Akku
Active Member
Hi im trying to get the courier working since a few days. He was never switching agents and i tought it was because he didnt change the stations after get an lowsec or encounter mission.
Today i found a station with 3 agents and let him run there. Now i can say it has nothing to do with the station change. even if the agents are on the same station he still trys to missions only form the first one of the config file.
Here is my config
<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
<Set Name="xxxx Agents">
<Setting Name="Haurment Aurecque">1</Setting>
<Setting Name="Jammiette Ophene">1</Setting>
<Setting Name="Orole Amaret">1</Setting>
<Setting Name="Trenck Larcacraine">1</Setting>
<Setting Name="Hecharokel Chitte">1</Setting>
</Set>
<Set Name="Sample User Research Agents">
<Setting Name="Agent One">1</Setting>
<Setting Name="Agent Two">1</Setting>
<Setting Name="Agent Three">1</Setting>
</Set>
</InnerSpaceSettings>
And here now the logfile
** EVEBot Stable Revision 2808 starting on 01/09/2014 at 05:13:53
05:13:53: Starting EVEBot Stable Revision 2808
05:13:53: Memory: Windows 8.1 Pro Process: 762900kb Free: 1396mb Texture Mem Free: 2387mb FPS: 40 Windowed: TRUE(TRUE) Foreground: TRUE
05:13:53: obj_EVEBotUI: Initialized
05:13:53: Memory: Windows 8.1 Pro Process: 762900kb Free: 1396mb Texture Mem Free: 2387mb FPS: 40 Windowed: TRUE(TRUE) Foreground: TRUE
05:13:53: Configuration file is E:/Program Files (x86)/InnerSpace/Scripts/evebot/Branches/Stable/Config/xxxx Config.xml
05:13:53: obj_Configuration_BaseConfig: Initialized
05:13:53: obj_Configuration_Common: Initialized
05:13:53: obj_Configuration_Combat: Initialized
05:13:53: obj_Configuration_Hauler: Initialized
05:13:53: obj_Configuration_Labels: Initialized
05:13:53: obj_Configuration_Freighter: Initialized
05:13:53: obj_Configuration_Agents: Initialized
05:13:53: obj_Configuration_Missioneer: Initialized
05:13:53: Warning: Fleet settings missing - initializing
05:13:53: obj_Configuration_Fleet: Initialized
05:13:53: obj_Config_Whitelist: Loading E:/Program Files (x86)/InnerSpace/Scripts/evebot/Branches/Stable/Config/xxx Whitelist.xml
05:13:53: obj_Config_Whitelist: Initialized
05:13:53: obj_Config_Blacklist: Loading E:/Program Files (x86)/InnerSpace/Scripts/evebot/Branches/Stable/Config/xxx Blacklist.xml
05:13:53: obj_Config_Blacklist: Initialized
05:13:54: obj_EVEDB_Stations: Initialized
05:13:58: obj_EVEDB_Items: Initialized
05:13:58: obj_Sound: Initialized
05:13:58: obj_Asteroids: Initialized
05:13:58: obj_Drones: Initialized
05:13:58: DEBUG: obj_Ship:UpdateModuleList called while in station
05:13:58: obj_Ship: Initialized
05:13:58: obj_Station: Initialized
05:13:58: obj_Cargo: Initialized
05:13:58: obj_Skills: Initialized
05:13:58: obj_Bookmarks: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_Social: Initializing whitelist...
05:13:58: obj_Social: Initializing blacklist...
05:13:58: obj_Social: Initialized
05:13:58: obj_Fleet: Initialized
05:13:58: obj_Assets: Initialized
05:13:58: obj_Safespots: Initialized
05:13:58: obj_Ammospots: Initialized
05:13:58: obj_Belts: Initialized
05:13:58: obj_AgentList: Initialized.
05:13:58: obj_MissionBlacklist: Initialized.
05:13:58: obj_Agents: SetActiveAgent Haurment Aurecque
05:13:58: obj_Agents: SetActiveAgent: Found agent data. (6310)
05:13:58: obj_Agents: Initialized
05:13:58: obj_MissionCache: Initialized
05:13:58: obj_Combat: Initialized
05:13:58: obj_Missions: Initialized
05:13:58: obj_Market: Initialized
05:13:58: obj_Autopilot: Initialized
05:13:58: obj_Miner: Initialized
05:13:58: obj_OreHauler: Initialized
05:13:58: obj_Courier: Initialized
05:13:58: obj_StealthHauler: Initialized
05:13:58: obj_Scavenger: Initialized
05:13:58: BuildSourceList found 0 source locations.
