Crafting bot

noobster

Active Member
I am trying to use the crafting bot at lvl 81 and above and when I do it gives me a message that says "please edit the WritCounts.xml file to set the writ quantities for level 81 under alchemist" dose anyone know how to fix this I can't seem to find the file and even if I did I have no idea how to fix it. it is also giving me the message "unable to find valid recipe for spell name" even tho i can see the item i need to craft in the list.
 
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dbuckner

Active Member
Same here

I tried adding the following line but it did not seem to help.
Code:
<Setting Name="80">6</Setting>
 

Marcus

Member
The Craft script is part of the main isxeq2 patch, and I'm sure they're working on updating it for all the crafting changes. When it is fixed, it will update automatically with that patch. Give it a few more days before submitting a bug or anything.
 

dephilli

Member
I cant get the crafting script to work at all atm. It was working earlier on the 20th Feb but now I cant get it to work.

I can choose the recipe but after hitting begin nothing happens. Any ideas? I place m toon right next to the appropriate table.
 

Marcus

Member
It was working fine last night. I loaded it around 5pm eastern, and everything was fine. Get up this morning, Craft loads and inits okay, but when I hit Begin Crafting, it just sits there. Someone changed something overnight.

Oh.. and the Craft Lite button is missing.

Oops.. updating the scripts via SVN fixed both of those.
 
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lucky

Active Member
So now after this morning's update to isxeq2, when I try running craft, the toon picks up the workorders, then just sits there with the Current Crafting Progress Window open. No, SVN did not fix this problem. Other 2 computers running crafting bots work just fine but that's because I did not run the update on them yet. Unable to find Navpoint Wholesaler is the message I was getting until I did an SVN update. Now not getting that but the toon is just sitting there.

How can I roll back the update to what was working last night?
thanks
 

Valerian

ISX Specialist
craft requires an update of the EQ2Navigation folder from svn. That will fix any movement/non-movement issues.
 

lucky

Active Member
I tried updating the navigation folder. I should of said in my original post that the bot will pick up the quest from the rush agent, turn to the clipboard and pickup the order, then he stops, he won't go to the next step which is buy fuel from the Fuel Merchant. I even tried loading the bot up with fuel but it just stops at that point with the current crafting progress list open. The layout in my gh is all merchants, agents and crafting stations are with a nice tight area so really all the toon needs to do is turn from location to location.
 

dephilli

Member
craft requires an update of the EQ2Navigation folder from svn. That will fix any movement/non-movement issues.
OK I just deleted the EQ2Navigation folder and updated via SVN and I have exactly the same issue as mentioned above.

I start the process and my toon just sits there and doesnt do anything. The crafting benches are straight ahead of him and i've never had a issue before. It was working yesterday but now no dice :(

EDIT: OK I just did the -debug command and it shows that all the locations of the tables etc are missing. I know vaguely that you can create nav files, but I have never have to do that before. I have always simply ran the program and because I position my crafter right next to the table I have never had a issue.

Can someone help me out here in regards to how to proceed.
 
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lucky

Active Member
I just want to know how to roll back the update to the broken version that worked from last night. The fixed version is useless
 

SiliconeClone

Active Member
Same issues here. Last night it was working fine, this morning I can load recipes but when I hit begin it just stands there. I deleted my entire scripts folder and reran SVN update, still it just stands there. Luckily I think I have the old version on anotehr comp wonder if that will work.
 

wolfppo

Active Member
OK quick fix is this make it so you don't move to craft just stack all the crafting stations next to your writ giver and work order tablet and go to options while having your work station targeted and say use current targeted workstation in the movement.

If your toon doesn't have to move a inch it should work fine.
 

SiliconeClone

Active Member
OK quick fix is this make it so you don't move to craft just stack all the crafting stations next to your writ giver and work order tablet and go to options while having your work station targeted and say use current targeted workstation in the movement.

If your toon doesn't have to move a inch it should work fine.
Except this doesn't work if you are just trying to craft your pristines without doing writs.

Unfortunately old version of craft doesn't work with current isxeq2.dll and no way to stop isxeq2 from updating so old version of isxeq2 that would work, can not be used.
 

Valerian

ISX Specialist
Drooling issues should be resolved with the next update. Craft was being placed in a paused mode without the button appearing to resume. Changed that to be a debug message and continue without interruption, as before.
 

farkem

Active Member
I fixed the nav problem by running craft -debug and finding the missing nav tags in the debug messages then starting nav and filling in the blanks.

I did however run into another issue:
When making any combine that returns 2 crafted products (i.e. when you tinker and create both the finished product and crafted raws) it will try and start crafting twice.

example:
You created [Clockwork Cow Catapult].
You created 7 [rough kunzite].
-=(right here craft starts the next recipe)=-
You cannot start crafting while already crafting

So it sees the "you created" line and starts crafting again, then it sees the second "you created" line and tries starting crafting again. So even though I made 10 cow catapults, the crafter has tried making 20.

I dont know if this is fixable, or if you even want to think about it, but I figured I'd bring it to your attn.

Cheers
 

MrObvious

Senior Member
I saw the same problem if I am tinkering and hit stop after the first progress bar. It creates the tinkered item and metal clusters but then gets jacked up and tries to recraft.
 
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