Not sure how it will affect ISX but figured it might be a lot of work again ala the summer update, when it goes on test, let us know what we can do to help

"Just wanted to let everyone know that the Code team is around and pretty busy! The last couple updates have only been content, but that doesn't mean we haven't been hard at work on the next features and fixes.
We just completed a feature that took a couple weeks to finish and is currently in testing. I can't talk much about the details of the feature just yet, but it should be announced in January and launched sometime early Feb.
Besides the bugs that we are continually fixing, we are taking some time to completely rewrite core systems. One such core system is the network layer. Unfortunately, the Unreal network layer was not designed to support the kind of stress that an MMO can deal out, and so we are working on replacing it with a proven system that we use in all of our newer games such as PlanetSide2. Some of you are probably thinking, "Holy ****, that is a huge change!”, and I'd respond to that with, "Yes it is!".
What will this new network layer fix you might ask? First, before it fixes anything, this system will provide much more insight on what is happening between server to server and server to client communication. Second, it will most likely fix issues with packetloss, zoning disconnects, and “lag” associated with raiding. If not, I will atleast have the latest tools and information to fix the issue once and for all.
With a change this big, we will need extra testing time and help on our Test server. This is one of those changes that will probably work great on our internal environments, but once under some stress, will show some cracks. So look for a call out to visit our Test Server early next year!
Hobart "
"Just wanted to let everyone know that the Code team is around and pretty busy! The last couple updates have only been content, but that doesn't mean we haven't been hard at work on the next features and fixes.
We just completed a feature that took a couple weeks to finish and is currently in testing. I can't talk much about the details of the feature just yet, but it should be announced in January and launched sometime early Feb.
Besides the bugs that we are continually fixing, we are taking some time to completely rewrite core systems. One such core system is the network layer. Unfortunately, the Unreal network layer was not designed to support the kind of stress that an MMO can deal out, and so we are working on replacing it with a proven system that we use in all of our newer games such as PlanetSide2. Some of you are probably thinking, "Holy ****, that is a huge change!”, and I'd respond to that with, "Yes it is!".
What will this new network layer fix you might ask? First, before it fixes anything, this system will provide much more insight on what is happening between server to server and server to client communication. Second, it will most likely fix issues with packetloss, zoning disconnects, and “lag” associated with raiding. If not, I will atleast have the latest tools and information to fix the issue once and for all.
With a change this big, we will need extra testing time and help on our Test server. This is one of those changes that will probably work great on our internal environments, but once under some stress, will show some cracks. So look for a call out to visit our Test Server early next year!
Hobart "