05:13:58: obj_Freighter: Initialized
05:13:58: obj_Combat: Initialized
05:13:58: obj_Combat: Initialized
05:13:58: obj_Ratter: Initialized
05:13:58: obj_Missioneer: Initialized
05:13:58: obj_Guardian: Initialized
05:13:58: -=Paused: Press Run-=
05:14:06: Resumed
05:14:08: obj_Agents: DEBUG: amIndex.Used = 2
05:14:08: obj_Agents: DEBUG: This.AgentID = 3015295
05:14:08: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015241
05:14:08: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:08: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:08: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:08: obj_Agents: DEBUG: This.AgentID = 3015295
05:14:08: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015295
05:14:08: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:08: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:08: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:08: obj_Agents: DEBUG: Setting agent to Haurment Aurecque
05:14:08: obj_Agents: SetActiveAgent Haurment Aurecque
05:14:08: obj_Agents: SetActiveAgent: Found agent data. (6310)
05:14:13: obj_Agents: Starting conversation with agent Haurment Aurecque.
05:14:14: obj_Agents: Waiting for conversation window...
05:14:25: Waiting for responses from agent to populate...
05:14:29: Haurment Aurecque :: You did well with the last task I gave you. A careful leak to my contact at the <i>Scope</i> got us into the news: a minor story about slaves being allowed to starve under Amarrian "care." A minor story! We're going to need a lot more than that to achieve our goals. <br><br>
So, this time, we're getting a little more high-profile. <br><br>
We have the location of a small, unmanned Minmatar convoy that's carrying relief supplies to an Amarr slave camp. It's the kind of effort that's likely to do more harm than good in the long run. Slavery doesn't look as bad if the slaves are well-cared for. <br><br>
I need you to destroy that convoy; once you're done, I'll have my people arrange something at the scene that points back to the Amarr. After all, they're the ones responsible for this whole mess. <br><br>
I can see you blanching at this: Trust me, it's for the best. But if you really can't bring yourself to do it, well, then let me know and I'll give you something less... distasteful.
05:14:30: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015295
05:14:30: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:30: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:30: obj_Agents: DEBUG: amIterator.Value.Name = Greater Good ? Distasteful Matters (2 of 5)
05:14:30: obj_Agents: DEBUG: amIterator.Value.ExpirationTime = 2014.01.16 03:52
05:14:35: obj_Agents: DEBUG: HTML.Length = 3557
05:14:35: obj_Agents: DEBUG: details.Length = 3557
05:14:35: obj_Agents: DEBUG: factionID = 500003
05:14:35: obj_Agents: DEBUG: typeID = 29247
05:14:35: obj_Agents: DEBUG: Did not find "msup3". No cargo???
05:14:35: obj_Agents: ERROR: You declined a mission less than four hours ago! Switching agents...
05:14:35: obj_Agents: SetActiveAgent Jammiette Ophene
05:14:35: obj_Agents: SetActiveAgent: Found agent data. (6314)
05:14:38: obj_Agents: DEBUG: amIndex.Used = 2
05:14:38: obj_Agents: DEBUG: This.AgentID = 3015299
05:14:38: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015241
05:14:38: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:38: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:38: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:38: obj_Agents: DEBUG: This.AgentID = 3015299
05:14:38: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015295
05:14:38: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:38: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:38: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:38: obj_Agents: DEBUG: Setting agent to Haurment Aurecque
05:14:38: obj_Agents: SetActiveAgent Haurment Aurecque
05:14:38: obj_Agents: SetActiveAgent: Found agent data. (6310)
05:14:43: obj_Agents: Starting conversation with agent Haurment Aurecque.
05:14:45: obj_Agents: Waiting for conversation window...
As you can see in the red part the bot knows about the enc mission and is trying to switch to the 2nd given agent, but dont set him active.
The script will stuck in this loop for the whole 4 hours. why the last decline line always shows 1:00:00?
I hope this infos can help to get the courier running.
Today i found a station with 3 agents and let him run there. Now i can say it has nothing to do with the station change. even if the agents are on the same station he still trys to missions only form the first one of the config file.
