Caster Group

Deugar

Active Member
That is ogre friendly.

What would be a could 6 man make up for a ranged caster group? Has to be able to heal and cure well. Plus put down high dps numbers.
 

Kevinshp

Well-Known Member
That is ogre friendly.

What would be a could 6 man make up for a ranged caster group? Has to be able to heal and cure well. Plus put down high dps numbers.
SK Inquz mystic warlock turby ill but coercer is better for power and if you want to kill epics one group then you want coercer.

Inquz because of buffs and fast cure
warlock well just because
mystic to bolister the warlock epic dps plus wards
truby to keep agro off loc and added dps buffs
coercer for power and link deaggro
 

Deugar

Active Member
Thanks for the comment.

Was actually looking more for a group to be 4th group in a raid with high single target DPS. Something that stands in one spot and just nukes the mob while another groups tank holds agro.
 

mamrono

Active Member
I would say, Conjy, lock, illy, troub, inq, wiz/lock. A lot of mages to gear up but they would destroy shit.
Conjy very high dps+ stone skin, lock/wiz very high dps, rest same as what kannkor said.
 

Kannkor

Ogre
I would say, Conjy, lock, illy, troub, inq, wiz/lock. A lot of mages to gear up but they would destroy shit.
Conjy very high dps+ stone skin, lock/wiz very high dps, rest same as what kannkor said.
It's nice of you to agree with me before I even post! :)

2 priest group:
Illy, troub, wiz, lock, inq, (mystic or fury) - I prefer mystic for wards, but some prefer fury for dps.

1 priest group:
illy, troub, wiz, lock, (second wiz/lock, conj*/necro*), (inq or fury).

I put * beside the conj/necro because there isn't any 'great' support for pets in any of the bots. It's just a ton of extra work for very little, and pets still die, and have to be recast etc. If this is worth it to you, then go ahead, otherwise I'd probably make a second wiz.

Inq or fury... I can't really comment, I'm too big of a fan of 2 priest groups, including the mage group.
 

Deugar

Active Member
It's nice of you to agree with me before I even post! :)

2 priest group:
Illy, troub, wiz, lock, inq, (mystic or fury) - I prefer mystic for wards, but some prefer fury for dps.

1 priest group:
illy, troub, wiz, lock, (second wiz/lock, conj*/necro*), (inq or fury).

I put * beside the conj/necro because there isn't any 'great' support for pets in any of the bots. It's just a ton of extra work for very little, and pets still die, and have to be recast etc. If this is worth it to you, then go ahead, otherwise I'd probably make a second wiz.

Inq or fury... I can't really comment, I'm too big of a fan of 2 priest groups, including the mage group.
How about coercer,troub,wiz,lock,inq,mystic? Would just have to figure out how to get a little more DPS out of the healers.
 

macker0407

Active Member
Inq or fury... I can't really comment, I'm too big of a fan of 2 priest groups, including the mage group.
The Fury will bring more DPS than the Inq, both personally and to the rest of the group via Fae Fire/Tunare's Grace proc/Energy Vortex. They also have one of the best personal control cures in the game(works even with "uncurable" control effects).

However, if you need to be able to cure while moving and/or a constant stun/stifle immunity, then the Inq wins out. And I suppose if you're being sploity the Inq does have one more group cure(it's possible to have both repercussions spell and mythical).

On a side note, if your summoners pets are dying on a regular basis they're either doing something stupid or your pet support code sucks :). But if you're talking raid geared characters, especially beyond EM, then sorcs are a better option as they scale better than summoners.
 

macker0407

Active Member
How about coercer,troub,wiz,lock,inq,mystic? Would just have to figure out how to get a little more DPS out of the healers.
I'd replace the troub with an illy. PoM is better DPS than PoTM+Precise note, and Time Warp is boss with casters.
 

mamrono

Active Member
It's nice of you to agree with me before I even post! :)

2 priest group:
Illy, troub, wiz, lock, inq, (mystic or fury) - I prefer mystic for wards, but some prefer fury for dps.

1 priest group:
illy, troub, wiz, lock, (second wiz/lock, conj*/necro*), (inq or fury).

I put * beside the conj/necro because there isn't any 'great' support for pets in any of the bots. It's just a ton of extra work for very little, and pets still die, and have to be recast etc. If this is worth it to you, then go ahead, otherwise I'd probably make a second wiz.

Inq or fury... I can't really comment, I'm too big of a fan of 2 priest groups, including the mage group.
Yeah lol i made a mistake when reading the name of the poster :p
 

amyglyn

Active Member
It's nice of you to agree with me before I even post! :)

2 priest group:
Illy, troub, wiz, lock, inq, (mystic or fury) - I prefer mystic for wards, but some prefer fury for dps.

1 priest group:
illy, troub, wiz, lock, (second wiz/lock, conj*/necro*), (inq or fury).

I put * beside the conj/necro because there isn't any 'great' support for pets in any of the bots. It's just a ton of extra work for very little, and pets still die, and have to be recast etc. If this is worth it to you, then go ahead, otherwise I'd probably make a second wiz.

Inq or fury... I can't really comment, I'm too big of a fan of 2 priest groups, including the mage group.
Maybe Warlock/Necro/Illy/Troub/Fury/something else?

In heroics pets don't seem to be issue but in a raid group it might be annoying on a Cony, that's for sure, Necro is pretty workable tho. It's also sweet utility for raid and group specially since GU61 imho. I think you've built in the functionality needed to have a pet class play well in most circumstances.

Obviously it's not there to try to make the pet avoid AOEs or back the shaman pet off when it is a pain and runs in front of the mob (happens a lot) but that is a huge pain to do even playing just the pet class on its own, so can't fault that.

1. Make sure you put points into the pet summoning speed AA, and strive to keep casting speed as capped as possible. Pets will then summon very fast. Make sure Blood Pact is kept up on necro if raiding or in some heroics. Now you also have re-animate if you choose to spec for it.

2. Pre-cast pet stoneskin with soulburn or elemental blast if conjy. With a necro pet you don't really need to worry it generally won't rip aggro (till the pet to not go in until 98% instead of 99% if you are concerned about this on raid mobs I suppose)

Annoyances are: Conjy pet dies to AOEs nonstop unless micro managed. :( Pathing sucks, and sometimes mage pet will stand "frozen" out of line of site.
 
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