How to: "Writ Processing...." stuck

lostsk8r

Active Member
Ok so you're doing work orders or rush orders, your bot pulls up the order and it just sits there.. and when you look in the console it says "Writ Processing."

Now theres another post on this but this is the short and sweet version, all knowledge here was provided by Valerian.

Now what's going on here is, the bot is attempting to pull the recipes for each of the items need to be made in the work order, but it cant find one of the recipes because the name of the recipe isn't matching the processed name (for the recipe) that the bot pulled up.

First, close the craft bot.

If you refer to craft.log in your extensions folder (Innerspace/extension) you will see where it says stuff like..

Progress Text: I need to bake a Fayberry Pie.
Progress Text: I need to bake a Lion Casserole.
Progress Text: I need to brew a Vox Breath Beer.
Progress Text: I need to mix a Mountain Man drink.
Extracted Recipe Name: Fayberry Pie
Extracted Recipe Name: Lion Casserole
Extracted Recipe Name: Vox Breath Beer
Extracted Recipe Name: Mountain Man drink

Now in my instance, the rush order pulled out all those as the things needed to be made, now whats going on is, the last recipe extracted, Mountain Man drink, is not the correct name of the recipe in the game. The correct name is Mountain man, so what needs to be done is to go to your customwrits.xml in your Innerspace/Scripts/Eq2craft/recipe data/ folder.. (so for you, all you need to do is go into your recipe book locate the name and enter in the correct one using the format below)

and add in this into your customwrits.xml:
<Setting Name="Mountain Man drink">Mountain Man</Setting>

This tells the bot that when it thinks the recipe is "Moutain man drink" (because the writ quest says Mountain man drink in it), its actually Mountain Man (for the name of the recipe), thus doing this will fix your problem. Now again your craft bot must be closed for this stuff to save, otherwise when you close the bot after editing the notepad it is likely that the bot will save over the notepad, thus forcing you to do all of this over.

Hope this helps, that was just my simple example but can be applied for other recipes. Remember this is just for when your bot gets the writ then stands there and the console is stuck at "Writ Processing.."

EDIT
"Originally Posted by Kittara
He forgot a step hehe

Run craft -debug first and it will create the craft.log =)"

Dont forget to do that.

Also another problem, if you find your craft.log saying Extracted Recipe: Work Order Foreman (generally happens after every 2-3 rush orders, it will pause and say writ processing)
then what is probably happening is that because you're using craft -debug instead of just craft, its spewing out all the text and somehow manages to "extract" the recipe for work order foreman, so simply just close it and go into craft, seems to fix it.
 
Last edited:

Minuo

Active Member
Craft.log ?

I have looked everywhere and cannot find this craft.log you speak of, Extensions folder, scripts the whole nine yards and don't see it.
 

Kittara

Well-Known Member
He forgot a step hehe

Run craft -debug first and it will create the craft.log =)

ps this work around doesnt work for 70+ Alchies =( There is a server side issue that needs to be addressed. However I have had this fix work for every other TSer and I have an 80 of all but my WS she's only 65.
 

Valerian

ISX Specialist
He forgot a step hehe

Run craft -debug first and it will create the craft.log =)

ps this work around doesnt work for 70+ Alchies =( There is a server side issue that needs to be addressed. However I have had this fix work for every other TSer and I have an 80 of all but my WS she's only 65.
I don't know what you're talking about, it worked fine for my alchy...
 

Kittara

Well-Known Member
Val: Pygar told me the other day in irc that there were problems with the adding of correct verbage in cutom writ for alchy's and that was the reason I couldnt get mine to do the correctly. I have done the custom writs edits for all my classes along the way so pretty sure I did them right so idk. Thats just what he told me lol.

Lst: Ya in one of the post it said you have to do the /craft -debug to create the file. I will try to track down a link to it.
 

Minuo

Active Member
Thank you

Thank you very much for the information. Will post later if this works out for the 70+ alchemist writs.
 

