Follow the ratter around Salvage Script Help

tsumari

Active Member
Updated release, the looping issue appears to have gone away with updates to isxeve. Have fun and let me know what you see. I will be working to merge the salvage library with my haul library over time and as I do that the salvage bot will gain some neat capabilities.
 

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GliderPro

Active Member
Nice work. Thanks for filling the void. I'm planning on adding this functionality to evebot once I get the mission runner stuff done.
 

n2o

Active Member
Is this supposed to work with the latest svn? It runs for a while, but then gets stuck in a loop.
 

shockme

Well-Known Member
tsumari,

First off great work! The only issue I have found is when you warp to the "Ratter" when he was say 150km or more from the belt but still on grid the "Salvager" will slow boat to wrecks. I'm not sure how hard it would be to have a check in there to see if one final warp can be done.

Thank you for the work done on this!
 

Pteppic

Active Member
I tried using this with the syntax you posted, but it is not looting any wrecks.. is this expected ? Right now it warps to the member, targst wrecks and salvages, but does not loot any cans or wrecks.
 

wtfover

Active Member
Working Decent - Enhancements?

Script seems to be working okay so far. A couple things though.

Can you have the script deal with cap boosters in some way? Give an option to either ignore, jettison, or something? Often times they make up for 75%+ of the cargohold space.

I have noticed it occaisanlly ignores some of my loot. Anyway to do a final loot check before it warps off?

Lastly I noticed it isnt seeing or using my shield booster. Can you put in some options for it to use if being attacked and maybe warp to station if it drops below 40%? Thanks much!
 

dew1960

Well-Known Member
How to turn it off?

I've got this 99.9% working, I just added a loop that repeats warping to the salvager and a few extra bits to Ama's salvage script. Periodically the salvage code will loop constantly though I have yet to discern why.

Try this out with the following syntax, with your ratter in your gang, and let me know if you can figure out what scenario causes it to loop (it can go an hour or 2 without a problem).

run tsusalvage -loot -at "RatterName"

Posted updated version here.
This is cool. One question....how do I turn it off?

***I figured it out from trial and error, just had to type "endscript tsusalvage"***
 
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dew1960

Well-Known Member
Miner/Salvager?

Is there someway to make the evebot miner and tsusalvager work together at the same time? I have a mining ship with laser and tractor beam installed and drones to kill the rats. I kill the rats with the drones when mining, but I hate to see the loot and salvage go to waste.

I tried to make a fleet with just myself in it, run evebot miner, then run the tsu salvager. The problems I run into are:

1. The miner uses up all the target ability, locks onto 4 rocks and I can only target 4 targets with my skill, so that leaves no target locks for the tractorbeam/salvager to use.

2. I can make it work if I pause the miner until the rats are dead, and then resume manually. The only problem here is that once I dock to unload the ore, the tsusalvage script undocks me before I can unload the ore, and does not unload the salvaged materials either, so I have to manually abort the undocking, and transfer all my cargo myself before it can try to undock me again, LOL.

3. I have 2 accounts, so I tried to put all mining lasers on my mining ship and use my second acct to haul the ore from jetcans, and also salvage (since I can fit a salvager and tractor beam on my indy hauler). This also runs into problems when I try to dock at the station to unload the ore and often the hauler script will warp to the station before the salvage script can do it's job, unless I pause the evebot script and resume it after the salvaging.


I guess I am looking for a way to warp to the belt, kill the rats, salvage them, and then mine, rinse and repeat either using two accts together or just one if possible.

Any suggestions/advice would be welcome, or if there is a script writer/editor that can help me with my problem.

I am still using rev 802 since it seems to work the best. IS there a newer revison that works better?

It seems I need 3 accounts to do what I want, but I can't afford the 3rd acct, LOL.
 

ZX9r

Active Member
tsumari,

First off great work! The only issue I have found is when you warp to the "Ratter" when he was say 150km or more from the belt but still on grid the "Salvager" will slow boat to wrecks. I'm not sure how hard it would be to have a check in there to see if one final warp can be done.

Thank you for the work done on this!
fit an afterburner the original script used an afterburner i have not tried Tsi's yet but use his superhauler all the time
 
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ZX9r

Active Member
Script seems to be working okay so far. A couple things though.

Can you have the script deal with cap boosters in some way? Give an option to either ignore, jettison, or something? Often times they make up for 75%+ of the cargohold space.
As this is just a modified you should be able to update the file that is created

http://www.isxgames.com/forums/showthread.php?t=2111


half way down the page

"If you have selected the looting option, then after each salvage attempt the script will check for cargo containers in space (ie, cans). It will tractor and/or approach the can, and then open it. The script will then check your xml file (EVEIgnoreLootingItems.xml) -- if the item name is marked as TRUE, then it will ignore the item. If the item is set to FALSE it will be looted. If it doesn't exist in the file, then it will be added to the xml file with a default setting of FALSE and looted. Finally, if you happen to get a full ship while salvaging, the script should go back to your home station, unload, and then come back to that same location and resume.


XML File:
This script produces an xml file called "EVEIgnoreLootingItems.xml". It contains a list of all of the items you have looted while using the script. Items set to TRUE are ignored and not looted while items set to FALSE will be looted. (ie, TRUE = ignored, FALSE = not ignored.)

If an item looted does not exist in the file, it will be added with a default setting of FALSE."

try that!
Lastly I noticed it isnt seeing or using my shield booster. Can you put in some options for it to use if being attacked and maybe warp to station if it drops below 40%? Thanks much!
launch evebot just do not "start it"
ie (run evebot/evebot) then just leave it will run your shield booster as needed and change your skills still just not do anything else
 

Pteppic

Active Member
Not sure if this has been asked anywhere else (tried to check) but is it possible to set the salvager to dump all loot into a GSC rather than return to station?
 

ZX9r

Active Member
just because the script does a job for you does not mean you should AFK use it. Designed just to do some of the boring jobs.
 
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