CyberTech asked me to make a list of what I think would be required / very handy for EvEBot to work in 0.0, this list might include features that already exist and/or features not yet implemented in isxeve.
I'll make three lists, one that counts for both the miner and combat bot, one for the miner bot and one for a combat bot.
Both:
* Correct (tm) alliance / corp -> person standings (isxeve-issue atm), if it is too hard to solve then a separate standings list (to ignore certain char/corp/alliance id's) could work as a work around.
* Warp out or "ctrl+q" (if warping takes too long) if a hostile / neutral comes in local to a POS or dock in station (or safespot + cloak for combat bot).
* Unloading / safespotting to POS instead of station, 99% of all 0.0 doesnt have a station. Working from a POS is normal there. For ratting you could even go as far as to say giant secure cans, but personally never used those.
Miner:
* Ability to work from warp-in spots (e.g. 200km off belts, so the bot can warp to an asteroid instead of slow boat to it, it would have to warp back to that spot if nothing of value is within x seconds of slow boating)
* Ability to add a 'weight' to each rat, if the combined weight of rats in a belt is above x then warp out of it (with this you can avoid issues where a hulk cant tank a spawn or where there are scrambling frigates)
* I had more idea's, I'll remember them again I'm sure
Combat:
* Target priorities (kill scrambling frigates first with use of drones)
* Loading up ammo from a pos or station
* Cloak in a safespot (for ninja-ratting) when hostiles present or regaining cap
* (Audio) Alert when faction / officer rat shows up in a belt
* Tractor beam / loot / salvage switches (faction / officer rats always loot, possibly ctrl+q after officer rat
that could be billions)
* Capacitor management (e.g. low on cap warp out to safespot + cloak (if fitted))
* Agro management (dont deploy drones until rats have all targeted you, unlike in 0.1-1.0, rats will kill drones really fast)
* Belt chaining (as option), e.g. kill all the BS, leave the smaller rats.. could add rat "weight" (see miner) to this, so it wont chain 500k BS, but for example only triple 1m or more spawns (and it shouldnt chain belts with scrambling frigs in it)
Thats it for now, I'll probably think of more things later in life though. I'll add them when I do think of things, perhaps other people with 0.0 experience can add some 'wish list' items for making EveBot 0.0 'proof'.
I'll make three lists, one that counts for both the miner and combat bot, one for the miner bot and one for a combat bot.
Both:
* Correct (tm) alliance / corp -> person standings (isxeve-issue atm), if it is too hard to solve then a separate standings list (to ignore certain char/corp/alliance id's) could work as a work around.
* Warp out or "ctrl+q" (if warping takes too long) if a hostile / neutral comes in local to a POS or dock in station (or safespot + cloak for combat bot).
* Unloading / safespotting to POS instead of station, 99% of all 0.0 doesnt have a station. Working from a POS is normal there. For ratting you could even go as far as to say giant secure cans, but personally never used those.
Miner:
* Ability to work from warp-in spots (e.g. 200km off belts, so the bot can warp to an asteroid instead of slow boat to it, it would have to warp back to that spot if nothing of value is within x seconds of slow boating)
* Ability to add a 'weight' to each rat, if the combined weight of rats in a belt is above x then warp out of it (with this you can avoid issues where a hulk cant tank a spawn or where there are scrambling frigates)
* I had more idea's, I'll remember them again I'm sure
Combat:
* Target priorities (kill scrambling frigates first with use of drones)
* Loading up ammo from a pos or station
* Cloak in a safespot (for ninja-ratting) when hostiles present or regaining cap
* (Audio) Alert when faction / officer rat shows up in a belt
* Tractor beam / loot / salvage switches (faction / officer rats always loot, possibly ctrl+q after officer rat
* Capacitor management (e.g. low on cap warp out to safespot + cloak (if fitted))
* Agro management (dont deploy drones until rats have all targeted you, unlike in 0.1-1.0, rats will kill drones really fast)
* Belt chaining (as option), e.g. kill all the BS, leave the smaller rats.. could add rat "weight" (see miner) to this, so it wont chain 500k BS, but for example only triple 1m or more spawns (and it shouldnt chain belts with scrambling frigs in it)
Thats it for now, I'll probably think of more things later in life though. I'll add them when I do think of things, perhaps other people with 0.0 experience can add some 'wish list' items for making EveBot 0.0 'proof'.