I've been slowly tweaking bits and pieces of script as my group levels up and I've started poking my head around the class files and I've got a few questions if nobody minds.
Action[4]:Set[Fever] - Is called by the Combat Routine
MobHealth[4,1]:Set[1]
MobHealth[4,2]:Set[100]
Unsure about this - guessing it determines if it should be cast based on the mobs health?
Power[4,1]:Set[1]
Power[4,2]:Set[100]
Amount of power the caster has?
SpellRange[4,1]:Set[82]
SpellRange[4,2]:Set[382]
Spell to cast and casting order in that action?
These are then used by the combat routine to run the bot through combat based on the variables in the routine?
So with the following from the wiki:
case Nukes
call CastSpellRange ${SpellRange[${xAction},1]} ${SpellRange[${xAction},2]} 0 0 ${KillTarget}
break
CastSpellRange ${SpellRange[${xAction},1]}
Calls Action 1 in the Combat_Init?
I'm sure I've missed what would be some pretty obvious things but I'm pretty new to programing and it's all still pretty confusing. So any answers or advice would be great.
Action[4]:Set[Fever] - Is called by the Combat Routine
MobHealth[4,1]:Set[1]
MobHealth[4,2]:Set[100]
Unsure about this - guessing it determines if it should be cast based on the mobs health?
Power[4,1]:Set[1]
Power[4,2]:Set[100]
Amount of power the caster has?
SpellRange[4,1]:Set[82]
SpellRange[4,2]:Set[382]
Spell to cast and casting order in that action?
These are then used by the combat routine to run the bot through combat based on the variables in the routine?
So with the following from the wiki:
case Nukes
call CastSpellRange ${SpellRange[${xAction},1]} ${SpellRange[${xAction},2]} 0 0 ${KillTarget}
break
CastSpellRange ${SpellRange[${xAction},1]}
Calls Action 1 in the Combat_Init?
I'm sure I've missed what would be some pretty obvious things but I'm pretty new to programing and it's all still pretty confusing. So any answers or advice would be great.