Heroic Navmaps

demised01

Active Member
I decided to make my life easier last night (thanks Pork for giving me the tutorial on NavMap). Thought I'd give back to you guys.

Attached are the zone files I created. Drop them in your scripts\eq2ogrecommon\zonefiles folder. Change them from .txt to .lso .

Below is a copy of my MCP buttons. Below that is an explanation of each nav point.

%Innerspace%\scripts\eq20grebot\mcp\MCPCustomSettings.xml

<Setting Name="Frame_6_Column_1_Button_10_" Parameter1="navtest" Parameter2="SE" CustomName="SE" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_1_Button_11_" Parameter1="navtest" Parameter2="NW" CustomName="NW" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="frame_6_column_1_button_1_" CustomName="TIER 1" CustomColour="ffff5e00">AcceptReward</Setting>
<Setting Name="Frame_6_Column_1_Button_2_" Parameter1="navtest" Parameter2="one" CustomName="1" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_1_Button_3_" Parameter1="navtest" Parameter2="two" CustomName="2" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_1_Button_4_" Parameter1="navtest" Parameter2="three" CustomName="3" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_1_Button_5_" Parameter1="navtest" Parameter2="four" CustomName="4" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_1_Button_6_" Parameter1="navtest" Parameter2="five" CustomName="5" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_1_Button_7_" Parameter1="navtest" Parameter2="six" CustomName="6" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="frame_6_column_1_button_8_" Parameter1="end" Parameter2="navtest" CustomName="END NAV" CustomColour="fff9f099">Ogre_CommandRelay</Setting>
<Setting Name="frame_6_column_1_button_9_" CustomName="TORDEN" CustomColour="ffff6400">AcceptReward</Setting>
<Setting Name="frame_6_column_2_button_10_" Parameter1="navtest" Parameter2="event" CustomName="EVENT" CustomColour="ff00ffff">Ogre_CommandRelay</Setting>
<Setting Name="frame_6_column_2_button_1_" CustomName="TIER 2" CustomColour="ffff7c00">AcceptReward</Setting>
<Setting Name="Frame_6_Column_2_Button_2_" Parameter1="navtest" Parameter2="seven" CustomName="1" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_2_Button_3_" Parameter1="navtest" Parameter2="eight" CustomName="2" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_2_Button_4_" Parameter1="navtest" Parameter2="nine" CustomName="3" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_2_Button_5_" Parameter1="navtest" Parameter2="ten" CustomName="4" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_2_Button_6_" Parameter1="navtest" Parameter2="eleven" CustomName="5" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="Frame_6_Column_2_Button_7_" Parameter1="navtest" Parameter2="twelve" CustomName="6" CustomColour="ff01ffff">Ogre_CommandRelay</Setting>
<Setting Name="frame_6_column_2_button_9_" CustomName="MESA" CustomColour="ffff7700">AcceptReward</Setting>





TORDEN1:
one (TIER1 #1) = boss 1 gatekeeper
two (TIER1 #2) = ice boss 1
three (TIER1 #3) = ice platform
four (TIER1 #4) = ice final boss
-----evac afer loot to start point five-----
five (TIER1 #5) = sand boss 1
six (TIER1 #6) = sand final boss

TORDEN2:
seven (TIER2 #1) = boss 1 gatekeeper
eight (TIER2 #2) = across bridge tornado boss
NW (TORDEN NW)= northwest platform
SE (TORDEN SW)= souteast platform
-----evac to entrance-----
nine (TIER2 #3) = watchers at bridge (hate them so I stop and kill them)
ten (TIER2 #4) = Laef (stops end of bridge so you can do setupfor)
eleven (TIER2 #5) = On the teleporter
twelve (TIER2 #6) = To the brothers



INNOVATION 1:
one (TIER1 #1) = boss 1 ancient clockwork
two (TIER1 #2) = boss 2 sweeper
three (TIER1 #3) = boss 3 floating clockwork
four (TIER1 #4) = security tunnel entrance
five (TIER1 #5) = clockwork spider
six (TIER1 #6) = last named gearclaw

INNOVATION 2:
seven (TIER2 #1) = boss 1 repair bot
-----evac to start point eight----
eight (TIER2 #2) = boss 2 door
nine (TIER2 #3) = boss 3 triplets
ten (TIER2 #4) = boss 4 junk beast
eleven (TIER2 #5) = boss 5 final - starts event
twelve (TIER2 #6) = safe spot no red ground spawn

DISEASE EVENT:
event = between mounds starts event

DISEASE 1:
one (TIER1 #1) = safest path to boss 2 worms
two (TIER1 #2) = stages you for boss 3 jello cube
-----evac to start point three----
three (TIER1 #3) = boss 4 and squires

DISEASE 2:
seven (TIER2 #1) = from blighthorn to Rancine and drag Rancine to safe spot (put yourself between mountain and Rancine)
eight (TIER2 #2) = pick up your visage mask
nine (TIER2 #3) = boss 3 Gryme
---- do left boss (Darwol) first and leash the malevolent infectors down to him-----
---- evac after spider (Wavadozzik) then to point ten----
ten (TIER2 #4) = tomb entrance

Banor
 

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