Craft is being revamped to use the new lavishnav navigation system.
I am only going to be making nav files for qeynos and freeport since ALL characters in the game can use those instances.
There will be a script for creating nav files, but for anything intricate...it's not easy. Lavishnav is very flexible, but therein lies the challenge ...for anything intricate you have to do a lot of manual editing.
Anyway, the moral of my story is that to use /craft, people might want to start getting used to making a trip to Freeport or Qeynos. There will be *NO* official support for any other zone than these. If someone wants to go through the hassle of making a nav file for them, fine ...but, as a comparison ..I've probably spent close to 10 hours so far on JUST the qeynos map file making it work properly for all destinations to all other destinations

Now...qeynos TS zones ARE tricky ..so perhaps other zones will be better. Outdoor zones (any zone with a lot of "turning" room) SHOULD be easier ..so perhaps you'll get lucky. Either way, the methodology of MAKING nav files will definately be easier as I'm writing a script to do it.
But, all that aside, until further notice, craft is AS IS and nothing, in its present version, will be fixed.