eq2harvest - how does one get it to use lavishnav?

milamber

Active Member
Just updated all my scripts from the svn and was gonna try out the harvester, seeing it's using lavishnav now.

The thing is - is there a script to create the path? The old eq2pather seems to be using the old nav system. The tab in eq2harvest seems to be using the old one as well.. and it doesnt auto-add boxes/points.

Tried the dotnet version, but it's just too slow - stands still at the node for 1 sec, then does a full turn towards the target which looks really suspect ;) then waits for 1 sec and starts harvesting..
Tried importing the nav from dotnet to the lavishscript version but it wont recognize it.

Any hints for an old isx:er? :)
 

Pygar

EQ2Bot Specialist
The navigation tab uses lavishnav, it just doesn't auto add points / regions, you have to manually create points for now.

I don't personally use this script anymore as harvesting is virtually a worthless activity with the current game economy.

Adding auto points is on my list of things to look at, but its pretty far down that list and I can't say if/when I'll get to it.

TBO, Harvest scripting is a pretty rewardless task.
 

Minuo

Active Member
Just updated all my scripts from the svn and was gonna try out the harvester, seeing it's using lavishnav now.

The thing is - is there a script to create the path? The old eq2pather seems to be using the old nav system. The tab in eq2harvest seems to be using the old one as well.. and it doesnt auto-add boxes/points.

Tried the dotnet version, but it's just too slow - stands still at the node for 1 sec, then does a full turn towards the target which looks really suspect ;) then waits for 1 sec and starts harvesting..
Tried importing the nav from dotnet to the lavishscript version but it wont recognize it.

Any hints for an old isx:er? :)
I have gotten this to work using the old eq2pather. Just rename the xml by removing the eqnavigation part of the name and copying it to the eq2harvest nav file. worked great for me.
 
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