Interesting EQ2 new item

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battleaxe

Member
Odd, the news in on the EQ2 page, but it only mentioned "Everquest" and the facebook page links you to the Everquest 1 facebook page.
 

Multicharacter

Senior Member
Odd, the news in on the EQ2 page, but it only mentioned "Everquest" and the facebook page links you to the Everquest 1 facebook page.
If SOE is getting serious about catching everybody, not just those annoying other players I can't see them sticking to that policy for JUST EQ1. If that's their new stance it'll be coming to EQ2 as well.

Edit: It seems it's the warp hackers once again drawing scorn upon the whole botting community when most of us just want to save wrist strain on repetitive tasks. Here's the kinds of problems facing EQ1 that are prompting them to have to track down anything touching EQ1's memory:
http://www.tentonhammer.com/features/everquest/hacking-eq-part-one
 
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battleaxe

Member
lol, and now the news article is gone. The link now goes to the next article in line, which is the SOE 12 days of frostfell... /sigh
 

blackee

Senior Member
Still had the tab open...

Hacking EverQuest Part One - The Problem.
Updated Tue, Oct 04, 2011 by B. de la Durantaye

One August evening my guild and I had spent several hours working our way deep into one of the biggest, most complex, and certainly challenging dungeons of EverQuest's Time-Locked Progression Server. We had dealt with several trains, a few deaths, and a lot of teamwork. But we were close to our goal. One of our clerics needed the Singed Scroll from Overlord Bathezid in Chardok and we were closing in on it. We were on the verge of getting our first epic cleric in the guild and spirits were high.

For those of you who may not know what the TLPs of EQ are check out my article from earlier this year, Chasing EverQuest. To summarize it is a special ruleset server for EverQuest which launched in February with just the classic game; no expansions enabled. As guilds defeat certain content a vote is activated and anyone playing on the server who is level 30 or above can vote to unlock the next expansion.

So on this August night we had set ourselves the goal of getting one of our clerics their epic piece. With this quest complete it would allow our cleric to rez our members without the high mana cost, so it meant a lot less down time during raids which in EQ is a huge deal. So there we were, deep in Chardok, with no competition at the time. We could taste victory. We pulled the last few mobs in our way, and then started buffing for the encounter.

Suddenly a group of 8 characters appeared right in front of us. Before we had a chance to ask any questions the group ran ahead, pulled all three bosses on top of our raid and poofed out of existence. We fought valiantly, but without being fully prepared we fell. It was a wipe. Lucky for us we had managed to save a rezzer from the train, so after things looked safe again we began rezzing our raid. Then, again, this mysterious group of 8 suddenly appeared in front of us, and began killing the targets we were setting up for.

As you can imagine, the guild started becoming a tad anxious. "What the hell is he doing?" my members asked. We tried more communications with the group, at which the only response was another train, and then poof! the players disappeared into oblivion again. Recovery at that point was no walk in the park as our safety net had been killed in the next train. As I tried to get things organized for the corpse recovery I watched the group of 8 kill the rest of the bosses we were after and then magically disappear again.

We finished our rezzes and teleported the raid out and called it a night. Sure, we had wasted several hours of the night to come out empty handed but the real frustration felt was that all of our efforts were botched by a hacker. We fought our way down legitimately and this guy who we suspected was boxing all 8 characters due to synchronized movement and casting, was able to simply warp in, train us until we were no longer competition, and warp back out to safety.

Hacking by use of third party programs has become an epidemic in our online world of Norrath. We even had one of our main tanks decide he no longer wanted to be a part of the guild so one night he trained our raid, warped out, and disbanded from the guild. I have to hand it to that guy though--might as well go out with a bang.

Official and unofficial forums for the game are filling up with complaints of hackers. Rare mobs that only spawn once every 24 hours are being de-spawned by these folk before they even render fully in game, preventing legitimate players from completing quests (where they've sat for days on end waiting for the NPC to spawn). Guilds are being beaten down by unfair competition. Some even go so far as having scripts set up to automatically warp dozens of shadow knights on top of a contested spawn as soon as it spawns and death touch it, downing it within milliseconds - without anyone actually at the keyboard.

Sadly, this sort of behavior has become common on the TLPs. Competitive guilds cannot compete against computer scripts, so some have chosen to fight hacks with more hacks, leading to an automated battle of computer vs. computer where the end user may or may not even be watching. The feeling among many is that these hackers have largely gone undisciplined by Sony Online Entertainment, so what's stopping anyone from cheating?

In an effort to swing things back to a positive community, however, some end-game players decided to put a stop to the hacking at least within their own guilds. Leaders and officers were demoted or removed from the guild and efforts were made to reach out to the rest of the community to say "hey! We're not hacking anymore!"

