Defiler: you have run out of NULL

yabong

Active Member
Since level 60+ the defiler script locks up with a message in a small window. It says "you have run out of NULL". My defiler is about to hit 79.

After extended play and trying to figure out what creates this, I have found that when the tank (Guardian) pulls a mob and begins fighting for a short time, then if it has to switch targets (has to tab through another/many targets and taunt) to regain aggro, this error generally happens.

I have a Level 80 Fury and have never had this problem. It's only with the Defiler script that this happens. It always seems to happen when I've got a ton of mobs on me, but "could" kill them.....sigh


I have:

Tested this thoroughly-on separate computers & multiple instances on 1 computer
The latest SVN and files
Loaded Innerspace/ISXEQ2/Latest Scripts on a brand new machine
Tried it on multiple computers, XP and Vista
Searched the forum for a fix



Please help! If I can't get this to work, I'm gonna put the defiler to bed and just go with the fury.
 

geekatlrg

Active Member
I second HammerFour

this defiantly is a cure situation, I just wanted to add a couple things on all my toons I carry cure potions even my HEALERS I know it sounds like over kill and you may never have to us them. BUT there is some raid situations where you will get a detrimental effect placed on you that you can not cure your self due to the fact that if you cast anything it will have bad results. Additionally some cure’s like stun cure’s make a great backup to your normal cure.

Anyway I have not had my coffee yet so I am rambling with eq2bot look on the extras tab for cure’s
 

yabong

Active Member
I have tried the suggestions and thus far have not had any issues. This is running multiple instances on a single laptop. When I get a chance, I will try with multiple computers as well.

Thanks for the suggestions!
 

Ragnaroeker

Active Member
Null on Defiler

Has always happened to me. I don't run with pots checked. I have just ignored it. I click things on and off and it goes away. Just wanted to mention this in case you still get the message. It does only happen with more than one encounter though, I am pretty sure about that. You can have 4 mobs in one encounter and be fine. Pick up an add, and every now and then it will do this. I know ZERO about why. But thought my experience might help.
 

yabong

Active Member
Consider this closed

I have had extended time to test out not using potions as suggested earlier and it seems to have resolved the issue.

Thanks everyone for the suggestions!
 
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