GU66 Feature Requests/Changes

Kannkor

Ogre
DO NOT POST ANY INFORMATION FROM BETA.
Only post information you have personally confirmed to be correct on the LIVE servers.


This goes for anything old/new.
For example, Sorcerer's max increments are changing from 180 to 150.
 
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Kannkor

Ogre
Post away!

Again, please don't waste my time with beta information. Only give me information that you have confirmed on live.

Please don't post things that "might" need changed. If you don't know if Ogre will handle it properly, test it, then if it doesn't work, post it. There isn't any point me spending time on something that doesn't need changed.
 

LuranEQ2

Active Member
Not a new feature, but OgreCraft is no longer able to purchase fuel from the GH fuel vendor -- it pops the merchant window up but never completes the purchase, tried it twice. Easy to work around by just purchasing stacks of fuel, but was working correctly up until yesterday's update.
 

Cheesy

Well-Known Member
In regards to Feature requests, what is the likelihood of being able to add some of the heroic scripting in?

For example, SG:TA [Challenge Mode], the last named has a curse which requires a specific person to joust 10m away, or sparks a major fail condition. First named has similar too, and seems to be generally quite a lot of scripting in the heroic zones currently.

If it's something you'll be working on, more than happy to help provide information on them etc, just wondering thats all.
 

Socal001

Active Member
So I was in AoA going to attempt Pharinich and when I did camp spot - all ..and camp spot distance- Default I typed /r set up for pharinich and nothing happend. I tried /g set up for pharinish as well and still nothing. My profiles haven't changed, meaning I have move to area checked as well as raid options. Can anyone else confirm/un-confirm this for me? Thanks I appreciate it.
 

Kannkor

Ogre
In regards to Feature requests, what is the likelihood of being able to add some of the heroic scripting in?

For example, SG:TA [Challenge Mode], the last named has a curse which requires a specific person to joust 10m away, or sparks a major fail condition. First named has similar too, and seems to be generally quite a lot of scripting in the heroic zones currently.

If it's something you'll be working on, more than happy to help provide information on them etc, just wondering thats all.
Yes, I generally always add heroic scripting in. May be a few days before I get to running them. I'll try to make time for it asap.
 

Kannkor

Ogre
So I was in AoA going to attempt Pharinich and when I did camp spot - all ..and camp spot distance- Default I typed /r set up for pharinich and nothing happend. I tried /g set up for pharinish as well and still nothing. My profiles haven't changed, meaning I have move to area checked as well as raid options. Can anyone else confirm/un-confirm this for me? Thanks I appreciate it.
Heading there to test now...
 

jonjones

Member
Just tried set up for Construct in HE and nothing happened. My profiles haven changed since I ran it last time.
 

Gorrok

Active Member
I have tried BJ scripts and ogre setup scripts tonight and nothing seems to work. Not sure if I am doing something wrong, all options ticked.
 
Connect will not work on any of my 3 computers, have double checked that everything was correct in innerspace and with the eq2char file. I was able to connect between all computers fine this morning after first update from ogre/isx. Though looks like there was a second patch might be the culprit. Unless I am missing something which is always possible.
 

Socal001

Active Member
Same thing happened to me in AoA earlier and Kankor is out testing now. Should be fixed soon i would guess.
 
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I know it's early, just figure I would throw it out there HM Siren's Last 2 names. If there is a way to script the shells and then last boss has a incurable that needs to be jousted.

Thank you in advance :-D
 

Camper

Active Member
Not a new feature, but OgreCraft is no longer able to purchase fuel from the GH fuel vendor -- it pops the merchant window up but never completes the purchase, tried it twice. Easy to work around by just purchasing stacks of fuel, but was working correctly up until yesterday's update.
I can reproduce this with alchy trying to buy ethereal candles.
 

Kannkor

Ogre
I know it's early, just figure I would throw it out there HM Siren's Last 2 names. If there is a way to script the shells and then last boss has a incurable that needs to be jousted.

Thank you in advance :-D
I'll see what I can do in there. May take me a day or 2. I did go and lock the zone today, so we'll see how things go in the next day or 2 for me to run it.
 

LuranEQ2

Active Member
This has been submitted to Amadeus under the bugs section.
I'm not too familiar with the nature of the bug, but would it also cover why the character was unable to buy some of the crafting books as well? Mine passed level 40 and bought about 3 of the 10 books when they became available. The only open bug report I saw was regarding selling items instead of buying them, so not sure if it's the same thing or not.
 

Kannkor

Ogre
I'm not too familiar with the nature of the bug, but would it also cover why the character was unable to buy some of the crafting books as well? Mine passed level 40 and bought about 3 of the 10 books when they became available. The only open bug report I saw was regarding selling items instead of buying them, so not sure if it's the same thing or not.
More than likely yes. Once the selling is fixed, if buying isn't, I'll whip up an example and submit it to Amadeus.
 

Cheesy

Well-Known Member
Not so much of a bug that its worth posting anyway, if you are using a ranger, you need to Ogre Spell all over again, as all your ranged combat arts have changed, and unless you do so, you wont be casting any of them.

Apologies to Kannkor if this is a bad place to post it, but it seemed the most logical.
 

uiyice

Active Member
Yes. First thing I did when I logged in, was ran one.
I've always wondered - is it safe to run multiple spell exports at once on multiple toons in parallel, or do they need to be run one at a time serially?

I've been running them serially just to be safe, but it does take a while...
 

Kannkor

Ogre
I've always wondered - is it safe to run multiple spell exports at once on multiple toons in parallel, or do they need to be run one at a time serially?

I've been running them serially just to be safe, but it does take a while...
As long as they are different classes, 100% fine. If you are running 2 of the same class... which ever one finishes last will probably save, whereas the one that finishes first will probably be poofed.
 

jonjones

Member
In AoA on the Pharnich fight I used the set up command via raid chat. All my toons one pc worked but on the other pc it did not. Nothing has changed on that computer from before patches. any help would be awesome
 

Kannkor

Ogre
In AoA on the Pharnich fight I used the set up command via raid chat. All my toons one pc worked but on the other pc it did not. Nothing has changed on that computer from before patches. any help would be awesome
echo ${ISXOgre.Version} on both computers... are they identical?
 

Kiech

Active Member
Hi zone reset seems too be not working,sorry if wrong place too put but seen other stuff put here so
 

Midnyte_ride

Active Member
I'll see what I can do in there. May take me a day or 2. I did go and lock the zone today, so we'll see how things go in the next day or 2 for me to run it.
Any update on this Kank? Anxious to get in there and finish what we started :) Thanks for fixing this :)
 

Kannkor

Ogre
Any update on this Kank? Anxious to get in there and finish what we started :) Thanks for fixing this :)
Here are my findings from Heroic HM:
First name (the one with the 4 mobs). No coding required. Just kill in order/handle the memwipe.
Second named - Coding not really needed, as you can easily avoid dying, or res. However, when I get more time I may code it.
Third name - No coding required. Just killed adds then named.
Fourth name (Queen) - Coded. set up for queen and shells are handled (note: If you don't campspot your tank, YOU will need to do it when it happens to the tank).
Final name (Talan) - Being coded... So far it'll just be running away on the uncurable curse.

If anyone has any more strategy information, or what they think could be coded (be VERY specific), let me know.

Will release once I get the last name dead and test it.
 

Midnyte_ride

Active Member
The curse joust is about all that's needed for Talan. Though it'd probably help to put in a timer for Scorching Faith too. Thanks for all your hard work!
 

Kannkor

Ogre
The curse joust is about all that's needed for Talan. Though it'd probably help to put in a timer for Scorching Faith too. Thanks for all your hard work!
Grind Options Queen Dulseris Added 'set up for queen'
Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).

Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples

Mindscorcher Shelik Added 'set up for Mindscorcher' | 'set up for Shelik'
When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)

This will be in patch 214. I'm hoping to have it released tomorrow pending any issues (have 1 issue with it targeting Talan as soon as he spawns... so hope you're ready!). Should be fixable.. I was too lazy to wipe it to test :)
 

Midnyte_ride

Active Member
Grind Options Queen Dulseris Added 'set up for queen'
Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).

Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples

Mindscorcher Shelik Added 'set up for Mindscorcher' | 'set up for Shelik'
When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)

This will be in patch 214. I'm hoping to have it released tomorrow pending any issues (have 1 issue with it targeting Talan as soon as he spawns... so hope you're ready!). Should be fixable.. I was too lazy to wipe it to test :)
Thank you Kank!!! Much appreciated !! :)
 

Kannkor

Ogre
Grind Options Queen Dulseris Added 'set up for queen'
Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).

Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples

Mindscorcher Shelik Added 'set up for Mindscorcher' | 'set up for Shelik'
When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)

This will be in patch 214. I'm hoping to have it released tomorrow pending any issues (have 1 issue with it targeting Talan as soon as he spawns... so hope you're ready!). Should be fixable.. I was too lazy to wipe it to test :)
Finally got this patch out.

I left in some debugging by mistake (doesn't hurt anything, just massively spams the console). You can ignore it.
 

blackee

Senior Member
Grind Options Queen Dulseris Added 'set up for queen'

Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
Where do I type 'set up for talan' or the queen?

I would assume in the console, but...nope.
 

Gorrok

Active Member
Any chance of seeing some mechanic upcoming that will allow for Timewarp to be Sync'ed between the casters or rest of the grp ?

Maybe a grp/tell message saying timewarp is ready.
Then in a timewarp chain with pre/post cast spells.
When chain is ready then a message from caster saying - "Lets do the Time Warp"
As soon as the buff preparing timewarp appears then the chain starts.

Another option would be a a chain that waits for a call that timewarp is about to be cast.
Then you can populate that with spells that might be available and cast those.
In essence if Manaburn is up but not part of the general CA cycle at that point, then it would be great to cast those inside Timewarp.
And if you build the chain well then you should be able to Land a BIG DD spell as timewarp start and start casting a DOT just before it end and then still double the damage (believe i have that the right way around:))

Just a thought - as i know timewarp is a bit of a problem.

(Sorry if it is not the right thread for this request)
 
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Kannkor

Ogre
Any chance of seeing some mechanic upcoming that will allow for Timewarp to be Sync'ed between the casters or rest of the grp ?

Maybe a grp/tell message saying timewarp is ready.
Then in a timewarp chain with pre/post cast spells.
When chain is ready then a message from caster saying - "Lets do the Time Warp"
As soon as the buff preparing timewarp appears then the chain starts.

Another option would be a a chain that waits for a call that timewarp is about to be cast.
Then you can populate that with spells that might be available and cast those.
In essence if Manaburn is up but not part of the general CA cycle at that point, then it would be great to cast those inside Timewarp.
And if you build the chain well then you should be able to Land a BIG DD spell as timewarp start and start casting a DOT just before it end and then still double the damage (believe i have that the right way around:))

Just a thought - as i know timewarp is a bit of a problem.

(Sorry if it is not the right thread for this request)
Wrong thread, this isn't related to gu66.

I don't see it realistically ever happening. Outside of timewarp chains, do you want people just not casting so their shit is up for timewarp? The logicists of this is a complete mess. Unless someone was able to lay out, very cleanly of exactly how they believe it could all work, I see it being a huge mess that doesn't work and is a huge waste of time.
 

Kannkor

Ogre
Eyedea, What settings are you using for the Talan fight? I can't get my guys to joust out.
Only thing you need, is a campspot, then set up for talan.
They should move to their predefined spot. From there, they joust when it's appropriate.
 

Luclore

Well-Known Member
Kannkor, can we get a joust out for the fear curse on Queen Delsaris in Alluring Embrace? I only run the zone for shineys and chance at myth and that fight is a pita with that fear.

Thanks
 

Kannkor

Ogre
Kannkor, can we get a joust out for the fear curse on Queen Delsaris in Alluring Embrace? I only run the zone for shineys and chance at myth and that fight is a pita with that fear.

Thanks
I haven't zoned into this zone yet, can you be more specific? I'll see if I can make some time to run the zone to add that - but I'd like to only run the zone once... :)
 

Tantroth

Well-Known Member
I haven't zoned into this zone yet, can you be more specific? I'll see if I can make some time to run the zone to add that - but I'd like to only run the zone once... :)
I'm almost to that fight now, I'll try and get the specific text for you.