Sunomi

Senior Member
Thank you very much for the information. Will post later if this works out for the 70+ alchemist writs.
I just tried this with a t5 weaponsmith. I issued the craft -debug command to start it up and in my craft.log file I have:

Progress Text: I need to create a Pristine Forged Fulginate Battle Axe.
Progress Text: I need to create a Pristine Forged Fulginate War Axe.
Progress Text: I need to create a Pristine Forged Fulginate Executioners Axe.
Extracted Recipe Name: Pristine Forged Fulginate Battle Axe
Extracted Recipe Name: Pristine Forged Fulginate War Axe
Extracted Recipe Name: Pristine Forged Fulginate Executioners Axe

So per the instructions here I went into customwrit.xml file I have:
<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
<Set Name="Custom Writ Names">
<Setting Name="Black Eye Chai">Black-Eye Chai</Setting>
<Setting Name="Screewoggins' Surprise">Screewoggin's Surprise</Setting>
<Setting Name="Narcoleptic Sweet Talk">Narcoleptic Sweet-Talk</Setting>
<Setting Name="Iced Black Eye Chai">Iced Black-Eye Chai</Setting>
<Setting Name="Pristine Forged Fulginate Executioners Axe">Pristine Forged Fulginate Executioners Axe</Setting>
</Set>
</InnerSpaceSettings>

I of course added the last item at the bottom but the first setting name is the same exact as the second name. Am I missing something else?
 

grimesp78

Banned
customwrit

I just tried this with a t5 weaponsmith. I issued the craft -debug command to start it up and in my craft.log file I have:

Progress Text: I need to create a Pristine Forged Fulginate Battle Axe.
Progress Text: I need to create a Pristine Forged Fulginate War Axe.
Progress Text: I need to create a Pristine Forged Fulginate Executioners Axe.
Extracted Recipe Name: Pristine Forged Fulginate Battle Axe
Extracted Recipe Name: Pristine Forged Fulginate War Axe
Extracted Recipe Name: Pristine Forged Fulginate Executioners Axe

So per the instructions here I went into customwrit.xml file I have:
<?xml version='1.0' encoding='UTF-8'?>
<!-- Generated by LavishSettings v2 -->
<InnerSpaceSettings>
<Set Name="Custom Writ Names">
<Setting Name="Black Eye Chai">Black-Eye Chai</Setting>
<Setting Name="Screewoggins' Surprise">Screewoggin's Surprise</Setting>
<Setting Name="Narcoleptic Sweet Talk">Narcoleptic Sweet-Talk</Setting>
<Setting Name="Iced Black Eye Chai">Iced Black-Eye Chai</Setting>

</Set>
</InnerSpaceSettings>

I of course added the last item at the bottom but the first setting name is the same exact as the second name. Am I missing something else?
The first part of the log is what the writ (quest) is asking you to make, so that should be copied verbatim into your custom writ as you did in your post. The second part should be copied from your in-game recipe book. More than likely it will say Forged Fulginate Executioners axe...so your custom writ should look like:

<Setting Name="Pristine Forged Fulginate Executioners Axe">Forged Fulginate Executioners Axe</Setting>

Also, be aware of spelling and case sensitive deviations. I'm not sure if it really is case sensitive, but I copy it exactly as it is in the recipe book and it seems to work for the most part part...although, i think carpenter should be looked into because I have had nothing but issues with it.
 

Kittara

Well-Known Member
One thing I noticed with my WS is that its Executioner's and Executioners one with the ' and one without. The craft -debug is not a perfect science. I add the item/spell to the craft bot manually to see how the bot spells it cause in this case as an example the craft.log is not correct. I then compare it to the way it looks in the journal once I've got the writ. Hope that helps =)
 

Minuo

Active Member
Recipe is Right, Number is Wrong

For Rush Order, the recipes are being pulled right, its the number it seems to get wrong. For example the Rush Order for T6 calls for 2 Apprentice IV: Assassinate, 2 Apprentice IV: Lore's Magniloquet Roust and 1 each of 2 others. Craft bot is polling just 1 of each of the first 3 and 3 of the last. Anyone having this problem or can offer a fix. Thank you for the help in advance.
 

lesat

Active Member
Similar problem, different class

69 Armorer

Quest text reads:
I need to create Pristine Forged Adamantine Plate Gauntlets.
I need to create a Pristine Forged Adamantine Chainmail Coat.
I need to create Pristine Forged Adamantine Reverent Gloves.
I need to create Pristine Forged Adamantine Reverent Boots.
I need to create Pristine Forged Adamantine Devout Spaulders.

