 10k ward remaining.

By simply increasing resists on everyone, the same AE went from causing 50k damage to your group, to you still having 10k wards still up.

To further increase it, there are items/procs/abilities out there that can avoid AE damage. Yes, there are other options out there that would increase your damage, but it depends what you're after. In this case, lets say you have 4 people with proc/abilities, and lets say 2 of them are up when an AE hits, the gward now only uses 60k leaving 40k ward remaining.

As you can see, survivibility can increase a lot by doing 'defensive' things, rather than being purely offensive. Again though, it depends what you're after.
 
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By chance does anyone have a script for this stupid monkey? Got him down to 20 after 30min and died ready to /wrist. Hoping there is an easier way, tried the wands but to hard to manage and was unable to get ogre item to recognize the scepter. I thought bastion was a pain, this certainly is taking the cake all my toons are well geared minus the upgrade in shoulders of course.

Six man crew with some buddies can get a second group if there is an easier way to do it, cause i am the only idiot that keeps going after him lol.
 

Kevinshp

Well-Known Member
BJ has a akf script but you need at least two groups three is better and it took 24min to kill but I ate a sandwich during the kill
 

tarbasch

Senior Member
Anyone had success botting the hard mode version? I kind of think it would work if i had 2 other players, 1 kiting him and 1 following in the water for heals while my bot group kills the 2nd named?
 

bjcasey

ISX Specialist
By chance does anyone have a script for this stupid monkey? Got him down to 20 after 30min and died ready to /wrist. Hoping there is an easier way, tried the wands but to hard to manage and was unable to get ogre item to recognize the scepter. I thought bastion was a pain, this certainly is taking the cake all my toons are well geared minus the upgrade in shoulders of course.

Six man crew with some buddies can get a second group if there is an easier way to do it, cause i am the only idiot that keeps going after him lol.
BJ Movement

Details can be found here: http://www.bjscripts.com/mediawiki/index.php?title=About_-_Other_BJ_Scripts#Chains_of_Eternity

Could work with one group, but you would have to manually position your healers and tank. Confirmed to work with two groups. Ideally, 3-4 groups would make the fight much shorter.
 
BJ Movement

Details can be found here: http://www.bjscripts.com/mediawiki/index.php?title=About_-_Other_BJ_Scripts#Chains_of_Eternity

Could work with one group, but you would have to manually position your healers and tank. Confirmed to work with two groups. Ideally, 3-4 groups would make the fight much shorter.
Right on, might have to give that a go. I have access to an additional healer and tank do you think that would suffice for the script to work properly?
 

Rodent

Member
Anyone had success botting the hard mode version? I kind of think it would work if i had 2 other players, 1 kiting him and 1 following in the water for heals while my bot group kills the 2nd named?
You could do it with 3 players if you wanted to, assuming they're each botting a group. It just wouldn't be pretty. In fact you'd probably want to commit suicide after a few hours of pulling.


If you mean two players and one bot group meaning 8 characters, it won't happen. Like ever. Even multiple expansions from now.
 

bjcasey

ISX Specialist
Right on, might have to give that a go. I have access to an additional healer and tank do you think that would suffice for the script to work properly?
It "should" work. Tanks use the scepter when Baroddas is 90m away and Priests use the scepter when he's 80m away. Just be prepared for a LONG fight.
 
Hey Bj is there a way I can change the script to include different toons casting the wand? Think I would be solid if I could get the dirge casting so i always got 2 toons going at it.
 
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