Lord Doljoninimainaiainazaale...something.

Kannkor

Ogre
With todays new version, I released a Lord Doljon addon. Here is the information from the revision history.

Added Load lord bob script, unload lord bob script, and activate jump.
-Load loads it on all sessions.
-Unload unloads it on all sessions.
-Jump - Tells everyone to get to the pad your toon is closest too. For example: When he puts 1 pad acid, if your tank is NOT on it, hit the button, everyone will come to you (they jump). If your tank is ON the acid pad, jump to a different one and hit it.

This is how I handle the movement for this fight. It does require you to use spacebar as your jump.

If you have any questions or comments regarding it let me know!
 

larrydoyle

Senior Member
This sounds awesome! Can't wait to try it. How would you recommend setting movement options on the bot toons? For instance, should you set them to melee and move behind the mob due to AEs, or is that risky due to the potential for them to fall off? I know you probably have such uber healers that even your squishies can stand whereever, but if you don't and have to be worried about damage, what do you suggest?
 

tarbasch

Senior Member
Do we need to exit innerspace and reload for the ogre updated to work? or does it do it from /ogre toonname?
 

blackee

Senior Member
worked like a charm. But my group still lacks the deeps and I had an issue on the pulls. no movement and pre-buff were key to the pulls for me.
 

Kannkor

Ogre
This sounds awesome! Can't wait to try it. How would you recommend setting movement options on the bot toons? For instance, should you set them to melee and move behind the mob due to AEs, or is that risky due to the potential for them to fall off? I know you probably have such uber healers that even your squishies can stand whereever, but if you don't and have to be worried about damage, what do you suggest?
Yea.. Use "NoMove" otherwise people will more than likely run off the cliffs trying to get to him when he's on another pad. I always pull my toons to 1 pad (via the script), then pull him onto them and turn with my tank.
 

quan

Active Member
hmmm

my far right 3 on that tab just say 1, 2 and 3... do i need to link in the script? or should it have auto updated on ogremcp?

just to clarify on the zones tab i have 4 columns of 5 buttons... it looks like the first has some old t8 stuff on there for trak etc... the 2nd and 3rd have orb colors i am guessing they are used in palace... and then the 4th column is blank.
 

Kannkor

Ogre
my far right 3 on that tab just say 1, 2 and 3... do i need to link in the script? or should it have auto updated on ogremcp?

just to clarify on the zones tab i have 4 columns of 5 buttons... it looks like the first has some old t8 stuff on there for trak etc... the 2nd and 3rd have orb colors i am guessing they are used in palace... and then the 4th column is blank.
Interesting...
I just loaded mcp on my test comp (it downloads the files the same as everyone as) and on my Zones tab, the 4th row has Doljon stuff.

In the console type:
ISXOgre:Repatch[48]
(case sensitive). This will repatch a bunch of files, then reload MCP.
 

shaggy5

Member
ZonesTab.jpg

I know this is kind of an old thread - but the buttons in the Zones tab is still all blank: see attachment. I ran ISXOgre:Repatch[48] in the console, but still blank =(
 

Poulet

Member
Right click an empty button.
Select Doljon_Ld from the dropdown
Click the Apply to ... button

Do the same for Doljon_End.

You shoud be good to go.
 
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