Good job answering all of the questions. I will work on adding it soon.
Also, as far as both French and German, it may never work for Sage -- Sage uses crazy shit for parsing the recipe names (if I remember correctly).
But, we'll keep working on it -- either way, with these changes it should be BETTER. If nothing else, at least it will craft/move now even if writs are not possible.
yep, thx a lot for all you've done =)
another question, is there a way to know what to fill there in Skills.xml
<Set Name="
Heavy Armoring">
<Setting Name="1 1">Coups</Setting>
<Setting Name="1 2">Chaleur constante</Setting>
<Setting Name="1 3">Joint à angle</Setting>
<Setting Name="2 1">Martelage</Setting>
<Setting Name="2 2">Chauffer les charbons</Setting>
<Setting Name="2 3">Chevronnage à tenon</Setting>
</Set>
i found for alchemy, weaponsmith by guessing, but is there a echo..something that can tell me =p because i can't find for the other craft class :/
and I am correct doing that ?
because there is this in Common.xml
<Set Name="Tradeskill Type">
<Setting Name="alchemy">alchemist</Setting>
<Setting Name="arcana">sage</Setting>
<Setting Name="craftsmanship">carpenter</Setting>
<Setting Name="culinary">provisioner</Setting>
<Setting Name="heavy armoring">armorer</Setting>
<Setting Name="light armoring">tailor</Setting>
<Setting Name="runecraft">jeweler</Setting>
<Setting Name="weaponry">weaponsmith</Setting>
<Setting Name="woodworking">woodworker</Setting>
</Set>