Red text in chat box:

Person other than yourself: XXX has been infected with a fear virus! Stay back!
You get the fear: You are infected with a fear virus! Keep a safe distance from your allies!

Message if your too close: XXX gives you the creeps!

The actual spell she casts is Radiate Fear.
 
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dwdavis2

Member
More details in case they help - Radiate Fear is an incurable elemental, lasts a fairly long time (like 30s), and fears anyone within about 20m.

I just park everyone about 15m from the tank, then whoever gets Radiate Fear I back up another 30m. It can hit the tank too, but the Queen doesn't do enough damage for it to be a problem being out of heal range for a while.
 

Kannkor

Ogre
I'm almost to that fight now, I'll try and get the specific text for you.

Red text in chat box:

Person other than yourself: XXX has been infected with a fear virus! Stay back!
You get the fear: You are infected with a fear virus! Keep a safe distance from your allies!

Message if your too close: XXX gives you the creeps!

The actual spell she casts is Radiate Fear.
What is the mechanic of this fear? Is it when it expires, people are feared? Or any time someone is around them?
 

DaggerSplicer

Active Member
I was wondering if its too much to add in a pet range feature for coercer's Possessed Essence. I am finding it such a pain to have to constantly pull my Coey pet's in and out of aoe range. I know I can macro this in or use an MCP tab, just wondering if this is something that will be useful.
 

byaussy

Member
Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.

"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"

Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.

Happens almost every fight, usually pretty early
 

Kannkor

Ogre
What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.

"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"

Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.

Happens almost every fight, usually pretty early
When I was learning the fight, not a single person knew where this came from. Some times I'll go 3-4 full kills without seeing it, then the next time I'll get it 2-3 times in a single fight, and I have nearly the entire fight scripted...
 

byaussy

Member
Yeah it's not a huge deal, doesn't happen every time.

Scorching Faith is really giving me fits though, wipes out my group (except the tank) almost every time it hits. I've tried letting the script run my tank, running my tank manually, leaving everyone jousted out the whole fight, but it gets me every time. 30-40 pulls in a row now, and this eventually always gets me. Lowest I've gotten Talan is about 30%, but I can't help but think I'm missing something here.
 
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Eyedea

Active Member
What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.

"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"

Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.

Happens almost every fight, usually pretty early
I just assumed it was caused by trying to burn him down to fast...
 

Ali

Active Member
What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.

"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"

Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.

Happens almost every fight, usually pretty early
When you get an emote that he is studying your tactics, stop attacking him/pull pets off for a few seconds. Don't cross a 10% threshold and you won't get it. You can still dps the add fine though.

When I was learning the fight, not a single person knew where this came from. Some times I'll go 3-4 full kills without seeing it, then the next time I'll get it 2-3 times in a single fight, and I have nearly the entire fight scripted...
Did too.
 

Ali

Active Member
Yeah it's not a huge deal, doesn't happen every time.

Scorching Faith is really giving me fits though, wipes out my group (except the tank) almost every time it hits. I've tried letting the script run my tank, running my tank manually, leaving everyone jousted out the whole fight, but it gets me every time. 30-40 pulls in a row now, and this eventually always gets me. Lowest I've gotten Talan is about 30%, but I can't help but think I'm missing something here.
AE avoid, group dp, group damage reduction etc. There's lots of things that can be done to live through it.
 

Midnyte_ride

Active Member
Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
Not sure whats up with this script now, but it's behaving a little oddly. The last few times we've killed it, after a toon jousts Mark of Death (the curse), they don't return to the campspot. They follow whatever movement options they have checked in the manager (move into melee range, move behind, etc). They still joust the curse if they get it again, but once it's worn off they return to their movement options again. [Note: once my inquisitor did not joust the curse a second time. But as this has only happened once, and I've observed that toon as well as others successfully joust even without adhering to the campspot I assume it was a fluke] It's not a big deal, but it does mean toons can follow the mob when the tank has to joust with the curse, potentially killing them when it wears off the tank.

When the script first went in we had no problems with the campspot sticking. They'd joust out and then come right back to the same spot everytime.
 

Reddo

Member
The detarget is on a reliable timer. 70 seconds from pull and every 70 seconds. Hits the names current target so can FD it and let it hit another person.
 

Ebofu

Well-Known Member
The detarget is on a reliable timer. 70 seconds from pull and every 70 seconds. Hits the names current target so can FD it and let it hit another person.
That's all I do, 10s from his emote patience hits, 5s after patience hits the mob mem wipes.

Faith hits at 0:30 and 2:30 and maybe 4:30? Unsure, I generally kill it just under 2.
 

Garp74

Member
Not sure whats up with this script now, but it's behaving a little oddly. The last few times we've killed it, after a toon jousts Mark of Death (the curse), they don't return to the campspot. They follow whatever movement options they have checked in the manager (move into melee range, move behind, etc). They still joust the curse if they get it again, but once it's worn off they return to their movement options again. [Note: once my inquisitor did not joust the curse a second time. But as this has only happened once, and I've observed that toon as well as others successfully joust even without adhering to the campspot I assume it was a fluke] It's not a big deal, but it does mean toons can follow the mob when the tank has to joust with the curse, potentially killing them when it wears off the tank.

When the script first went in we had no problems with the campspot sticking. They'd joust out and then come right back to the same spot everytime.

Same issue for me tonight. I solved it by CS-JO-JI and pressing Joust-Out every time a toon didn't return to the pack.
 

Kannkor

Ogre
Same issue for me tonight. I solved it by CS-JO-JI and pressing Joust-Out every time a toon didn't return to the pack.
Right... This was done on purpose to add more automation to the fight..

So this is what happens..

When a toon gets talan mark (joust out curse), they joust out. When the curse is gone, they joust in. (Note: If you have jousted OFF someone, they won't joust in).
If the tank gets talan mark, he does a relay so everyone jousts out. once his mark is gone, he does a relay joust in.

If you believe there is an issue with this, please be very very specific with what is happening, and don't compare it to previously, just use what is happening, and what you think should be happening.
 

Garp74

Member
Ok, here's what's happening and where I think the script is deficient:

1) Group is Guardian / Dirge / Assassin / Coercer / Inquisitor / Defiler

2) I do NOT camp spot the tank. I need more flexibility than a camp spot. (e.g., when I fail the add's DPS check due to whatever reason, I kite the two Talans around so the main doesn't heal.)

3) When either Scout gets Talan's Mark, the scout jousts. When the Mark completes, and is gone, the scout is not going back in. The other archetypes all come back to home base reliably. It's just the scouts.

The scouts should return to home base like everyone else when the Mark is gone.
 

Kannkor

Ogre
Ok, here's what's happening and where I think the script is deficient:

1) Group is Guardian / Dirge / Assassin / Coercer / Inquisitor / Defiler

2) I do NOT camp spot the tank. I need more flexibility than a camp spot. (e.g., when I fail the add's DPS check due to whatever reason, I kite the two Talans around so the main doesn't heal.)

3) When either Scout gets Talan's Mark, the scout jousts. When the Mark completes, and is gone, the scout is not going back in. The other archetypes all come back to home base reliably. It's just the scouts.

The scouts should return to home base like everyone else when the Mark is gone.
2) That's fine. Shouldn't make a difference.
3) When the mark is complete, they should NOT return 'home' at all. They "joust in", which allows move into melee range / behind to take over. If your guys aren't jousting in, then there is some other issue. Did you do a no move? Is your move into melee range (Setup tab) extremely low? I set mine around 40.

Is there any reason you would want your scouts returning home rather than heading towards the mob?
 

uiyice

Active Member
2) Is there any reason you would want your scouts returning home rather than heading towards the mob?
Sometimes the Scout being in melee range, AE Autoattacking away, interferes with my ability to quickly snatch the add and drag it away on the tank. Be it actual autoattack, or just that the scout is closest when the add spawns (as I've already moved the tank away) I don't know.

But I personally find having nobody in melee range makes dragging the add away easier, so I nail the scout's feet to the floor at a safe distance.
 

