Fury, porcupine and animal form

coss

Member
Hi

I would appreciate some help with a couple of things please on the new fury iss

1. I can't seem to turn off porcupine. I've checked the option to turn off damage proc spells but unfortunately doesn't seem to be doing anything. On long fights porcupine just drains all the power :confused:

2. I like the new options. I setup Animal form to use on my mage but it never gets casted. This spell is now great and would like to keep on the mage all the time or at least when power gets to 50% or something.

I know i'm probably missing something so excuse my noobines but i did spend some time testing and reading and couldn't find anything that worked.

Thank you.
 

Amadeus

The Maestro
Staff member
I would have to add option to turn off porcupine.

I've checked and animal form casts every time it's available for me. It even says so in the console window as a debug message. Just make sure you're selecting to cast it on a mage or priest.
 

toleranse

Member
Just wondering if this was a feature that would go in soon? if not is the script editable to stop porcupine from being cast at all? It's just such a mana drain that without an enchanter the fury becomes almost unplayable for me.

Yes my fury is not well geared, and sorry if these questions are not in the proper place. New to ISX and trying to get everything sorted out as soon as i can.

Thanks for the help.
 

toleranse

Member
Do I just have to remove the last one? Or would it be best to remove the lower versions of the spell as well?

I am new to this so only asking because i would like to make as few changes as necessary :)

Thanks again for the help.
 

Amadeus

The Maestro
Staff member
Open up /scripts/EQ2Bot/Class Routines/Fury.iss. Beginning around line 1000 you will find the following 15 lines:
Code:
    ;; Porcupine
    if ${Me.Ability[${SpellType[360]}].IsReady}
    {
        call CheckCondition Power 10 100
        if ${Return.Equal[OK]}
        {    
            call _CastSpellRange 360
            if ${Return.Equal[CombatComplete]}
            {
                if ${FuryDebugMode}
                    Debug:Echo["Combat_Routine() -- Exiting (Target no longer valid: CombatComplete)"]
                return CombatComplete                        
            }            
            SpellCnt:Inc
        }
    }
Delete these 15 lines and then porcupine will not cast.

If you want to leave them in for the future, then you can put a semicolon (;) in front of each line and it will be ignored by isxeq2 (similar to the first line above.)
 

toleranse

Member
Thanks,

I tried the first suggestion of removing porcupine from the spell list and that actually worked. But I am assuming its cleaner to rem out the lines from the class script itself so it doesnt waste anytime trying to cast something it cant find.

Thanks again for everyones help.
 
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