I'll experiment around with it some more when I get home tonight and see if I can reproduce it or narrow it down a bit otherwise.No problems with OgreCraft here.
Yes, I generally always add heroic scripting in. May be a few days before I get to running them. I'll try to make time for it asap.In regards to Feature requests, what is the likelihood of being able to add some of the heroic scripting in?
For example, SG:TA [Challenge Mode], the last named has a curse which requires a specific person to joust 10m away, or sparks a major fail condition. First named has similar too, and seems to be generally quite a lot of scripting in the heroic zones currently.
If it's something you'll be working on, more than happy to help provide information on them etc, just wondering thats all.
Heading there to test now...So I was in AoA going to attempt Pharinich and when I did camp spot - all ..and camp spot distance- Default I typed /r set up for pharinich and nothing happend. I tried /g set up for pharinish as well and still nothing. My profiles haven't changed, meaning I have move to area checked as well as raid options. Can anyone else confirm/un-confirm this for me? Thanks I appreciate it.
I can reproduce this with alchy trying to buy ethereal candles.Not a new feature, but OgreCraft is no longer able to purchase fuel from the GH fuel vendor -- it pops the merchant window up but never completes the purchase, tried it twice. Easy to work around by just purchasing stacks of fuel, but was working correctly up until yesterday's update.
Fixed and patched.Same thing happened to me in AoA earlier and Kankor is out testing now. Should be fixed soon i would guess.
This has been submitted to Amadeus under the bugs section.I can reproduce this with alchy trying to buy ethereal candles.
I'll see what I can do in there. May take me a day or 2. I did go and lock the zone today, so we'll see how things go in the next day or 2 for me to run it.I know it's early, just figure I would throw it out there HM Siren's Last 2 names. If there is a way to script the shells and then last boss has a incurable that needs to be jousted.
Thank you in advance :-D
Thanks for resolving this super quickFixed and patched.
I'm not too familiar with the nature of the bug, but would it also cover why the character was unable to buy some of the crafting books as well? Mine passed level 40 and bought about 3 of the 10 books when they became available. The only open bug report I saw was regarding selling items instead of buying them, so not sure if it's the same thing or not.This has been submitted to Amadeus under the bugs section.
More than likely yes. Once the selling is fixed, if buying isn't, I'll whip up an example and submit it to Amadeus.I'm not too familiar with the nature of the bug, but would it also cover why the character was unable to buy some of the crafting books as well? Mine passed level 40 and bought about 3 of the 10 books when they became available. The only open bug report I saw was regarding selling items instead of buying them, so not sure if it's the same thing or not.
Yes. First thing I did when I logged in, was ran one.What classes need to re-run the OGRE SPELL ?
All of them just to be safe?
I've always wondered - is it safe to run multiple spell exports at once on multiple toons in parallel, or do they need to be run one at a time serially?Yes. First thing I did when I logged in, was ran one.
As long as they are different classes, 100% fine. If you are running 2 of the same class... which ever one finishes last will probably save, whereas the one that finishes first will probably be poofed.I've always wondered - is it safe to run multiple spell exports at once on multiple toons in parallel, or do they need to be run one at a time serially?
I've been running them serially just to be safe, but it does take a while...
echo ${ISXOgre.Version} on both computers... are they identical?In AoA on the Pharnich fight I used the set up command via raid chat. All my toons one pc worked but on the other pc it did not. Nothing has changed on that computer from before patches. any help would be awesome
Any update on this Kank? Anxious to get in there and finish what we startedI'll see what I can do in there. May take me a day or 2. I did go and lock the zone today, so we'll see how things go in the next day or 2 for me to run it.
Here are my findings from Heroic HM:Any update on this Kank? Anxious to get in there and finish what we startedThanks for fixing this
![]()
Grind Options Queen Dulseris Added 'set up for queen'The curse joust is about all that's needed for Talan. Though it'd probably help to put in a timer for Scorching Faith too. Thanks for all your hard work!
Thank you Kank!!! Much appreciated !!Grind Options Queen Dulseris Added 'set up for queen'
Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).
Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
Mindscorcher Shelik Added 'set up for Mindscorcher' | 'set up for Shelik'
When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)
This will be in patch 214. I'm hoping to have it released tomorrow pending any issues (have 1 issue with it targeting Talan as soon as he spawns... so hope you're ready!). Should be fixable.. I was too lazy to wipe it to test![]()
Finally got this patch out.Grind Options Queen Dulseris Added 'set up for queen'
Anyone campspoted will automatically click their shell when appropriate (sprints also to ensure you get to the far one.. I suspect this isn't needed but whatever).
Any bard in the group will do the clicking of all 3 at the start. (If you don't have a bard, then do it manually).
Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
Mindscorcher Shelik Added 'set up for Mindscorcher' | 'set up for Shelik'
When someone gets the red text, they run 20m away, then 12s later return (I picked 12s out of a hat, not sure if it's shorter, but until someone times it.. 12 it is!)