Kannkor

Ogre
Sometimes the Scout being in melee range, AE Autoattacking away, interferes with my ability to quickly snatch the add and drag it away on the tank. Be it actual autoattack, or just that the scout is closest when the add spawns (as I've already moved the tank away) I don't know.

But I personally find having nobody in melee range makes dragging the add away easier, so I nail the scout's feet to the floor at a safe distance.
Okay, two options.

Before the add spawns (timer on screen) do a joust out.
Joust OFF (not joust out) your scouts.
 

Cheesy

Well-Known Member
One thing I've noticed since the GU is when healers are trying to cure their own curse, they are starting the spell, and repeatedly cancelling it to cast it again on themselves. They then start to get stuck in a loop of being unable to do anything but cure themselves.
Tried doing Ogre Spell in case that changed it, tried messing about with it in priority tab, but nothing. Not getting any message in console either about it to report.

Screenshot below taken from 1 healer, can just see before it that had cured curse, and the other is trying to cure itself over and over, until it ran out naturally and then it cured that one no issues.

 

Kannkor

Ogre
One thing I've noticed since the GU is when healers are trying to cure their own curse, they are starting the spell, and repeatedly cancelling it to cast it again on themselves. They then start to get stuck in a loop of being unable to do anything but cure themselves.
Tried doing Ogre Spell in case that changed it, tried messing about with it in priority tab, but nothing. Not getting any message in console either about it to report.

Screenshot below taken from 1 healer, can just see before it that had cured curse, and the other is trying to cure itself over and over, until it ran out naturally and then it cured that one no issues.

Turn on the top option in debugging.

What fight was it?
What was the curse name?
How many priests in the group?
On your priority tab, type out EXACTLY all your entries for Cure Curse.
What class is this?

I've never seen anything like this before.
 

Cheesy

Well-Known Member
Turn on the top option in debugging.

What fight was it?
What was the curse name?
How many priests in the group?
On your priority tab, type out EXACTLY all your entries for Cure Curse.
What class is this?

I've never seen anything like this before.
This specific fight was Melanie in Harrows End, however it appears to also be happening to me on the last named in the X2 and other curse mobs.
Curse name in question was Bound Hands
2 Healers in group (Mystic/Inqy - Have seen it happen to both)
Cure Curse | # = 1 | Target = Raid | Type = Cure
Mystic in above Screenshot, but Inquisitor is doing the same.

Turned debugging on for next time I see it happening.
 

Cheesy

Well-Known Member
Turn on the top option in debugging.
Had the same happening today on an alt.

Console: (Removed Names).
OgreBotEcho(17:25:48): Casting: Ability: ( Healstorm VII ID: 2352533422 ) -- TargetPerson: ( Tank ) -- With /useab -- called from: CastCombatBuffs
OgreBotEcho(17:25:50): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:51): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:52): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:52): Casting: Ability: ( Photosynthesis VIII ID: 4100068827 ) -- TargetPerson: ( Tank ) -- With /useab -- called from: CastCombatBuffs
OgreBotEcho(17:25:54): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:54): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:55): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:55): Casting: Ability: Frostbite Slice -- With :Use -- called from: Combat Arts
OgreBotEcho(17:25:56): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:57): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:58): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:58): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
 

Kannkor

Ogre
Had the same happening today on an alt.

Console: (Removed Names).
OgreBotEcho(17:25:48): Casting: Ability: ( Healstorm VII ID: 2352533422 ) -- TargetPerson: ( Tank ) -- With /useab -- called from: CastCombatBuffs
OgreBotEcho(17:25:50): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:51): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:52): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:52): Casting: Ability: ( Photosynthesis VIII ID: 4100068827 ) -- TargetPerson: ( Tank ) -- With /useab -- called from: CastCombatBuffs
OgreBotEcho(17:25:54): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:54): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:55): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:55): Casting: Ability: Frostbite Slice -- With :Use -- called from: Combat Arts
OgreBotEcho(17:25:56): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:57): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:58): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:58): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
Thanks. That is what I needed. Or at least... explains you aren't crazy... :)

In the mean time, you can do the following: On the "OTHER" tab, check the box that says:
donotcancelcurecurse - Or something to that affect. It will have big not recommended around it, but it's fine in this case. I need to see if I can reproduce this.
 
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