HammerFour
Active Member
Is there any way to get Curse added to the group member or actor data types?
I can't seem to find a way to detect a curse to cure it.....
I can't seem to find a way to detect a curse to cure it.....
October 29, 2008 -- By Amadeus
[ISXEQ2-20081025.0036]
* Added the following new EVENTS:
1. EQ2_onMeAfflicted(int TraumaCounter, int ArcaneCounter, int NoxiousCounter, int ElementalCounter, int CursedCounter)
[B] 2. EQ2_onGroupMemberAfflicted(int ActorID, int TraumaCounter, int ArcaneCounter, int NoxiousCounter, int ElementalCounter, int CursedCounter)[/B]
3. EQ2_onRaidMemberAfflicted(int ActorID, int TraumaCounter, int ArcaneCounter, int NoxiousCounter, int ElementalCounter, int CursedCounter)
- These events will fire ONCE at any point in which any of the counters are above zero and in which the total amount of all counters combined
is different than what was observed during the previous 'check'
- These events will only ever fire while you are in combat mode.
* Added new MEMBER to the 'isxeq2' datatype:
1. AfflictionEventsOn (bool type)
* Added new METHOD to the 'isxeq2' datatype:
1. EnableAfflictionEvents
2. DisableAfflictionEvents
3. SetAfflictionEventsTimeInterval[#] (# in milliseconds)
- This sets the number of milliseconds interval that isxeq2 should wait before iterating through the
group/raid members (as well as yourself) in order to determine if anyone has been recently afflicted.
By default this is set to 500 milliseconds and should be good for most instances. If you're noticing
lag or performance degredation, then you should raise this number. One second (1000) SHOULD be the
highest you would ever need to go with most machines. If you feel that 1/2 second is not a short
enough interval to handle your scripting needs, you could start lowering this until you see performance loss.
- This particular setting is persistant and saved in isxeq2settings.xml
April 9, 2008 -- By Amadeus
[ISXEQ2-20080408.0024]
* Added new MEMBER to the 'character' and 'groupmember' datatype:
1. Cursed (bool type)
* Modified the 'IsAfflicted' MEMBER of the 'character' and 'groupmember' datatypes to return TRUE if
the character in question is affected by a curse.