Defiler melee

bob_the_builder

Well-Known Member
Hello, I cant seem to get Defiler script to engage in melee.

I have added "Call CheckPosition 1 1" and he still doesnt run in. I added right under the stop follow, just like my Inquisitor.

yes, the Engage Melee is checked :)
It just doesnt seem to do anything, checked or unchecked he stands there. I did edit my Coercer and Inquisitor scripts and they work just fine using melee (used the if ${engagetarget}"

Anyways, if any one has suggestions on what I can do to debug / test please let me know.

Thanks,

Bob
 

bob_the_builder

Well-Known Member
I am using this:

call CastSpellRange ${SpellRange[${xAction},1]} 0 1 0 ${KillTarget}

Should I be using this instead:

call CastSpellRange ${SpellRange[${xAction},1]} 0 0 0 ${KillTarget}

Bob
 

bob_the_builder

Well-Known Member
I bet I answered my own question .. maybe

bool castwhilemoving

Still doesnt seem like something is right though, well dunno.

Well I fixed what I needed to ( I was fighting some mob with an aoe in MM for his epic and my Inq kept running in, but I changed hers to a 0 and she stopped running in).

Anyways, I think I have some good stuff for tomorrow. Maybe just this one question though:

-- If I have EQ2BOT running can I run an 'echo' command in the window and get a result? Cause I seem to only get back 'NULL'.

Bob
 
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