This will be in patch 214. I'm hoping to have it released tomorrow pending any issues (have 1 issue with it targeting Talan as soon as he spawns... so hope you're ready!). Should be fixable.. I was too lazy to wipe it to test![]()
TYVM, works like a charm. =)Finally got this patch out.
I left in some debugging by mistake (doesn't hurt anything, just massively spams the console). You can ignore it.
Where do I type 'set up for talan' or the queen?Grind Options Queen Dulseris Added 'set up for queen'
Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
In group/raid/tells.Where do I type 'set up for talan' or the queen?
I would assume in the console, but...nope.
Wrong thread, this isn't related to gu66.Any chance of seeing some mechanic upcoming that will allow for Timewarp to be Sync'ed between the casters or rest of the grp ?
Maybe a grp/tell message saying timewarp is ready.
Then in a timewarp chain with pre/post cast spells.
When chain is ready then a message from caster saying - "Lets do the Time Warp"
As soon as the buff preparing timewarp appears then the chain starts.
Another option would be a a chain that waits for a call that timewarp is about to be cast.
Then you can populate that with spells that might be available and cast those.
In essence if Manaburn is up but not part of the general CA cycle at that point, then it would be great to cast those inside Timewarp.
And if you build the chain well then you should be able to Land a BIG DD spell as timewarp start and start casting a DOT just before it end and then still double the damage (believe i have that the right way around)
Just a thought - as i know timewarp is a bit of a problem.
(Sorry if it is not the right thread for this request)
Eyedea, What settings are you using for the Talan fight? I can't get my guys to joust out.TYVM, works like a charm. =)
Only thing you need, is a campspot, then set up for talan.Eyedea, What settings are you using for the Talan fight? I can't get my guys to joust out.
I haven't zoned into this zone yet, can you be more specific? I'll see if I can make some time to run the zone to add that - but I'd like to only run the zone once...Kannkor, can we get a joust out for the fear curse on Queen Delsaris in Alluring Embrace? I only run the zone for shineys and chance at myth and that fight is a pita with that fear.
Thanks
I'm almost to that fight now, I'll try and get the specific text for you.I haven't zoned into this zone yet, can you be more specific? I'll see if I can make some time to run the zone to add that - but I'd like to only run the zone once...![]()
What is the mechanic of this fear? Is it when it expires, people are feared? Or any time someone is around them?I'm almost to that fight now, I'll try and get the specific text for you.
Red text in chat box:
Person other than yourself: XXX has been infected with a fear virus! Stay back!
You get the fear: You are infected with a fear virus! Keep a safe distance from your allies!
Message if your too close: XXX gives you the creeps!
The actual spell she casts is Radiate Fear.
It's when anyone is around the person with the curse they get feared.What is the mechanic of this fear? Is it when it expires, people are feared? Or any time someone is around them?
What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
When I was learning the fight, not a single person knew where this came from. Some times I'll go 3-4 full kills without seeing it, then the next time I'll get it 2-3 times in a single fight, and I have nearly the entire fight scripted...What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.
"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"
Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.
Happens almost every fight, usually pretty early
I just assumed it was caused by trying to burn him down to fast...What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.
"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"
Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.
Happens almost every fight, usually pretty early
When you get an emote that he is studying your tactics, stop attacking him/pull pets off for a few seconds. Don't cross a 10% threshold and you won't get it. You can still dps the add fine though.What's the deal with "Loss of Patience"? Almost sounds like I'm doing something wrong on this fight.
"Overlord Talan says, "I am starting to lose my patience with your hurried tactics!"
Loss of Patience (cast on the tank)
- uncurable det
- removes my target, and I am unable to target anything for 10-15 secs.
Happens almost every fight, usually pretty early
Did too.When I was learning the fight, not a single person knew where this came from. Some times I'll go 3-4 full kills without seeing it, then the next time I'll get it 2-3 times in a single fight, and I have nearly the entire fight scripted...
AE avoid, group dp, group damage reduction etc. There's lots of things that can be done to live through it.Yeah it's not a huge deal, doesn't happen every time.
Scorching Faith is really giving me fits though, wipes out my group (except the tank) almost every time it hits. I've tried letting the script run my tank, running my tank manually, leaving everyone jousted out the whole fight, but it gets me every time. 30-40 pulls in a row now, and this eventually always gets me. Lowest I've gotten Talan is about 30%, but I can't help but think I'm missing something here.
