Horrible spell delay when boxing eq2 with ogre bot

balzz

Member
So Ive tried getting help from sony and my ISP, both claim that nothing seems to be an issue, its hard for me to try and explain my problem since I can exactly bring up that im using 12 accounts.

Im using 2 computers so I dont have any computer lag (nothing is choppy ect) its just that my accounts are just completely delayed when comparing to the others. It takes up to 10 seconds for a spell to cast, some accounts will show a mobs hp at 80% while another account will be as far ahead as 20%. Basically its unplayable. Anyone have any ideas how to fix this issue, I must mention that I do have good internet (100 mbps download 5 mbps upload) and I used to NEVER have this problem about 2 months ago.

Thanks !

Im sad I like botting =(
 

bjcasey

ISX Specialist
What are your computer specifications and the FPS of the affected sessions? Is it always the same sessions or different ones?
 

balzz

Member
I have about 25 fps for each instance, its totally random which ones it is, but the spell delay is on every single account. Its just none of them are in sync with each other since they are SO delayed. I don't have any frame rate problems is purely crippling spell delay.

My processors are intel core i7-3770k cpu @ 3.5 Ghz (8CPUS) and 16 gigs of memory.

From what Ive noticed, 2 months ago I'd have this spell delay maybe once a month, about a month ago I'd have it once a week and now its every single time I log in.

Also some important info might be that I play on naggy, Ive heard numerous times that naggy is the laggiest server, Im curious if anyone on this site would have any real information on this.
 

balzz

Member
with 6 bots its not as bad actually, its still there. And yes if I load all 12 of the instances without isboxer and without ogre bot it still has delay.

The thing about the 6 bots vs 12 is that I never used to have this problem. I was able to play 12 accounts without spell delay on 25 mbps download and .5mbps upload. Now I cant play 12 with 100 mbps download and 5 mbps upload!
 

bjcasey

ISX Specialist
Are you disabling Multicore support in EQ2?

Are you allocating each session to it's own core via isboxer or ogreproc?

Are you running Win7 or Win8? Do you have a simple/classic theme loaded?
 

balzz

Member
I am using the round robin option in isboxer, is that giving each its own core?

one computer is windows 7 and the other is windows 8

as for multicore support in eq2, im not sure what that is =p

Im not sure what simple/classic theme is either

Im currently deleting all of my innerspace isxeq2 isxogre and eq2 files and reinstalling them to see if that is something!
 

Kannkor

Ogre
I am using the round robin option in isboxer, is that giving each its own core?

one computer is windows 7 and the other is windows 8

as for multicore support in eq2, im not sure what that is =p

Im not sure what simple/classic theme is either

Im currently deleting all of my innerspace isxeq2 isxogre and eq2 files and reinstalling them to see if that is something!
I'm 99% sure, it's your Internet.

Just because you have 100mb d/5 up, doesn't mean you are actually getting that, or it's reliable.

I have very good Internet also, 50mb down, 10 up. However, in the winter, my line was getting water and freezing, during the evening every single night, my Internet would drop to 5mb or lower, and I would experience identical issues as you. At the time, I was playing 18 toons, and it was unable, but when I reduced, (usually to 6 during those times) it was much more playable, as the demand was much, much lower.

This won't give you an absolute yes/no, but may hint you this is the problem.

Start experiencing the problem, and while you are still fighting/lagging, go to www.speedtest.net and run a speed test. I bet your download is < 10mb, and probably < 5.
 

balzz

Member
when I have the spell delay I've checked speedtest numerous times to see if that was the issue. My speeds during the delay still showed to be near 100mbps and 10mbps upload.

I finished reinstalling everything last night and I had 0 spell delay. I logged in again at about 1am last night and no delay, Im trying right now and once again there is no delay. I have not tested it enough to see if this has actually solved my issue but I'm curious if I could have at one point changed a filed in innerspece/isxeq2/isxogre or eq2 that would cause this. Is that possible?
 

Kannkor

Ogre
when I have the spell delay I've checked speedtest numerous times to see if that was the issue. My speeds during the delay still showed to be near 100mbps and 10mbps upload.

I finished reinstalling everything last night and I had 0 spell delay. I logged in again at about 1am last night and no delay, Im trying right now and once again there is no delay. I have not tested it enough to see if this has actually solved my issue but I'm curious if I could have at one point changed a filed in innerspece/isxeq2/isxogre or eq2 that would cause this. Is that possible?
There's nothing I can think of that would cause that issue... I guess if it comes back let us know..
 

balzz

Member
well it was awesome all weekend, no lag. Now its monday and all the lag is back. Im totally out to lunch on this.

