Few questions about mystic bot

speedycerv

Active Member
All of these questions relate to the mystic bot.
1. On the settings tab, I have the radio button for accept invites selected, yet when I get sent an invite, it does not accept the invite. Could I be missing something as far as additional set up?
2. I don't exactly understand the order of casting. It seems to look at priority tab first, does it then go to the CA tab? If so, why are the debuffs casting on my mystic when they are blackened out, because that should mean to not use something when they are blackened.
3. What is the best way to set up automatic spirit of the wolf to cast every 30 minutes? I have tried putting it on the buffs tab as a non combat buff, however the bot just will keep repeatedly casting SoW. Keep in mind that this does not appear on the maintained bar, only on the spell effects window, so maybe that is why this is harder to configure than normal buffs.
4. In the announce tab, the *Target*'s does not say the name when I made my own one. It works for the premade Curse Cures, just not for the raid rez one that I made. What it does is say "Casting Rez on " It doesn't seem to interpret the *Target* the same way.
5. Is there any way to set up item switch (like say a shield I have equipped for the item "Runed Guard of the Sel'Nok", use item that item, switch item back out for the shield)?

Thank you in advance!
Let me know if you need screenshots, I'll be happy to provide.
 

speedycerv

Active Member
Alright thank you for that.

Also for the group heal, it was set to combat type group only, but it would only work if the tank was in my group. I tried changing it around to heal type with group only or the tank as the target. All of them seem to work differently. Could I get an explanation for how and when it decides to cast the group heal based on what I set it to? If i Set it to tank will it only go off if the tank is in my group, as it doesn't seem to go off in that case.

Also, the group cure doesn't go off until my single cure is used first sometimes, even though my group cure is above the single on the list. Any idea on this?
 

Kannkor

Ogre
All of these questions relate to the mystic bot.
1. On the settings tab, I have the radio button for accept invites selected, yet when I get sent an invite, it does not accept the invite. Could I be missing something as far as additional set up?
2. I don't exactly understand the order of casting. It seems to look at priority tab first, does it then go to the CA tab? If so, why are the debuffs casting on my mystic when they are blackened out, because that should mean to not use something when they are blackened.
3. What is the best way to set up automatic spirit of the wolf to cast every 30 minutes? I have tried putting it on the buffs tab as a non combat buff, however the bot just will keep repeatedly casting SoW. Keep in mind that this does not appear on the maintained bar, only on the spell effects window, so maybe that is why this is harder to configure than normal buffs.
4. In the announce tab, the *Target*'s does not say the name when I made my own one. It works for the premade Curse Cures, just not for the raid rez one that I made. What it does is say "Casting Rez on " It doesn't seem to interpret the *Target* the same way.
5. Is there any way to set up item switch (like say a shield I have equipped for the item "Runed Guard of the Sel'Nok", use item that item, switch item back out for the shield)?

Thank you in advance!
Let me know if you need screenshots, I'll be happy to provide.
*Target* only works on PCs. A corpse is not a PC, it's a "Corpse". (I realize it's the corpse of a PC, but to the game, it's just a corpse).
 

Kannkor

Ogre
Alright thank you for that.

Also for the group heal, it was set to combat type group only, but it would only work if the tank was in my group. I tried changing it around to heal type with group only or the tank as the target. All of them seem to work differently. Could I get an explanation for how and when it decides to cast the group heal based on what I set it to? If i Set it to tank will it only go off if the tank is in my group, as it doesn't seem to go off in that case.

Also, the group cure doesn't go off until my single cure is used first sometimes, even though my group cure is above the single on the list. Any idea on this?
Anything with the "Combat" tag shouldn't have "GroupOnly" checked. Guess I need to add support for it, or remove the option... Which is a little difficult with how that screen is setup.
Keep in mind, there's 200000 ways to set up heals, depending on what you want. So I'll explain the how, but not the why (since the why is a matter of opinion, generally depending on the level of healing you want).

