eq2 harvest help

speedycerv

Active Member
I'm having some trouble running basic operations here. What happens is I make a navigational path and i think I am doing it right, making nav points all along the way. and make a loop around to go back to where I was, and then i save it all. I hit "runscript eq2harvest" again to bring it up, set up the start point and finish point and hit start harvest bot. under action it says "moving through Nav points..." and i just stand there doing nothing. I tried hitting autorun, because i'm not sure if that's what i'm supposed to do (is there a faq somewhere I should be reading?). but autorunning means i never stop to harvest, it just keeps running. if i walk forward it will guide me to a node and harvest fine. Any help would be enormously appricated. (all of this is assuming there is automated version of the script that doesn't involve me sitting at the comp to walk the character to each node and then stopping to harvest and then push forward again till next node etc...)
 

SuperNoob

Active Member
I think there is an entry or two in the Wiki, but since I made this mistake when I first started using the harvest bot I can help ya out. The Start and Finish points are probably too close together. Clear your existing path and make a new one where you do not circle back to your start point and see if you have better luck.

-SN
 

ironape2

Active Member
When I create nav paths I try to avoid making a loop. When the bot reaches the end of the path it will turn around and follow it back to the start. I also try to avoid having my paths overlap after factoring in roaming distance. Ive found that this can confuse the bot. if you make your paths long enough the stuff at the start will have respawned by the time it gets to the Finish.
 

speedycerv

Active Member
I changed the path to a straight line in commonlands make 2 named points, start and end. i saved them all. Loaded up eq2harvest, and make it so it started at the end point and was supposed to go to the start point (because this way I know I'm in the right spot for starting), i hit start on the bot, the status says moving through points, and I just stand there.
Is there a help file or something I should know about? I mean it doesn't even move my character in the path making program. i hit "move to specified nav point" and put in the start point (because i'm at the end point) and it just sits there. I changed my autorun key to q from the default (num lock) is that what the script uses to move my character?
 

Pygar

EQ2Bot Specialist
As stated in MANY places already....

Movement rely's on key press commands issued from innerspace.

When you open moveto.iss near the top are a set of defines for movement keys.

If autorun isn't numlock, or any of those keys are not set to match how you set up your client, the bot can't move you.

Eq2bot also has its own kb defines as well.
 

speedycerv

Active Member
Alright so, I'm experimenting with the pathing. I'm trying to harvest in sunken city, but i'm noticing that its not noticing the nodes, then I saw that the harvest.xml file doesnt have that zone listed, and I think that's why it doesn't notice the nodes, and it did notice them in oakmyst forest which makes sense because it's on the harvest file.
Now, with the actual pathing. I set a start point, walked maybe 500m or more in commonlands and set a 2nd point which is called finish. My roaming range is 80, and distance outside max roaming range is 15. I set it to "one way" pathing route. Start at the "finish" point and i'm supposed to end at the start point. I hit start, it paths for maybe 15-20 seconds, it says for the action "finds a node", walks backwards for 20 seconds then walks forward for 30 seconds or so then it finds the node and starts harvesting. Fine so far. Then under action "finds another node" but it just walks backwards at an awkward angle for about 2 minutes , and no change in direction. At this point I stopped it because it looked like there was a problem.
Then now i'm playing around with it in oakmyst, and it just keeps moving backwards and forwards it found on node and harvested it, and then it just kept going back and forth for 5 minutes, bumping into trees and walls ( this was with both of the ranges set to 7) Any tips?
 
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wired203

Active Member
Yeah create a full path file, I'm at work but you can set the pathing to auto generate at x distance, usually setting this to 5-10 works best, you manually create your start point, auto generate other points, generate finish point and set it to loop and it will run back and forth on that path.

The nav system is a hair flakey and for some reason it will just book to your finish or start point after doing a harvest and ignore everything inbetween or just head back the way you came. Blazer is currently re-writing this entire script into a stand alone C# Windows project which means no more everyone editing the code, but it also means the interface should feel much much nicer as well.

Play with it, get what you can out of it, soon enough the other should be out. There is no ETA on it and asking over and over again would get agrivating so use what we have and wait on the "newer more awesome version"
 
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