Kittara
Well-Known Member
Reaction Arts and Skills for Practical Furnishing for All, Grobb Tradishunal Furnushings and Tupta Traditional Furnishings Recipes.
Add to the following files under InnerSpace\Scripts\EQ2Craft\Recipe Data
ReactionArts.xml
<Set Name="Timbercraft">
<Setting Name="Minor Blemished">1</Setting>
<Setting Name="Blemished">1</Setting>
<Setting Name="Major Blemished">1</Setting>
<Setting Name="Minor Knotted Wood">2</Setting>
<Setting Name="Knotted Wood">2</Setting>
<Setting Name="Major Knotted Wood">2</Setting>
<Setting Name="Minor Splintered">3</Setting>
<Setting Name="Splintered">3</Setting>
<Setting Name="Major Splintered">3</Setting>
</Set>
Skills.xml
<Set name="Timbercraft">
<Setting Name="1 1">Varnish</Setting>
<Setting Name="1 2">Whittle</Setting>
<Setting Name="1 3">Scour</Setting>
<Setting Name="2 1">Stain</Setting>
<Setting Name="2 2">Carve</Setting>
<Setting Name="2 3">Sand</Setting>
</Set>
This works as of today but things change. Per Valerian, skills need to reflect the following rules should things be shook up by SOE.
type 1 is progress/durability for durability/progress
type 2 is progress or durability for success chance
type 3 is either for power
~Kat :evil:
Add to the following files under InnerSpace\Scripts\EQ2Craft\Recipe Data
ReactionArts.xml
<Set Name="Timbercraft">
<Setting Name="Minor Blemished">1</Setting>
<Setting Name="Blemished">1</Setting>
<Setting Name="Major Blemished">1</Setting>
<Setting Name="Minor Knotted Wood">2</Setting>
<Setting Name="Knotted Wood">2</Setting>
<Setting Name="Major Knotted Wood">2</Setting>
<Setting Name="Minor Splintered">3</Setting>
<Setting Name="Splintered">3</Setting>
<Setting Name="Major Splintered">3</Setting>
</Set>
Skills.xml
<Set name="Timbercraft">
<Setting Name="1 1">Varnish</Setting>
<Setting Name="1 2">Whittle</Setting>
<Setting Name="1 3">Scour</Setting>
<Setting Name="2 1">Stain</Setting>
<Setting Name="2 2">Carve</Setting>
<Setting Name="2 3">Sand</Setting>
</Set>
This works as of today but things change. Per Valerian, skills need to reflect the following rules should things be shook up by SOE.
type 1 is progress/durability for durability/progress
type 2 is progress or durability for success chance
type 3 is either for power
~Kat :evil: