bjcasey
ISX Specialist
I'm looking for a way to determine if a Lore and Legend item has already been examined. Hopefully there is something similar to the way collectibles are known to have been collected by using .AlreadyCollected.
Stuff I Have Tried (A Gnoll Paw):
Code: ${Me.Inventory[a gnoll paw].Name}
Returns: a gnoll paw
Code: ${Me.Inventory[a gnoll paw].Description}
Returns: It appears that this item could be studied to learn more about the nature of the gnoll.
Code: ${Me.Inventory[a gnoll paw].ExamineText}
Returns:
a gnoll paw
TREASURED
Class : All
Code: ${Me.Inventory[a gnoll paw].IsCollectible}
Returns: FALSE
Code: ${Me.Inventory[a gnoll paw].AlreadyCollected}
Returns: NULL
Code: ${Me.Inventory[a gnoll paw].OffersQuest}
Returns: None
Code: ${Me.Inventory[a gnoll paw].RequiredByQuest}
Returns: Lore and Legend: Gnoll
Any assistance would be appreciated. Thanks.
Stuff I Have Tried (A Gnoll Paw):
Code: ${Me.Inventory[a gnoll paw].Name}
Returns: a gnoll paw
Code: ${Me.Inventory[a gnoll paw].Description}
Returns: It appears that this item could be studied to learn more about the nature of the gnoll.
Code: ${Me.Inventory[a gnoll paw].ExamineText}
Returns:
a gnoll paw
TREASURED
Class : All
Code: ${Me.Inventory[a gnoll paw].IsCollectible}
Returns: FALSE
Code: ${Me.Inventory[a gnoll paw].AlreadyCollected}
Returns: NULL
Code: ${Me.Inventory[a gnoll paw].OffersQuest}
Returns: None
Code: ${Me.Inventory[a gnoll paw].RequiredByQuest}
Returns: Lore and Legend: Gnoll
Any assistance would be appreciated. Thanks.