EQ2pather problem

darkejo1

Active Member
The pather is an amazing script and Thank you to whomever created it. I just have a question/suggestion. Is there any way you can make it so each time it reaches one of it's way points it doesn't freeze, but smoothly continues to it's next objective?
 

darkejo1

Active Member
Solution!

By the way I found a solution to my problem. If you look at the eq2pather.iss file there is a piece of code in their under "case 4" (if you do a search for "case 4" you will find it). You just need to add a "1" after the number "2". Eq2Pather was not intended to be used as a "Point A to B" pather (or some I'm told) so once your toon reaches the end of the path he will keep running. In any case it is still very helpful and an easy way to automate running for 15 minutes across Antonica with little or no user interaction. :yea:

PHP:
case 4
				CurrentTask:Set[0]
				nearestpoint:Set[${Navigation.World[${Zone.ShortName}].NearestPoint[${Me.X},${Me.Y},${Me.Z}]}]
				InputBox "What Navigational Point do you want to move to?"
				NavPath "${Zone.ShortName}" "${nearestpoint}" "${UserInput}"
				if ${NavPath.Points}>0
				{
					pathindex:Set[1]
					do
					{
						call moveto ${NavPath.Point[${pathindex}].X} ${NavPath.Point[${pathindex}].Z} 2 1
					}
					while ${pathindex:Inc}<=${NavPath.Points}

					LastX:Set[${Me.X}]
					LastY:Set[${Me.Y}]
					LastZ:Set[${Me.Z}]
					displayLP:Set[${UserInput}]
					lastpoint:Set[${UserInput}]
 
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