Not sure whats up with this script now, but it's behaving a little oddly. The last few times we've killed it, after a toon jousts Mark of Death (the curse), they don't return to the campspot. They follow whatever movement options they have checked in the manager (move into melee range, move behind, etc). They still joust the curse if they get it again, but once it's worn off they return to their movement options again. [Note: once my inquisitor did not joust the curse a second time. But as this has only happened once, and I've observed that toon as well as others successfully joust even without adhering to the campspot I assume it was a fluke] It's not a big deal, but it does mean toons can follow the mob when the tank has to joust with the curse, potentially killing them when it wears off the tank.Talan Added 'set up for talan'
When someone gets Mark of Death - they joust 20m
When someone gets Scorching Faith - they joust 20m. Not sure this is needed..?
Autotargeting of the dopples
That's all I do, 10s from his emote patience hits, 5s after patience hits the mob mem wipes.The detarget is on a reliable timer. 70 seconds from pull and every 70 seconds. Hits the names current target so can FD it and let it hit another person.
Not sure whats up with this script now, but it's behaving a little oddly. The last few times we've killed it, after a toon jousts Mark of Death (the curse), they don't return to the campspot. They follow whatever movement options they have checked in the manager (move into melee range, move behind, etc). They still joust the curse if they get it again, but once it's worn off they return to their movement options again. [Note: once my inquisitor did not joust the curse a second time. But as this has only happened once, and I've observed that toon as well as others successfully joust even without adhering to the campspot I assume it was a fluke] It's not a big deal, but it does mean toons can follow the mob when the tank has to joust with the curse, potentially killing them when it wears off the tank.
When the script first went in we had no problems with the campspot sticking. They'd joust out and then come right back to the same spot everytime.
Right... This was done on purpose to add more automation to the fight..Same issue for me tonight. I solved it by CS-JO-JI and pressing Joust-Out every time a toon didn't return to the pack.
2) That's fine. Shouldn't make a difference.Ok, here's what's happening and where I think the script is deficient:
1) Group is Guardian / Dirge / Assassin / Coercer / Inquisitor / Defiler
2) I do NOT camp spot the tank. I need more flexibility than a camp spot. (e.g., when I fail the add's DPS check due to whatever reason, I kite the two Talans around so the main doesn't heal.)
3) When either Scout gets Talan's Mark, the scout jousts. When the Mark completes, and is gone, the scout is not going back in. The other archetypes all come back to home base reliably. It's just the scouts.
The scouts should return to home base like everyone else when the Mark is gone.
Sometimes the Scout being in melee range, AE Autoattacking away, interferes with my ability to quickly snatch the add and drag it away on the tank. Be it actual autoattack, or just that the scout is closest when the add spawns (as I've already moved the tank away) I don't know.2) Is there any reason you would want your scouts returning home rather than heading towards the mob?
Okay, two options.Sometimes the Scout being in melee range, AE Autoattacking away, interferes with my ability to quickly snatch the add and drag it away on the tank. Be it actual autoattack, or just that the scout is closest when the add spawns (as I've already moved the tank away) I don't know.
But I personally find having nobody in melee range makes dragging the add away easier, so I nail the scout's feet to the floor at a safe distance.
Turn on the top option in debugging.One thing I've noticed since the GU is when healers are trying to cure their own curse, they are starting the spell, and repeatedly cancelling it to cast it again on themselves. They then start to get stuck in a loop of being unable to do anything but cure themselves.
Tried doing Ogre Spell in case that changed it, tried messing about with it in priority tab, but nothing. Not getting any message in console either about it to report.
Screenshot below taken from 1 healer, can just see before it that had cured curse, and the other is trying to cure itself over and over, until it ran out naturally and then it cured that one no issues.
![]()
This specific fight was Melanie in Harrows End, however it appears to also be happening to me on the last named in the X2 and other curse mobs.Turn on the top option in debugging.
What fight was it?
What was the curse name?
How many priests in the group?
On your priority tab, type out EXACTLY all your entries for Cure Curse.
What class is this?
I've never seen anything like this before.
Had the same happening today on an alt.Turn on the top option in debugging.
Thanks. That is what I needed. Or at least... explains you aren't crazy...Had the same happening today on an alt.
Console: (Removed Names).
OgreBotEcho(17:25:48): Casting: Ability: ( Healstorm VII ID: 2352533422 ) -- TargetPerson: ( Tank ) -- With /useab -- called from: CastCombatBuffs
OgreBotEcho(17:25:50): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:51): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:52): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:52): Casting: Ability: ( Photosynthesis VIII ID: 4100068827 ) -- TargetPerson: ( Tank ) -- With /useab -- called from: CastCombatBuffs
OgreBotEcho(17:25:54): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:54): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:55): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:55): Casting: Ability: Frostbite Slice -- With :Use -- called from: Combat Arts
OgreBotEcho(17:25:56): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:57): Casting: Ability: ( Cure Curse ID: 969542071 ) -- TargetPerson: ( Healer1 ) -- With /useab -- called from: Cast Cure Curse Group
OgreBotEcho(17:25:58): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed
OgreBotEcho(17:25:58): Casting: Cancelling spell - Cure Curse because Healer1 is no longer cursed