silfax
Active Member
Hi
First sorry for my poor english
I m using ratter, the ship take off from the station goes to asteroid belt wait for rats pop up...the rats pops and my ship target but warp just after to my base.
I post a log here :
14:53:33: Reloading Weapons...
14:53:33: DEBUG: Found 2 entities.
14:53:33: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:33: DEBUG: Found 2 entities.
14:53:33: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:33: PlayerCheck - Fight
14:53:33: DEBUG: Found 2 entities.
14:53:33: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:34: DEBUG: Found 2 entities.
14:53:34: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:35: DEBUG: Found 2 entities.
14:53:35: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:36: DEBUG: Found 2 entities.
14:53:36: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:37: DEBUG: Found 2 entities.
14:53:37: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:38: DEBUG: Found 2 entities.
14:53:38: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:40: DEBUG: Found 2 entities.
14:53:40: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:41: DEBUG: Found 2 entities.
14:53:41: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:42: DEBUG: Found 2 entities.
14:53:42: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:46: Memory: Windows Vista (TM) Home Premium Process: 579668kb Free: 836mb Texture Mem Free: 1698mb FPS: 34 Windowed: TRUE(TRUE) Foreground: TRUE
14:53:48: DEBUG: obj_Ship.IsAmmoAvailable: FALSE!
14:53:48: Docking at 0:NULL
14:53:48: obj_Ship: DEBUG: Setting ship type to Osprey
14:53:48: obj_Ship: DEBUG: Setting ship type ID to 620
14:53:48: Warning: Home station not found, going to nearest base
14:53:48: Docking at Konola V - Moon 12 - Lai Dai Corporation Warehouse
14:53:48: obj_Ship: DEBUG: Setting ship type to Osprey
14:53:48: obj_Ship: DEBUG: Setting ship type ID to 620
14:53:48: Warping to Station
14:53:48: Preparing for warp
14:53:48: Warping to Konola V - Moon 12 - Lai Dai Corporation Warehouse @ 0km
14:53:49: Warping...
14:53:49: Reloading Weapons...
14:54:08: Paused
I ve all ammo sets on my ships so i cant understand why does it doesnt take time to engage targets ?
Any advice should be welcome (especially if a french is onboard hehe !)
Thx by advance
jobwow alias silfax.
First sorry for my poor english
I m using ratter, the ship take off from the station goes to asteroid belt wait for rats pop up...the rats pops and my ship target but warp just after to my base.
I post a log here :
14:53:33: Reloading Weapons...
14:53:33: DEBUG: Found 2 entities.
14:53:33: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:33: DEBUG: Found 2 entities.
14:53:33: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:33: PlayerCheck - Fight
14:53:33: DEBUG: Found 2 entities.
14:53:33: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:34: DEBUG: Found 2 entities.
14:53:34: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:35: DEBUG: Found 2 entities.
14:53:35: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:36: DEBUG: Found 2 entities.
14:53:36: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:37: DEBUG: Found 2 entities.
14:53:37: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:38: DEBUG: Found 2 entities.
14:53:38: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:40: DEBUG: Found 2 entities.
14:53:40: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:41: DEBUG: Found 2 entities.
14:53:41: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:42: DEBUG: Found 2 entities.
14:53:42: DEBUG: NPC found: Asteroid Guristas Frigate (562)
14:53:46: Memory: Windows Vista (TM) Home Premium Process: 579668kb Free: 836mb Texture Mem Free: 1698mb FPS: 34 Windowed: TRUE(TRUE) Foreground: TRUE
14:53:48: DEBUG: obj_Ship.IsAmmoAvailable: FALSE!
14:53:48: Docking at 0:NULL
14:53:48: obj_Ship: DEBUG: Setting ship type to Osprey
14:53:48: obj_Ship: DEBUG: Setting ship type ID to 620
14:53:48: Warning: Home station not found, going to nearest base
14:53:48: Docking at Konola V - Moon 12 - Lai Dai Corporation Warehouse
14:53:48: obj_Ship: DEBUG: Setting ship type to Osprey
14:53:48: obj_Ship: DEBUG: Setting ship type ID to 620
14:53:48: Warping to Station
14:53:48: Preparing for warp
14:53:48: Warping to Konola V - Moon 12 - Lai Dai Corporation Warehouse @ 0km
14:53:49: Warping...
14:53:49: Reloading Weapons...
14:54:08: Paused
I ve all ammo sets on my ships so i cant understand why does it doesnt take time to engage targets ?
Any advice should be welcome (especially if a french is onboard hehe !)
Thx by advance
jobwow alias silfax.