It's been a while since I have even logged in to EQ2, so I haven't been keeping up with the craft tool during my interlude.
Downloaded the updated version and I notice that the "smaller footprint" means that the resource /component lists have moved from the main window to a separate tab.
I'm noticing two behaviors on my system (clean install in Windows 7) that are puzzling and that I hope someone else has already solved and can clue me in.
1 - If I remember to tab over to "Shopping" and see a needed ingredient and then purchase the required supply of that ingredient, the tool does _not_ recognize the purchase. If I have "auto-buy" turned on my 'toon will run back to the merchant and buy fuel /whatever and then halt, unable to return to the craft station. If I don't have auto-buy turned on, then the tool simply starts marking recipes as complete without ever trying to craft.
2 - _Occasionally_, the "Shopping" tab will not list a harvested ingredient as being in short supply, but it will run out during crafting. In this case, with or without auto-buy enabled, the tool starts marking recipes as completed and then halts as if it were successful.
Any takers? Have I just missed something in the update that I need to flip a switch for?
Downloaded the updated version and I notice that the "smaller footprint" means that the resource /component lists have moved from the main window to a separate tab.
I'm noticing two behaviors on my system (clean install in Windows 7) that are puzzling and that I hope someone else has already solved and can clue me in.
1 - If I remember to tab over to "Shopping" and see a needed ingredient and then purchase the required supply of that ingredient, the tool does _not_ recognize the purchase. If I have "auto-buy" turned on my 'toon will run back to the merchant and buy fuel /whatever and then halt, unable to return to the craft station. If I don't have auto-buy turned on, then the tool simply starts marking recipes as complete without ever trying to craft.
2 - _Occasionally_, the "Shopping" tab will not list a harvested ingredient as being in short supply, but it will run out during crafting. In this case, with or without auto-buy enabled, the tool starts marking recipes as completed and then halts as if it were successful.
Any takers? Have I just missed something in the update that I need to flip a switch for?