My beastlord goes through a pretty typical chain of using his temp buffs, then the 6 different primals with the last 2 in the chain being his 4th slot then 3rd slot. with the new prestige ability there is the 30% chance to reset 4th slot every time you use a 3rd slot. I tried adding the 4th to the end of the chain after 3rd so it would look like Savage Ravaging > Truespirit Venom > Savage Ravaging so if it procs it would use it again but that doesnt seem to work, it just skips using it. Any idea on how to go about getting it to do this?
If it was you in IRC, then I think it was answered.. for anyone else... here is my response.
Mon [19:17] <Dooby> Kannkor, I have a question regarding the chain tab...a couple, actually. Does the check happen for the stealth, precast, etc. tabs, too?
Mon [19:17] <Dooby> Or only the CA and Named CA tabs?
Mon [19:19] <Dooby> Also, do the new 'reset' skills get picked up? i.e. if I put a CA then the reset skill, then the first CA again in a chain...will it cast the second one in cases where it resets?
Mon [19:21] <~Kannkor> I have to leave in 5 mins for the movies, so my answers will be a bit shorter than normal.
Mon [19:21] <Dooby> I can't seem to get a chain to fire from ogre unless I disable everything except the chain...and the debug info isn't helping much...it just doesn't seem to "look" at the chain during named fights. (I know without giving you my xml file there's little chance you could help FIX anything...I'm trying to get enough info, though, so I mght fix it myself.
Mon [19:21] <Dooby> The Avengers?
Mon [19:21] <~Kannkor> I believe it's any offensive tab (ca,named ca). Precast... I have my doubts. Stealth.. no idea actually.
Mon [19:22] * Saha has joined #ogre
Mon [19:22] <~Kannkor> Skill resets will work fine, as long as the ability is ready to be cast when the bot gets to it.
Mon [19:22] <~Kannkor> keep in mind, the bot is MUCH faster than the client can update.
Mon [19:22] <~Kannkor> Lets take this as an example
Mon [19:22] <~Kannkor> You have a chain with: ABility1, Ability2, Ability1
Mon [19:22] <~Kannkor> That's it.
Mon [19:22] <~Kannkor> You cast Ability1
Mon [19:22] <~Kannkor> You cast Ability2, which resets Ability1
Mon [19:23] <~Kannkor> More than likely, Ogrebot will have checked ABility1 and seen it wasn't available and moved on
Mon [19:23] <~Kannkor> Because it takes Ogre <1s to find it's next ability, whereas it takes longer for your client to update.
Mon [19:23] <Saha> I just put the A that resets B above B and it seems to work very nicely
Mon [19:23] <~Kannkor> Now say you have the following
Mon [19:23] <~Kannkor> In a chain?
Mon [19:23] <Saha> no
Mon [19:24] <Dooby> Hrm....so making the second Ability1 NOT optional breaks the chain....setting it options it gets skipped.
Mon [19:24] <~Kannkor> Chain: Ability1, Ability2, Somethingelse, Ability1
Mon [19:24] <Saha> I come into conversations not knowing whats happening
Mon [19:24] <~Kannkor> That should work perfectly fine
Mon [19:24] <Saha> expect my stupidity
Mon [19:24] <~Kannkor> I can't say I've personally tried with chains, but it being in there multiple times should work (actually I used to do that with my troub)
Mon [19:24] <Dooby> Okay...sweet Kannkor....I've done what you said...threw in an extra CA to give it time....