Heading to the dark side

Glocktor

Member
Well.....

After a week of consternation and second guessing... and crappy parses...I've come to the conclusion I may need a revamp. My current setup of monk, dirge, assassin, coercer, mysic, inquisitor I feel is underperforming and in need of a revamp especially in higher content (Drunderx2, x4, etc).

My thinking goes along these lines.. I need more AOE dps, period. The new lineup I am contemplating will be: Bruiser, troubador, illusionist, warlock, inquis, defiler (dirge, mystic, monk, coercer to all be betrayed, warlock will be brand new and need to be leveled).

My reasoning:

Bruiser > monk for AOE dps and dps in general. AOE snap is nice.
Warlock > assassin for AOE dps. Assassin dps suffers greatly as he is constantly moving around to each of my monk's targets who I am forced to shuffle constantly since no AOE snaps.
Defiler > mystic. I plan to switch the coercer to illy for added caster dps so need the defiler to have more self power preservation.
Troub > dirge. For caster group which this will be mainly now.
Illusionist > coercer. For caster dps, and also mezzing which I plan to utilize at some point. Also heard will add more dps to brawler than coercer. Lose coercive healing and some power heals which is a bummer but pros > cons IMO.

What do the more experienced members here think? What pitfalls can i expect with this group? I'm thinking of even switching out the inquisitor to a fury but that would mean even less survivability, and I'm already losing plenty here.
 

dwdavis2

Member
That's almost exactly what I did, so I agree with all the moves except betraying the mystic. I got stuck on the last boss in SS for lack of aoe dps, so I went from bruiser, mystic, inquisitor, dirge, coercer, assassin to bruiser, mystic, inquisitor, troubador, illusionist, warlock (at which point SS became easy).

I've been playing with a new monk lately and I don't see a huge difference between monk and bruiser, although you're right that the bruiser has better snap aggro. I think either would work fine.

I wouldn't bother betraying the mystic to defiler just for Cannibalize. The illusionist has no problem keeping up power normally, and the mystic's Spirit Tap takes care of the emergency aoe drains. I can't think of a time when I've wiped with this group due to lack of power.

Illusionist works better with the group than coercer, and I haven't really suffered for lack of Coercive Healing or power heals. Mezzing isn't a factor for me because the only thing I really mez is the triad in SoR, and either enchanter can handle that.

I sometime run an alt group with a fury paired with a defiler, and survivability isn't really a problem, although I think the inquisitor is superior overall anyway because of better curing, Verdict, the self-group-rez, and better buffs.
 

Kevinshp

Well-Known Member
I was stuck on that guy as well until i got my illy and put the aoe buff on the assassin now hes cake.
 

Glocktor

Member
That's almost exactly what I did, so I agree with all the moves except betraying the mystic. I got stuck on the last boss in SS for lack of aoe dps, so I went from bruiser, mystic, inquisitor, dirge, coercer, assassin to bruiser, mystic, inquisitor, troubador, illusionist, warlock (at which point SS became easy).

I've been playing with a new monk lately and I don't see a huge difference between monk and bruiser, although you're right that the bruiser has better snap aggro. I think either would work fine.

I wouldn't bother betraying the mystic to defiler just for Cannibalize. The illusionist has no problem keeping up power normally, and the mystic's Spirit Tap takes care of the emergency aoe drains. I can't think of a time when I've wiped with this group due to lack of power.

Illusionist works better with the group than coercer, and I haven't really suffered for lack of Coercive Healing or power heals. Mezzing isn't a factor for me because the only thing I really mez is the triad in SoR, and either enchanter can handle that.

I sometime run an alt group with a fury paired with a defiler, and survivability isn't really a problem, although I think the inquisitor is superior overall anyway because of better curing, Verdict, the self-group-rez, and better buffs.
Thanks for the great suggestions, dwdavis. I started my lock, got him to 35 and will keep leveling him up furthur as time permits. Meantime I have decided not to betray anyone as they are myth'd and mastered out for the most part and I don't want to destroy all that work I put into them. What I have decided to do is stick it out with the melee team, and I will keep working on the warlock and also not forget to keep gearing up my berserker who is also on my monk account. For those times I need extra AOE power I can sub them both in. Won't be an optimal setup but I feel I haven't given this group enough of a chance yet and I really hate the thought of betraying the dirge & coercer (will leave monk & mystic alone as per your suggestion) and losing so much hard work.
 

Kannkor

Ogre
Thanks for the great suggestions, dwdavis. I started my lock, got him to 35 and will keep leveling him up furthur as time permits. Meantime I have decided not to betray anyone as they are myth'd and mastered out for the most part and I don't want to destroy all that work I put into them. What I have decided to do is stick it out with the melee team, and I will keep working on the warlock and also not forget to keep gearing up my berserker who is also on my monk account. For those times I need extra AOE power I can sub them both in. Won't be an optimal setup but I feel I haven't given this group enough of a chance yet and I really hate the thought of betraying the dirge & coercer (will leave monk & mystic alone as per your suggestion) and losing so much hard work.
You're a botter, it's not "all that much hard work".
 

Kevinshp

Well-Known Member
Thanks for the great suggestions, dwdavis. I started my lock, got him to 35 and will keep leveling him up furthur as time permits. Meantime I have decided not to betray anyone as they are myth'd and mastered out for the most part and I don't want to destroy all that work I put into them. What I have decided to do is stick it out with the melee team, and I will keep working on the warlock and also not forget to keep gearing up my berserker who is also on my monk account. For those times I need extra AOE power I can sub them both in. Won't be an optimal setup but I feel I haven't given this group enough of a chance yet and I really hate the thought of betraying the dirge & coercer (will leave monk & mystic alone as per your suggestion) and losing so much hard work.
If you betray and the have myth you can buy the new myth from shady swashbuckler. Aromer and masters are only concern. When you betray you don't lose your old masters so If you betrayed back you'll have your masters. If staying with melee I would betray the coercer to illy.
 

blackee

Senior Member
If you betray and the have myth you can buy the new myth from shady swashbuckler. Aromer and masters are only concern. When you betray you don't lose your old masters so If you betrayed back you'll have your masters. If staying with melee I would betray the coercer to illy.
Coercer power regen is unmatched.
 

Kevinshp

Well-Known Member
Coercer power regen is unmatched.
True but overall group dps is better with illy I still have a coercer and only bring him out for Harvery power drain fights. One grouped halls kraytox and foundations no power issues with illy Celt erriean or however it's spelled.
 

amyglyn

Active Member
I'm in the opposite boat, thinking of betraying defiler to mystic for more dps. lol. Bolster+animal form+necro temp buffs should make for massive lifeburns (well moreso than already, 84k hp lifeburns are win!)
 
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