Craft Broken?

Jazcat

Active Member
Are there known issues with Craftbot and the current version of EQ2? I've used it successfully in the past but this time around it seems very buggy.

If you level up during a craft session it'll initiate the next queued recipe but is unable to use any of the counter abilities anymore. Sometimes you'll see a message saying something along the lines of "unable to use that ability" as the bot tries to continue.

I also created a custom navigation map for Freeport t4 guild hall which works okay but after 1 item has been crafted it'll go on to the next in queue and just stop working, again unable to initiate counter abilities. I also noted in console there were a bunch of syntax errors like:
Syntax: Face
Face <Name>
Face <ActorType>
Face <heading>
Face <X> <Z>

That tells me the script is out of date and is trying to use the incorrect syntax for movement? I've used SVN to make sure all files are up to date.
 

Jazcat

Active Member
Update, the error below I see in console from EQ2Navigation while Craft is running seems to be happening for guild hall crafting with my custom map file I created. I haven't verified it in a standard crafting zone.

Syntax: Face
Face <Name>
Face <ActorType>
Face <heading>
Face <X> <Z>

I created all the below nav points from some old information in these forums using EQ2NavCreator:

Broker
Chemistry Table 1
Chemistry Table 2
Chemistry Table 3
Engraved Desk 1
Engraved Desk 2
Engraved Desk 3
Forge 1
Forge 2
Forge 3
Invoices
Nav points to broker eg. Nav1, Nav2
RushOrder
Sewing Table & Mannequin 1
Sewing Table & Mannequin 2
Sewing Table & Mannequin 3
Stove & Keg 1
Stove & Keg 2
Stove & Keg 3
Wholesaler
Woodworking Table 1
Woodworking Table 2
Woodworking Table 3
Work Bench 1
Work Bench 2
Work Bench 3
WorkOrder

and some nav points to help connections.



Is there anything I've missed? Could that be what is causing the syntax face error from EQ2Navigator? Is Ultimate Crafting Bot still the current working Craft bot script from SVN?
 
Last edited:

Amadeus

The Maestro
Staff member
All of the files necessary for the in-ISXEQ2 craft is included with ISXEQ2 and the latest version will be patched to you automatically. So, it should be working as it stands.

The patcher also keeps you up-to-date with the script "EQ2Navigation", which is what craft uses for creating navigation files. If you go to your /scripts/EQ2Navigation/zones directory, you'll see examples there.

Here is most of the information you need with regard to creating appropriate navigation files: https://www.isxgames.com/forums/threads/2563-HOWTO-Utilizing-EQ2Navigation?highlight=EQ2Navigation ....just be sure to read all of the postings on that thread.
 
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