In a fundamentally socially dependent game, not seen in most modern titles, community policing and player reputation were paramount to success within the game... at least back in 1999. However today with more advanced technology which enables even the most modest computers to run multiple instances of the game these elements have been made largely obsolete. When a player can run their own boxed group, or in some cases even guilds, reputation has no consequence. As the game is also maturing past the 12-year mark, its popularity has suffered which in turn means a decline in resources SOE can put into customer service staff. With these limited resources players may feel that community policing has become an uphill battle with no chance of victory in sight.

So what can be done? Check out Part Two of our three-article series as Ten Ton Hammer talks to Sean "Rogean" Norton and "Haynar" of Project 1999 fame to see what they've done on an emulated server to combat their own onslaught of cheaters
 

pz

Active Member
reading is fundamental, but yea the sky is falling im out guys who wants my plat.
 

amyglyn

Active Member
I don't think this has anything to do with us, these people are warping and such....isxeq2 doesn't do anything like that...Someone using isx would be just as victimized by actual hacks as anything else...but yeah, worst thing that could happen really is people using actual hacks could draw attention to the automated play people who just use it to essentially not get carpal tunnel and enable their boxed guys to be managed better, heh. I haven't seen anyone warping in eq2 though, I didn't think it was possible like it was in WoW (was awful in wow back in the day).
 

peridric

Active Member
Yeah, well, the original posting said something about watching the webcast to see how the "hammer" was going to affect people. And that's how SoE handles things. Sledgehammer approach. If you read that story posted up here closely, you'll see that this wasn't about someone using a cheat so much as it was about assholes griefing other people and not showing any respect. This is nothing new. I've experienced almost the exact same thing described many times in EQ1 and long before scripts or botting came along. The real issue is people just not "playing nice." And that is something SoE has never really tried to enforce. If you can even get a GM to show up to handle the situation they generally just shrug their shoulders and say, "What do you want me to do about it?" Which then just shows the griefers they can get away with whatever they want.

So, a few people are using a tool to kick their crappy, anti-social behavior into a higher gear and now SoE is going to try to get rid of the tool, thinking that will stop people from being jerks in game. Considering that people boxing generally pay for a lot of accounts, rather than the one most people have, I wonder just how much money SoE will lose when they make boxing impossible and no one has a need for all of these extra accounts. I predict that, as usual, SoE is going to shoot themselves in the foot and not really solve anything.
 

battleaxe

Member
The SOE link to an article that WAS on the Everquest 2 site was about a upcoming podcast about how they are going to be bringing the hammer down on cheaters in 'Everquest'. Given the locale of the Everquest 2 news and them not saying anything about directly about Everquest 1, it was a bit open to interpretation. This article is no longer in the Everquest 2 news pages and the FB link went directly to the EQ1 FB page, so the first reply mentioned this. After about 5-10 minutes I was more or less inclined to nullify my original post, but I didn't see much of an option for deleting it.

The second link was to a non-SOE website article, of which blackee copy/pasted for us, that was the writer complaining about warping and such within Everquest 1. This link was used by multicharacter as a sample of what they were likely referring to. This link was only someone else's example in reference to the SOE news bit.

@primalz - Yeah, reading is fundemental. Would you like a cookie?

@insanitywiz - Just a thought, would any SOE news article ever have anything to do with cracking down on cheating on.. an EMU of EQ1? You can have primalz' cookie.

The thread is a mute point now that SOE removed their article.
 

crunked

Active Member
from : http://www.tentonhammer.com/eq/news/soe-puts-everquest-cheaters-on-notice

SOE Puts EverQuest Cheaters On Notice
Tags: in EverQuest Anonymous External News News Official Announcements
Posted Sat, Dec 03, 2011 by Martuk
Cheating, exploiting and the use of hacks has become a rampant problem in EverQuest, something that our own Benjamin J. de la Durantaye has covered to some extent in his Hacking EverQuest series. But Sony Online Entertainment (SOE) is warning those that have cheated in the past to stop now.
In a firm statement to the EverQuest website, SOE warned those that use cheats and exploits to stop now, explaining that they have been working behind the scenes to develop new ways of “detecting cheaters quickly and accurately” in EverQuest. SOE went on to state that this is the only warning and that there will be no second chances.

Cheating has become a serious concern to our EQ player base this past year. Exploits and hacks strike at the very heart of a game, creating deep resentment in the community as selfish players gain benefit at the expense of their honest fellows. You've let us know your thoughts, and we have taken action.

Players who partake in cheating are hereby put on notice: stop now. This isn't an idle warning. We have quietly invested significant behind the scenes effort into detecting cheaters quickly and accurately. The vast majority of players enjoy the game on a fair and even playing field. Those who gain unfair advantage over others will not be tolerated.

You know who you are, we know who you are, and you now have your warning. We strongly advise you to take heed and reform your ways immediately. There will be no second chances.
 
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