Groupoptions.iss - Flip Leaderonlyloot <-> Needbeforegreed, Et Al..

uiyice

Active Member
; Simple script to manipulate all group options, mostly for Looting Method. I included all others because, well, why not...
; Invoke Directly, or make a nice alias, or a MCP button, or just steal the two functional lines for your own scripts.
;
; Someone take my switch statement away, before I case again! 98% case statement, 2% code!
;
; Sample Alias's
; alias lol "runscript groupoptions.iss lol"
; alias nbg "runscript groupoptions.iss nbg"
;
; Will show the group dialog Once, to initilize the window. Otherwise nonfatal weird stuff happens (like unintentionally turning off autosplit coin)
; After that, opening the window is not necessary to change a setting.
; If you're on a wacky slow link or system, may need to increase the wait statement.
;
; Will accept multiple settings per invocation
;
; RunScript GroupOptions.iss LeaderOnly Legendary+ NoAutoSplit
; RunScript GroupOptions.iss FFA T+ AS
;
; But seriously, 99% of the time you can just steal the only two functional lines for your own code...
;
; Version 1.0 - uiyice

Edit: Really, this was supposed to go in the scripts subforum. I missed...
 

Attachments

appleuser

Well-Known Member
This is pretty cool, thanks. I'd love someone to make a script to make toons auto select chain / leather / cloth / plate from the daily missions.
 

uiyice

Active Member
This is pretty cool, thanks. I'd love someone to make a script to make toons auto select chain / leather / cloth / plate from the daily missions.
I don't know if this is new information, or old hat, but...

Such a script would revolve around /accept_reward [ItemID]. IF you know the exact item id of the reward you wish to select, you can simply select it that way. I've found no way to read the list of things being offered. But if you wanted to build a master list based on Quest Rewards, quests in zones, etc, you could do something semi-sane with it.

However, if you're wrong, and you /accept_reward with a bad ItemID, things turn odd. You'll get an error (And you just know that has to get logged on the server), and the choice window will pop fresh (choose again!), but the failed one will not close. So, a script that blindly tried all Chain Crates (with no regard to which crate was being offered) would result in a chain of errors, eventually the item, and leave 10 unclosable choice windows on the screen to clean up.

Their are pieces and parts you can use. I've just not yet come up with a sane way to put them all together.
 
Top Bottom