Spam your group heal every time it's up.
Combat -> Tanksname

Cast your group heal when anyone in the group (or the specific toon) is equal or under the % given.
Heal -> GroupOnly (or a name) -> %

Doesn't pertain to group heals with no duration, but it's worth mentioning, the "Maintained" option means you will only recast it on that target if the target does NOT have the spell already on them. Example:
Single Target Ward -> Combat -> Tanksname -> Maintained
If the tank has no ward on him, it casts.
If the tank has a ward on him, it will NOT cast.
 

speedycerv

Active Member
Thank you for the explanation on the targeting issue.

Thank you for the explanation on the combat/heal usages as well. So I guess if I want to group heal regardless of there being a tank in my group. I should just set it to combat>me.
 

speedycerv

Active Member
What about the second part of my post:

The group cure doesn't go off until my single cure is used first sometimes, even though my group cure is above the single on the list. Any idea on this?
 

Kannkor

Ogre
What about the second part of my post:

The group cure doesn't go off until my single cure is used first sometimes, even though my group cure is above the single on the list. Any idea on this?
No..

Who is it curing? I know previously there was an issue, with how client data came in, you would find out YOU were dotted before anyone else, so it would use a single cure on you, then use a group cure. I fixed it a while ago... however it's possible latency or other factors are messing with it... Need more info.
 

speedycerv

Active Member
Thank you for the quick response.

I'll see if there is a pattern for who it cures first, but it seemed to be random who was cured first.

I have a couple more questions if you have time for them.

I'm playing around with is the OgreMCP feature. It seems to work pretty well.

1. However, I was also trying to use the chat commands such as "call to guild hall" in group chat(http://eq2.ogregaming.com/wiki/index.php?title=OgreBotChatCommands), and none of the bots responded. I did set up the character information in EQ2Chars.inc, is there any other setup that needs to be done for this to work?

2. I notice that when my characters get knocked back that sometimes they don't move back into melee range, is there a way to fix this? Move to area is On. Move into melee range is On. I can use the Come to Me button on the Ogre MCP and it helps resolve that, but was wondering if there was a better way.
 

Kevinshp

Well-Known Member
in the setting tap there is a move to melee it is set to 40m you can raise that to 99 and they will move in from further away but I use the come-to-me alot anyway.
 

Kannkor

Ogre
Thank you for the quick response.

I'll see if there is a pattern for who it cures first, but it seemed to be random who was cured first.

I have a couple more questions if you have time for them.

I'm playing around with is the OgreMCP feature. It seems to work pretty well.

1. However, I was also trying to use the chat commands such as "call to guild hall" in group chat(http://eq2.ogregaming.com/wiki/index.php?title=OgreBotChatCommands), and none of the bots responded. I did set up the character information in EQ2Chars.inc, is there any other setup that needs to be done for this to work?

2. I notice that when my characters get knocked back that sometimes they don't move back into melee range, is there a way to fix this? Move to area is On. Move into melee range is On. I can use the Come to Me button on the Ogre MCP and it helps resolve that, but was wondering if there was a better way.
Chat command should work in group/raid/tells. I'll try it out when I get time.

As Kevin pointed out, it depends how far away they get knocked back. And make sure you're not hitting "NoMove" otherwise you are killing their movement :)
 

speedycerv

Active Member
Ah that setting is probably causing the issue(the 40m limit). I'll try that. I did seem to notice that they would only have this problem if they were far away from the mob after the knockbacks. Let me know about the chat commands when you can. I'm working on leveling 6 box team so it would make life 6x easier :).
 

Kannkor

Ogre
Ah that setting is probably causing the issue(the 40m limit). I'll try that. I did seem to notice that they would only have this problem if they were far away from the mob after the knockbacks. Let me know about the chat commands when you can. I'm working on leveling 6 box team so it would make life 6x easier :).
Any reason you're not using the MCP button for it instead?
 
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