Showing 98.9 mbps download 4.78 upload on speedtest and my accounts are having 5-20 second spell delay (varied across all of them)
 
well it was awesome all weekend, no lag. Now its monday and all the lag is back. Im totally out to lunch on this.

Showing 98.9 mbps download 4.78 upload on speedtest and my accounts are having 5-20 second spell delay (varied across all of them)
I had the same problem the other night. I believe it was my router getting to hot and not passing traffic properly. A router reboot and moving the router to get better air flow seems to have solved the problem. Good luck.
 

fuzzypawz

Member
I have about 25 fps for each instance, its totally random which ones it is, but the spell delay is on every single account. Its just none of them are in sync with each other since they are SO delayed. I don't have any frame rate problems is purely crippling spell delay.

My processors are intel core i7-3770k cpu @ 3.5 Ghz (8CPUS) and 16 gigs of memory.

From what Ive noticed, 2 months ago I'd have this spell delay maybe once a month, about a month ago I'd have it once a week and now its every single time I log in.

Also some important info might be that I play on naggy, Ive heard numerous times that naggy is the laggiest server, Im curious if anyone on this site would have any real information on this.
Actually you have a 4 core CPU, the other 4 you see are not physical cores they are virtual from hyper threading. You mentioned that you are assigning all 6 toons thier own core using round robin balancing .. I think you can check the boxes to do it, but in doing so you are missing the fact that you have to add CPU's in pairs since you only have 4 and not 6. My suggestion to you would be to not round robin and just let the OS handle it to see how it works out; I personally see much better performance with my i7-920 letting Windows handle it then I did with round robing core sharing.

Memory ... If you have a pair of 8 gig chips then awsome, if you are using 4 fours to populate all your memory banks then your computer CPU then your systems memory speed actually runs slower to access both banks of memory than it does to access just one. (little know fact that more people really should know)
 

Kannkor

Ogre
Actually you have a 4 core CPU, the other 4 you see are not physical cores they are virtual from hyper threading. You mentioned that you are assigning all 6 toons thier own core using round robin balancing .. I think you can check the boxes to do it, but in doing so you are missing the fact that you have to add CPU's in pairs since you only have 4 and not 6. My suggestion to you would be to not round robin and just let the OS handle it to see how it works out; I personally see much better performance with my i7-920 letting Windows handle it then I did with round robing core sharing.

Memory ... If you have a pair of 8 gig chips then awsome, if you are using 4 fours to populate all your memory banks then your computer CPU then your systems memory speed actually runs slower to access both banks of memory than it does to access just one. (little know fact that more people really should know)
Unfortunately I don't believe this is effecting him at this stage. The above can cause performance loss, in the way of reduced FPS. The spell latency is caused from a delay in the communication between your client and the server.

I still believe it's related to your Internet in some way. Be a bad hop between you/SOE servers, hardware, etc.

When you experience it next, you can ping/traceroute to SOE servers to hopefully give an idea where the delay is happening. You will more than likely need to run them continually until it happens during a test. There are some others with more knowledge in this area that may chime in with other ideas/suggestions.
 

uiyice

Active Member
The spell latency is caused from a delay in the communication between your client and the server.
Smells like outright packet loss. The client processes packets in order (on a particular channel, but lets not overcomplicate things). If a UDP packet from the server is lost, all other packets get buffered locally, but not processed until the missing packet is eventually retransmitted. This manifests itself as you might expect, updates from the server don't get processed, spells don't go off, mobs don't move, health bars don't drop, but animations continue to play. The game world is stuck, but you are not, you may move freely and even initiate casts, and your groupmates will even see you move, and the spells go off. Depending on your system, framerate may even go up, since it's not processing the packets from the server.

ISP speed is semi-irrelevant. You can have a 100/100 line, bit if you're dropping packets, you're going to fall into this ditch.

It sounds like once he gets x clients going, *something* starts getting overloaded, and random packet loss starts occurring. It could be as simple as a crappy wireless network, cranky cable modem, firewall function in the router that can't keep up with UDP streams (not uncommon in early generation boxes) - or something as complicated as a sand-vine appliance at his ISP that is misinterpreting multiple parallel UDP streams as uTP bittorrent traffic and deliberately screwing with him...

