EVEBot Feature Requesting

chockobot

Active Member
* Create a script that will automatically reconnect you after downtime (serverside)

That would be cool as well as if it just kicked you out for some reason. Lately I've been coming home and seeing some exception error for exefile.exe even though I have exception windows turned off in the client.


The only other thing I'm interested in is salvaging. Haven't messed with that a lot though.
 

Candyman

Active Member
A function to move drones from station to ship drone bay for when drones are lost or destroyed would be tits.

Great job to all by the way.
 

Sethric

Active Member
Right now, there's nothing that stops the ship at downtime, when you get up the next day, your ship is usually in space with the drones floating around.
Some kind of timer to stop the ship at server down would allow auto login scripts to work.
 

kingfisher

Active Member
Would be good if you could have it not move whatsoever. Just sit in one spot and strip everything starting w/ the closest rocks. Then it doesnt get hung up flying into roids or spending 10 minutes flying across the belt for one rock.
 

hessinger

New Member
Candyman said:
A function to move drones from station to ship drone bay for when drones are lost or destroyed would be tits.

Great job to all by the way.
Alright... I'll work on that =)...
Given theres a way to detect the max capacity of your drone bay... =). That will be in one of the near revisions.
edit: Alright looks like its all there... will start working on that right away.

As far as the autologin script as concerned, I think someone started working on that last night..

And for movement, I dunno about that... with drifting and other crap... and priority crap... someone would need to figure out a mathematical equation to way the benefits of moving from one spot to another in a belt... Personally I see this is a waist of time to look into because were still building basics in the bot... but if someone would wanna figure that out.. feel free to post it. other then that.. you would have to talk to Cyber, hes the man that made all movement scripts happen =).
 

hessinger

New Member
hessinger said:
Alright... I'll work on that =)...
Given theres a way to detect the max capacity of your drone bay... =). That will be in one of the near revisions.
edit: Alright looks like its all there... will start working on that right away.
Its done except for that I'm waiting for ama to add an ID for the drone bay, so we can move stuff to it.. other then that the scripts written and working.. =)
 

hessinger

New Member
Sethric said:
Right now, there's nothing that stops the ship at downtime, when you get up the next day, your ship is usually in space with the drones floating around.
Some kind of timer to stop the ship at server down would allow auto login scripts to work.
Are the servers shut down at the exact same time everynight? I dunno.. I don't stay up to see... what time is it locally to the server..? I'll get a start on this.. =)
 

Drift3r

Active Member
chockobot said:
* Create a script that will automatically reconnect you after downtime (serverside)

That would be cool as well as if it just kicked you out for some reason. Lately I've been coming home and seeing some exception error for exefile.exe even though I have exception windows turned off in the client.


The only other thing I'm interested in is salvaging. Haven't messed with that a lot though.

I would love this feature. Also some form of skill queuing would be awesome but I won't hold my breath on this later feature request. Being able to relog after a server shutdown would be a must to add IMHO. :)
 

hessinger

New Member
Drift3r said:
I would love this feature. Also some form of skill queuing would be awesome but I won't hold my breath on this later feature request. Being able to relog after a server shutdown would be a must to add IMHO. :)
Skill Queueing is pretty much done as of last night... theres some limitations I found out this morning due to ISXEVE/EVE not refreshing correctly or something that. IsTraining in the Skills Datatype seems to be problem member though that causes most of it.
 

Sethric

Active Member
Eventually, Evebot will have some hauling features for jetcan mining, I was thinking about ore thief issues and thought about some features.

a counter showing how many times the can was emptied.

a log showing who was within 2km of the can when it was emptied

a log of anyone turning red nearby (this would be ore theives)
 

Denthan

Active Member
Priority Mining

I would like to see having one type of roid as the primary (like Massive is for me) and then when all belts are out of that starting on other types. Right now I have the xml edited so all I look for is Massive but by 8 PM EST I stop mining because all the Massive is gone.

Denthan
 

CyberTech

Second-in-Command
Staff member
fretzan said:
if possible it would be nice to pinpoint miners and mission runners in the area.
EVE PVP & Griefing is fun enough.. I'll not help automate that portion of the game. I'm sure someone else will, so no fear :rolleyes:
 

CyberTech

Second-in-Command
Staff member
Denthan said:
I would like to see having one type of roid as the primary (like Massive is for me) and then when all belts are out of that starting on other types. Right now I have the xml edited so all I look for is Massive but by 8 PM EST I stop mining because all the Massive is gone.

Denthan
Ok (and this is the rest of the 10 char msg requirement, stupid software)
 

CyberTech

Second-in-Command
Staff member
Sethric said:
Eventually, Evebot will have some hauling features for jetcan mining, I was thinking about ore thief issues and thought about some features.

a counter showing how many times the can was emptied.

a log showing who was within 2km of the can when it was emptied

a log of anyone turning red nearby (this would be ore theives)
Added to list
 

hessinger

New Member
CyberTech said:
EVE PVP & Griefing is fun enough.. I'll not help automate that portion of the game. I'm sure someone else will, so no fear :rolleyes:
If this game's pvp is as complicated as I hear it is.. then it probably isn't even possible too.
 
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