EQ2bot and Pather

Propappr

Active Member
Love the eq2bot, love the harvester and the crafter. Having a problem utilizing the pather and eq2bot. I looked at the Ismods boards and noted some references to -a and -h i believe but I believe these are older commands. Can someone point me to a post that would allow me to learn and utilize the eqbot program to its potential. Looking to start small, maybe pull targets from a specfic area. I have seen posts stating this can be done and the UI indicates that it can be completed I have just not been able to take advantage of it. Again thanks for all the work that is done on this project and hope to someday be able to contribute.
 

Propappr

Active Member
Well if you look hard enough you can dig it up. Found a reference for eq2pather combat. I believe this is whats needed for eq2bot. Will try later when I am able to get on. If any can confirm this for me that would be great.
 

msboy1

Well-Known Member
You are correct.

To record a path using eq2pather.iss for use with eq2bot you must use the "combat" parameter. i.e. "runscript eq2pather combat". This will create an EQ2Combat_<zonename>.xml file in your \scripts\xml directory.
 

Pygar

EQ2Bot Specialist
You can make a dungeon crawl path with "run eq2pather combat auto" and just run the path you want. Be sure to label 'start' and 'finish' points, and be certain they are not too close together.

Running without auto will bring up an overlay with options. You will need to set start and finish just like with auto, but you can designate camp and pull spots. As you might guess pull spots is where it will go to look for agro, tag it, and run back to camp spot to fight.

Thats really about all there is to it.

Good Luck
 

abbadon

Active Member
EQ2pather

Pygar said:
You can make a dungeon crawl path with "run eq2pather combat auto" and just run the path you want. Be sure to label 'start' and 'finish' points, and be certain they are not too close together.

Running without auto will bring up an overlay with options. You will need to set start and finish just like with auto, but you can designate camp and pull spots. As you might guess pull spots is where it will go to look for agro, tag it, and run back to camp spot to fight.

Thats really about all there is to it.

Good Luck
Has anyone had any luck with dungeon crawl mode? Every time I seem to try it my character runs back and forth in the same spor for a while and then may try to follow some sort of path. I am trying it in splitpaw which may be giving it a problem with all the different levels but for the life of my I can't figure out how to make it follow the path. I use eq2pather combat, label start, run my path and then label finish. Seems like it should work but it goes crazy every time. I don't have any problems with eq2pather with the old harvest script.
 

abbadon

Active Member
more info

abbadon said:
Has anyone had any luck with dungeon crawl mode? Every time I seem to try it my character runs back and forth in the same spor for a while and then may try to follow some sort of path. I am trying it in splitpaw which may be giving it a problem with all the different levels but for the life of my I can't figure out how to make it follow the path. I use eq2pather combat, label start, run my path and then label finish. Seems like it should work but it goes crazy every time. I don't have any problems with eq2pather with the old harvest script.

ok. I attempted the same dungeon crawl mode outside in another zone. I made the start to finish path and was able to use f4 to go from one point to the other without problem but when using eq2bot 2.42 it seems to go haywire. I checked to make sure my key setting are correct and they are.

Thanks in advance for any insight. I read all 16 pages on ismods and everything else I could find on eq2bot and haven't come up with anything yet. I may wipe out my script directory and reload them all just to make sure I don't have something old hanging out there getting in the way although everything in the script seems to be pointing to specific location that do indeed have the correct versions.
 

abbadon

Active Member
Pather problem

nevermind. As usual it was a stupid mistake. An extra 0 crept into my scan range and hosed everything. 20 is much better than 200 :)
 

Pygar

EQ2Bot Specialist
I use dungeon crawl all the time, as long as you have ranges, a good path, and a pull spell, it seems to work fine.
 

abbadon

Active Member
Pathing

Pygar said:
I use dungeon crawl all the time, as long as you have ranges, a good path, and a pull spell, it seems to work fine.

Thanks for the response. I have found DC to be awesome now that I found my extra 0. Have you faired as well with camps? For some reason when I use multiple camps and pull sites it seems to always want to run everything back to start no matter how far away.
 

nathanh

Active Member
Home Set Point

Can someone help me figure out how to use Minimum Movement - Home Set Point.

it's for setting a spot, where your group sits, then your tank runs out and grabs the mobs and brings them back to be killed.

What i want to know is:

1. What do I call my home point, exactly.
2. Do I run directly to each point, and name it something? Or do I hit F1 along the way, creating a path, until I get to the point I want to pull from.
3. What do I need each point I go to, exactly.

I tried so many different things.. Eq2bot just sits there.

I got it working in Dungeon and auto hunting, this is the only thing I can't get working.

I asked blazer, but i am still stuck, he told me to use combat mode and hit F7, which didn't work.

Let me know =)

-equidis
 

Karye

Active Member
Minimum Movement - Home Set Point Automatically sets the homepoint where you start EQ2bot. As long as you have a pull spell set and automatically pull checked the bot will attack anything that attacks someone in the group. After the fight it returns to the home point. This is useful for sitting on a spawn of mobs.
 

Pygar

EQ2Bot Specialist
I use minimal for raiding, and set the extra follow feature to MT.

So between fights they will follow, when we set up for fight I move them to thier position and they generally stay there.

What I would really like to see, and perhaps I should post elsewhere, is to heal thru the mob. Particularly for soloing, but would be nice for raid instances as well.

If target of mob = heal target, don't switch targets to cast heal. This way you continue to melee, etc, etc.
 

draken12685

Active Member
I have found that with the home point set my character doesnt return to the spot but often ends up staying within 5 feet of it after most fights. I have found numerous issues with this when duo'in two melee classes which happen off and on depending on the location of the pulls.

For one, my home set character will run at the mobs while they are being pulled and then once he reaches where they were, he stops and doesnt run back to the camp spot to engage them.

Second, if they are close mobs he doesnt recognize that it is engaged by a group member and backs away, then strafe-runs sideway until he is behind the mob at about a 10ft distance, and then runs up to engage... this usually ends in him not being able to reach the mobs with melee, only using his skills.

Other than that it seems to work fine. I have tried using auto-hunt and the camp option as well to avoid the above issues but they still happen.
 

Karye

Active Member
I have found that with the home point set my character doesnt return to the spot but often ends up staying within 5 feet of it after most fights.
This is by design it randomly places you near the spot. Real players never return to the exact same spot after every fight.

For one, my home set character will run at the mobs while they are being pulled and then once he reaches where they were, he stops and doesnt run back to the camp spot to engage them.
your assist healt % is set to high. The puller is doing enough damage to trigger the start of combat. Try setting the assist % lower

Second, if they are close mobs he doesnt recognize that it is engaged by a group member and backs away, then strafe-runs sideway until he is behind the mob at about a 10ft distance, and then runs up to engage... this usually ends in him not being able to reach the mobs with melee, only using his skills.
Some mobs have unusally small "hit boxes" ie the range that you can melee them at. There is no good solution for this at this time as setting this range smaller causes issues with other mobs.
 
Top Bottom