Limitted Movment W/ Large Range?

talbert99

Active Member
So been solo grinding...but I can't quite get the bot to work the way I'd like it. My objective...is to log him in in a flat open area and have him kill tons of greens and low blues for a few hours.

Autohunting is great for awhile but eventually he wanders way off and gets killed by a ^^^ heroic. That option is out.

Limitted Movment is great for awhile also but eventually he runs out of mobs really fast and too much time is lost waiting for respawn.

I never could really figure out the DC/Pather thing. I create points along a line but I dunno...just doesnt do well for me.

Anyone got an idea if I'm doing something wrong here? Is there a way to do Limitted movement but make say a 300 radius? Will increasing the scan range work under this mode? This would be great.
 

ironape2

Active Member
i use both DC and CAMP all the time sucessfully. The main thing to remember about DC is that after you create finish and save the path to click move to start. if you dont move to start then your path is fuxored. Why is it fuxored? could be lots of different things. start and stop to close together. path is to long. or a combination of both.

i use 4 for almost all my paths. start and stop are on opposite sides from each other. i never cross paths and weave around to where i want it to end keeping the path under 1k total. I set the scan range to 30. set pull bow pull range to 25. set the mob kill options and off it goes. works everytime. DC is not just for dungeons. I pretty much use it in open zones.

select a camp, run out and hit set a pull spot. your toon should run back to home. if it doesnt then its fuxored. start over. run routes in all diretions that you will have mobs in range of your camp. the way camp works is you set a range and it will select the closest mob in that range and it will choose the path that will get closest to that mob. if you dont have a path it will get stuck on that mob untill it gets another one closer.
 
Top Bottom