Fix for EQ2Harvest not doing continuous loop

MrObvious

Senior Member
I know many think a continuous loop is a bad idea, but it should work and here is the fix to make EQ2Harvest move from Finish to Start in a continuous loop.

Just add a "<Connection To="START" />" line in the nav file for the FINISH point

Example:

<World Name="steppes">
<Point Name="FINISH">
<X>935.111267</X>
<Y>2.354002</Y>
<Z>-30.145723</Z>
<Connection To="steppes_392" />
<Connection To="START" />
<Note>keypoint</Note>

That fixes the issue.
 
Last edited:

Nuprecon

Active Member
I know many think a continuous loop is a bad idea, but it should work and here is the fix to make EQ2Harvest move from Finish to Start in a continuous loop.

Just add a "<Connection To="START" />" line in the nav file for the LAST point

Example:

<World Name="steppes">
<Point Name="FINISH">
<X>935.111267</X>
<Y>2.354002</Y>
<Z>-30.145723</Z>
<Connection To="steppes_392" />
<Connection To="START" />
<Note>keypoint</Note>

That fixes the issue.
Why would many think a loop is a bad idea?

Thanks for the fix.
 

MrObvious

Senior Member
Fair enough. But it is so hideously boring it is temping to bot. hehe. I do agree the the multiboxing capability of EQ2Bot is much more impressive and useful.
 

insanitywiz

Senior Member
I personaly think a loop is less conspicuis than running one path back and forth. But.. w/e.
It all depends on the path size and location. The longer the path, the less it runs into well traveled locations, the better. Anyone that harvests in the few tier 8 locations that don't have agro mobs interfering is just asking to get banned since a million other yahoos want to use the same spot, not to mention the GM's know where to look at this point.
 
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