bob_the_builder
Well-Known Member
Some of the scripts that ive looked at use
if ${Me.Ability[${SpellType[385]}].IsReady}
while others use
if !${Me.Maintained[${SpellType[385]}](exists)}
So my question, will IsReady cast the spell even if the buff is currently on?
For instance like a debuff (or a dot), if IsReady casts the debuff and the debuff is still on the caster as a maintained buff but the spell is ready will it re-cast it?
I just don't know which spells / debuffs / buffs / dots are maintained even when the spell is ready again. I just don't want my casters re-debuffing / dotting when they don't need to.
I guess the easiest way is to add a Me.Maintained to every if but that seems excessive.
Well if anyone knows, thanks in adv.
Bob
if ${Me.Ability[${SpellType[385]}].IsReady}
while others use
if !${Me.Maintained[${SpellType[385]}](exists)}
So my question, will IsReady cast the spell even if the buff is currently on?
For instance like a debuff (or a dot), if IsReady casts the debuff and the debuff is still on the caster as a maintained buff but the spell is ready will it re-cast it?
I just don't know which spells / debuffs / buffs / dots are maintained even when the spell is ready again. I just don't want my casters re-debuffing / dotting when they don't need to.
I guess the easiest way is to add a Me.Maintained to every if but that seems excessive.
Well if anyone knows, thanks in adv.
Bob