Multiple running pings, watching for packet loss and/or insanely increased response time from each system might be useful. On the other hand, if the problem is UDP specific, it might not...
 

balzz

Member
Just had a guy from my isp come and look at my connection. He said everything was fine. I logged into the game and did sleeper's tomb raid and I had no lag at all. Finished that up and went to Alter of abhorrance, HUGE delay 7-8 seconds as usual. Couldnt even kill the fear feaster. Im really out to lunch as to what to do. I mean between trying to get help from my isp and sony they just seem to blame it on each other and call it a day =(.
 

Kannkor

Ogre
Just had a guy from my isp come and look at my connection. He said everything was fine. I logged into the game and did sleeper's tomb raid and I had no lag at all. Finished that up and went to Alter of abhorrance, HUGE delay 7-8 seconds as usual. Couldnt even kill the fear feaster. Im really out to lunch as to what to do. I mean between trying to get help from my isp and sony they just seem to blame it on each other and call it a day =(.
Did you do the pings/traceroutes when it happened..?
 

balzz

Member
how exactly do you ping/traceroute?

Just got back from a vacation and its just hella lagged again lol.
 

balzz

Member
Smells like outright packet loss. The client processes packets in order (on a particular channel, but lets not overcomplicate things). If a UDP packet from the server is lost, all other packets get buffered locally, but not processed until the missing packet is eventually retransmitted. This manifests itself as you might expect, updates from the server don't get processed, spells don't go off, mobs don't move, health bars don't drop, but animations continue to play. The game world is stuck, but you are not, you may move freely and even initiate casts, and your groupmates will even see you move, and the spells go off. Depending on your system, framerate may even go up, since it's not processing the packets from the server.

ISP speed is semi-irrelevant. You can have a 100/100 line, bit if you're dropping packets, you're going to fall into this ditch.

It sounds like once he gets x clients going, *something* starts getting overloaded, and random packet loss starts occurring. It could be as simple as a crappy wireless network, cranky cable modem, firewall function in the router that can't keep up with UDP streams (not uncommon in early generation boxes) - or something as complicated as a sand-vine appliance at his ISP that is misinterpreting multiple parallel UDP streams as uTP bittorrent traffic and deliberately screwing with him...

Multiple running pings, watching for packet loss and/or insanely increased response time from each system might be useful. On the other hand, if the problem is UDP specific, it might not...
Well I have the eq2 ping/packetloss/dl bar open and my packetloss is always 0 on all accounts.
 

balzz

Member
Does this make any sense? up to 15 second delay in harrows end. Zone into guild hall, place training dummy, all bots have no delay at all.

Why would one zone be horribly lagged and another be A okay? Also Im curious if anyone here plays on nagafen, Ive heard numerous times Nagafen has trash trash trash servers and maybe this would go away if I went to a new server.

Sorry for all the posts but I swear I may be on to something.

Lemme go over what I just did. I logged into harrows end raid with all my bots. Wiped to the first named because its just fucking lagged to all hell. Call back to the guild hall and pull out a training dummy and I now have 0 lag. I then take my guys to sleeper's tomb raid, zone in and start fighting.... 0 lag.... seriously wtf lol. This isnt exlusive to harrows end. Sometimes the *2 doesnt work sometimes sleepers doesnt work sometimes alter doesnt work. But it seems if I just go to a new zone it might fix itself.... any ideas?

zone list for tonight

HE: lagged, gave up and left
ST: no lag, cleared it
AA: no lag, cleared it
WE: no lag, cleared it
Back to HE: lagged, gave up and left.

That makes no sense!
 
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fl0pster

Active Member
I know HE is a badly designed zone, a lot of botters have trouble with the lag in that zone and or client crashes (as one of my raid buddies does)... However I’ve never experienced it and or anything like what you describe.
 
The in-game connection graph is worthless, I can stress test my connection while playing and be totally lagged out and the meter shows every thing is fine. So I wouldn't use it to judge your connection. Speedtest.net isn't a good way to tell either as it only test your speed and a couple of pings, it does not test the quality of the connection. The best way for you to get a good view of whats going on is to do a trace rout to your server(<server>.everquest2.com). It will not test to the server the zone is on but it'll get close. You can also use http://www.megapath.com/speedtestplus/ it give you a quick check of line quality but nothing will beat a trace rount.

I always lag in HE, when i am botting or when I am running just one toon in a normal raid. Worst zone ever for, we normal have people randomly going LD and having spell lag all out through it.
 
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