Here is my config
<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
<Set Name="xxxx Agents">
<Setting Name="Haurment Aurecque">1</Setting>
<Setting Name="Jammiette Ophene">1</Setting>
<Setting Name="Orole Amaret">1</Setting>
<Setting Name="Trenck Larcacraine">1</Setting>
<Setting Name="Hecharokel Chitte">1</Setting>
</Set>
<Set Name="Sample User Research Agents">
<Setting Name="Agent One">1</Setting>
<Setting Name="Agent Two">1</Setting>
<Setting Name="Agent Three">1</Setting>
</Set>
</InnerSpaceSettings>
And here now the logfile
** EVEBot Stable Revision 2808 starting on 01/09/2014 at 05:13:53
05:13:53: Starting EVEBot Stable Revision 2808
05:13:53: Memory: Windows 8.1 Pro Process: 762900kb Free: 1396mb Texture Mem Free: 2387mb FPS: 40 Windowed: TRUE(TRUE) Foreground: TRUE
05:13:53: obj_EVEBotUI: Initialized
05:13:53: Memory: Windows 8.1 Pro Process: 762900kb Free: 1396mb Texture Mem Free: 2387mb FPS: 40 Windowed: TRUE(TRUE) Foreground: TRUE
05:13:53: Configuration file is E:/Program Files (x86)/InnerSpace/Scripts/evebot/Branches/Stable/Config/xxxx Config.xml
05:13:53: obj_Configuration_BaseConfig: Initialized
05:13:53: obj_Configuration_Common: Initialized
05:13:53: obj_Configuration_Combat: Initialized
05:13:53: obj_Configuration_Hauler: Initialized
05:13:53: obj_Configuration_Labels: Initialized
05:13:53: obj_Configuration_Freighter: Initialized
05:13:53: obj_Configuration_Agents: Initialized
05:13:53: obj_Configuration_Missioneer: Initialized
05:13:53: Warning: Fleet settings missing - initializing
05:13:53: obj_Configuration_Fleet: Initialized
05:13:53: obj_Config_Whitelist: Loading E:/Program Files (x86)/InnerSpace/Scripts/evebot/Branches/Stable/Config/xxx Whitelist.xml
05:13:53: obj_Config_Whitelist: Initialized
05:13:53: obj_Config_Blacklist: Loading E:/Program Files (x86)/InnerSpace/Scripts/evebot/Branches/Stable/Config/xxx Blacklist.xml
05:13:53: obj_Config_Blacklist: Initialized
05:13:54: obj_EVEDB_Stations: Initialized
05:13:58: obj_EVEDB_Items: Initialized
05:13:58: obj_Sound: Initialized
05:13:58: obj_Asteroids: Initialized
05:13:58: obj_Drones: Initialized
05:13:58: DEBUG: obj_Ship:UpdateModuleList called while in station
05:13:58: obj_Ship: Initialized
05:13:58: obj_Station: Initialized
05:13:58: obj_Cargo: Initialized
05:13:58: obj_Skills: Initialized
05:13:58: obj_Bookmarks: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_JetCan: Initialized
05:13:58: obj_Social: Initializing whitelist...
05:13:58: obj_Social: Initializing blacklist...
05:13:58: obj_Social: Initialized
05:13:58: obj_Fleet: Initialized
05:13:58: obj_Assets: Initialized
05:13:58: obj_Safespots: Initialized
05:13:58: obj_Ammospots: Initialized
05:13:58: obj_Belts: Initialized
05:13:58: obj_AgentList: Initialized.
05:13:58: obj_MissionBlacklist: Initialized.
05:13:58: obj_Agents: SetActiveAgent Haurment Aurecque
05:13:58: obj_Agents: SetActiveAgent: Found agent data. (6310)
05:13:58: obj_Agents: Initialized
05:13:58: obj_MissionCache: Initialized
05:13:58: obj_Combat: Initialized
05:13:58: obj_Missions: Initialized
05:13:58: obj_Market: Initialized
05:13:58: obj_Autopilot: Initialized
05:13:58: obj_Miner: Initialized
05:13:58: obj_OreHauler: Initialized
05:13:58: obj_Courier: Initialized
05:13:58: obj_StealthHauler: Initialized
05:13:58: obj_Scavenger: Initialized
05:13:58: BuildSourceList found 0 source locations.