Quantities are: 1,1,1,1,2 (updated in Writ Count locally).

craft.log reads:
Extracted Recipe Name:
Progress Text: I need to create Pristine Forged Adamantine Plate Gauntlets.
Progress Text: I need to create a Pristine Forged Adamantine Chainmail Coat.
Progress Text: I need to create Pristine Forged Adamantine Reverent Gloves.
Progress Text: I need to create Pristine Forged Adamantine Reverent Boots.
Progress Text: I need to create Pristine Forged Adamantine Devout Spaulders.
Extracted Recipe Name: Pristine Forged Adamantine Plate Gauntlets
Extracted Recipe Name: Pristine Forged Adamantine Chainmail Coat
Extracted Recipe Name: Pristine Forged Adamantine Reverent Gloves
Extracted Recipe Name: Pristine Forged Adamantine Reverent Boots
Extracted Recipe Name: Pristine Forged Adamantine Devout Spaulders

What's happening:
EQ2craft starts adding the recipes to the Recipes tab of EQ2craft. The first recipe adds correctly. Beginning with recipe 2 the recipe windows open but the recipe is not added to EQ2craft's recipe tab. Materials quantities continue to increase as if the recipe had been added.

Any suggestions?
 

lostsk8r

Active Member
For Rush Order, the recipes are being pulled right, its the number it seems to get wrong. For example the Rush Order for T6 calls for 2 Apprentice IV: Assassinate, 2 Apprentice IV: Lore's Magniloquet Roust and 1 each of 2 others. Craft bot is polling just 1 of each of the first 3 and 3 of the last. Anyone having this problem or can offer a fix. Thank you for the help in advance.
Thats a different issue which has finally been fixed by Valerian by adding in a customwrits.xml where each person can manually input the order of the recipes in the rush order, such as yours 2,2,1,1 (6 recipes total is always the total amount for each rush order too)
 

lostsk8r

Active Member
69 Armorer

Quest text reads:
I need to create Pristine Forged Adamantine Plate Gauntlets.
I need to create a Pristine Forged Adamantine Chainmail Coat.
I need to create Pristine Forged Adamantine Reverent Gloves.
I need to create Pristine Forged Adamantine Reverent Boots.
I need to create Pristine Forged Adamantine Devout Spaulders.

Quantities are: 1,1,1,1,2 (updated in Writ Count locally).

craft.log reads:
Extracted Recipe Name:
Progress Text: I need to create Pristine Forged Adamantine Plate Gauntlets.
Progress Text: I need to create a Pristine Forged Adamantine Chainmail Coat.
Progress Text: I need to create Pristine Forged Adamantine Reverent Gloves.
Progress Text: I need to create Pristine Forged Adamantine Reverent Boots.
Progress Text: I need to create Pristine Forged Adamantine Devout Spaulders.
Extracted Recipe Name: Pristine Forged Adamantine Plate Gauntlets
Extracted Recipe Name: Pristine Forged Adamantine Chainmail Coat
Extracted Recipe Name: Pristine Forged Adamantine Reverent Gloves
Extracted Recipe Name: Pristine Forged Adamantine Reverent Boots
Extracted Recipe Name: Pristine Forged Adamantine Devout Spaulders

What's happening:
EQ2craft starts adding the recipes to the Recipes tab of EQ2craft. The first recipe adds correctly. Beginning with recipe 2 the recipe windows open but the recipe is not added to EQ2craft's recipe tab. Materials quantities continue to increase as if the recipe had been added.

Any suggestions?

Not sure about that, you said the recipe windows pop open (as if it's reading them and loading to the list) but they dont appear on the list? Wierd that the materials increase, not sure if anyone knows whats giong on here, I would post it as a bug report.
 
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