05:13:58: obj_Freighter: Initialized
05:13:58: obj_Combat: Initialized
05:13:58: obj_Combat: Initialized
05:13:58: obj_Ratter: Initialized
05:13:58: obj_Missioneer: Initialized
05:13:58: obj_Guardian: Initialized
05:13:58: -=Paused: Press Run-=
05:14:06: Resumed
05:14:08: obj_Agents: DEBUG: amIndex.Used = 2
05:14:08: obj_Agents: DEBUG: This.AgentID = 3015295
05:14:08: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015241
05:14:08: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:08: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:08: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:08: obj_Agents: DEBUG: This.AgentID = 3015295
05:14:08: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015295
05:14:08: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:08: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:08: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:08: obj_Agents: DEBUG: Setting agent to Haurment Aurecque
05:14:08: obj_Agents: SetActiveAgent Haurment Aurecque
05:14:08: obj_Agents: SetActiveAgent: Found agent data. (6310)
05:14:13: obj_Agents: Starting conversation with agent Haurment Aurecque.
05:14:14: obj_Agents: Waiting for conversation window...
05:14:25: Waiting for responses from agent to populate...
05:14:29: Haurment Aurecque :: You did well with the last task I gave you. A careful leak to my contact at the <i>Scope</i> got us into the news: a minor story about slaves being allowed to starve under Amarrian "care." A minor story! We're going to need a lot more than that to achieve our goals. <br><br>
So, this time, we're getting a little more high-profile. <br><br>
We have the location of a small, unmanned Minmatar convoy that's carrying relief supplies to an Amarr slave camp. It's the kind of effort that's likely to do more harm than good in the long run. Slavery doesn't look as bad if the slaves are well-cared for. <br><br>
I need you to destroy that convoy; once you're done, I'll have my people arrange something at the scene that points back to the Amarr. After all, they're the ones responsible for this whole mess. <br><br>
I can see you blanching at this: Trust me, it's for the best. But if you really can't bring yourself to do it, well, then let me know and I'll give you something less... distasteful.
05:14:30: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015295
05:14:30: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:30: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:30: obj_Agents: DEBUG: amIterator.Value.Name = Greater Good ? Distasteful Matters (2 of 5)
05:14:30: obj_Agents: DEBUG: amIterator.Value.ExpirationTime = 2014.01.16 03:52
05:14:35: obj_Agents: DEBUG: HTML.Length = 3557
05:14:35: obj_Agents: DEBUG: details.Length = 3557
05:14:35: obj_Agents: DEBUG: factionID = 500003
05:14:35: obj_Agents: DEBUG: typeID = 29247
05:14:35: obj_Agents: DEBUG: Did not find "msup3". No cargo???
05:14:35: obj_Agents: ERROR: You declined a mission less than four hours ago! Switching agents...
05:14:35: obj_Agents: SetActiveAgent Jammiette Ophene
05:14:35: obj_Agents: SetActiveAgent: Found agent data. (6314)
05:14:38: obj_Agents: DEBUG: amIndex.Used = 2
05:14:38: obj_Agents: DEBUG: This.AgentID = 3015299
05:14:38: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015241
05:14:38: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:38: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:38: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:38: obj_Agents: DEBUG: This.AgentID = 3015299
05:14:38: obj_Agents: DEBUG: amIterator.Value.AgentID = 3015295
05:14:38: obj_Agents: DEBUG: amIterator.Value.State = 1
05:14:38: obj_Agents: DEBUG: amIterator.Value.Type = UI/Agents/MissionTypes/Encounter
05:14:38: obj_Agents: DEBUG: lastDecline = 01:00:00
05:14:38: obj_Agents: DEBUG: Setting agent to Haurment Aurecque
05:14:38: obj_Agents: SetActiveAgent Haurment Aurecque
05:14:38: obj_Agents: SetActiveAgent: Found agent data. (6310)
05:14:43: obj_Agents: Starting conversation with agent Haurment Aurecque.
05:14:45: obj_Agents: Waiting for conversation window...
As you can see in the red part the bot knows about the enc mission and is trying to switch to the 2nd given agent, but dont set him active.
The script will stuck in this loop for the whole 4 hours. why the last decline line always shows 1:00:00?
I hope this infos can help to get the courier running.
Last edited: